Ideas for trade

Colonel

Pax Nostra est Professionis
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So, in Civs 1,2,3 we have had the tradtionial gold as everyones money, well it is about time to take this to the next level of complexity. Instead of just one currency each Civ would have its own currency. Sounds simple right??

Next Currency value against gold, each Civ's currency would have a value in gold so you could still trade with opposing Civs. So some civs would have to pay more or less money dependant on their currency value. So if it one dollar(america) to get one gold bar(it would be alot more but this is an example) and you were paying 50gold bars in trade you would pay 50dollars.

Now on to taxes and tarrifs(drug trade ties into this), In order for this feature to happen a sort of Private Industry would have to exist, If you have a major Computer Industry and it is importing silicon you would be able to put a tarrif on it, or same applies to exporting. Taxes on the other must need to be more sopistaciated then they presently are, for instance you should be able to raise specfic types of taxes, for instance Sales tax or a higher tax on industry. Now with the specfic taxing you could either make a Industry\Buisness friendly nation dependant on high or low taxes, where different Biunesses or Industries would want to come there provideing you extra revenue from the little taxes you would have also provideing population increase or lower unemployment in the cities. My thinking is that industry would act like a resourse within a city itself, however you would have no control over what is produces and you would only get a percentage dependant on taxes of the revenue from said industries, also Industries could set up Industrial or Buissness Capitals which would be like a building that you built and it would produce extra revenue and commerce non dependant on taxes-Think World Trade Centers when I say Buissness Capitals. Which could create yourself as an Economic world power no matter how big you are(think Swizterland).

This proably wont be the last bit I add but what about the Drug Trade, with Tarrifs you should be able to ban products like the Chinesse tried to do in the late 1800s with the Opium Wars or how the US today is still trying to fight a Drug War. As with the Opium War if you were to ban a product the country where it is made\harvested may not like that especially when talking about drugs considering they add alot of revenue. Now what happens if you ban something, well a couple possiblities(dependant on if you people like or needed it) one the supplyer country could make a carvan like thing and sneek it past and into a city or Supplyers country could attack. The Caravan like thing could be attacked as if it were a Pirate without war but the supplying country will get more angry.


The Private Industry idea seems as though it is only possible in the later stages of the game, this is partially true, but their is also winerys which would act like Industry pre Industrial Revoultion eras, and not to forget early medivial cottage industry things. Although No economic capitals could be established really as those indutries would not be that established.
 
This is not unlike what I have said in previous posts, Colonel.
I think it would be great to be able to BAN luxuries and other resources-as a means of preventing a nation, or its private sector, from selling that product to you. There are a few key reasons why this might be done:

1) You might have a nation whom you LIKE to trade with, but whom you receive a resource from that your people have become over-dependant on (to the point of being addictive). You don't want to stop your trade agreement with that nation, so you simply ban trade in that ONE resource.

2) You might want to undermine a nation which has a monopoly in a specific resource, so you work with your allies to ban that resource in all your respective nations.

3) A section of your community might want a resource banned-either one you have domestically or through foreign trade. This might tie in to reason #1.

So, what happens if you or another nation bans a resource?
1) Well, if someone bans a resource of yours, you may convert your resource into 'Contraband', which allows you to setup an illicit trade route with that nation. If this is done, then you earn more revenue than through a standard trade route, and you increase crime and corruption in the recipient nation's cities.
2) If you ban a resource, then any deposits of that resource which you control become unusable. If you work a square with that resource in it, then it will result in a small increase in your crime and corruption levels.

Anyway, just a thought.

Yours,
Aussie_Lurker.
 
I never though about it adding crime and corruption, would add a great downside to banning things, but I must also add that for this to work more luxurys would have to be added (for instance Tobbacco, Weed, Coca, and so on) So you would have a reason to ban things other then your dislike for that country.
 
ledfan said:
:lol: , weed would increase hapiness, but decrease shield output!!! :lol:

Not that I meant this to be a joke but you have brought up an intresting thing, If you put the resoursce under government control instead of private industry (nationalized it) and then banned your peoples use of it, then sold it to foriegn countries you could say infect the troops with it, so with weed, mass selling to an enemy country so much so everyone in the populus is on it could give some sort of battle advantage like a hill would give just because the people constute the military. Imagine a riflemen high trying to shoot at a mass of tanks, no way he stops it even a large group of riflemen would fail.
 
You have forgotten the black market. Some of the stuff would sooner or later came back and make your tank drivers dizzy! :crazyeye:
 
didnt mean to make fun of a perfectly good sugestion I just found it funny. Would be an interesting concept, if you could decide what drugs to ban and what not to, especially with the concept of putting them under goverment control. Alcohol production, for example, could increase happiness but increase disorder as well so you could ban it, but that would lead to illegal trade and corruption (American Prohabition.....). It would make for some interesting in game choices.
 
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