far_wanderer
Prince
- Joined
- Dec 20, 2008
- Messages
- 454
The Kuriotates do not need anything new except AI work, but I like some of the suggestions I'm seeing here.
Giving them a Supplies unit sounds like a great idea, because it give them the ability to put in buildings that are required for unit upgrades. Xienwolf's manual says that you can used priests to build temples in settlements, so the additional ability to build libraries and forges shouldn't be a problem.
Giving their units random racial promotions also sounds cool, except: is the ability to build improvements in forests tied to elven workers or the elven civilizations? Because if it's tied to the workers that possibility would be way too overpowered.
The one other thing that I think would be neat for them is a mid-game production-based version of jewelers and tailors, probably providing a health resource. They don't need any early game help, but a slight production boost later on would take the sting out of no longer being able to expand.
Giving them a Supplies unit sounds like a great idea, because it give them the ability to put in buildings that are required for unit upgrades. Xienwolf's manual says that you can used priests to build temples in settlements, so the additional ability to build libraries and forges shouldn't be a problem.
Giving their units random racial promotions also sounds cool, except: is the ability to build improvements in forests tied to elven workers or the elven civilizations? Because if it's tied to the workers that possibility would be way too overpowered.
The one other thing that I think would be neat for them is a mid-game production-based version of jewelers and tailors, probably providing a health resource. They don't need any early game help, but a slight production boost later on would take the sting out of no longer being able to expand.