Darsnan
Emperor
- Joined
- Sep 12, 2007
- Messages
- 1,314
What happened to the space strategy genre? Alpha Centauri and Imperium Galactica II were my two favorite ever games
The "Deadlock" and "Cyberstorm" series were pretty good games in this genre as well. But you are right - there has been nothing in this niche for quite some time now. Absoultely amazing that no gaming marketeer has picked up on this!

I seriously hate EA for stealing the rights to Alpha Centauri, why cant they just release them back to Sid and Firaxis now?
Its all about money. And since it doesn't look like Firaxis is getting the rights anytime soon, then a different approach for an AC2-like game might be to exclude the Alpha Centauri solar system and its IP-connected theme altogether. Say around 2150 (i.e. well after the Unity has left our solar system) an ancient derelict spaceship is discovered out on the fringes of our solar system. While heavily damaged (in fact it is still glowing with radiation, even after an estimated 20,000 years adrift), the ships navigational charts are salvagable. It is also discovered that the ship utilized wormholes in order to traverse between solar systems, and that this technology can be reverse-engineered into our spacecraft.
Since it is now Corporations that in effect run daily life on Earth, it is the Corporations that spearhead the drive to the stars, and push for contact with the various star systems catalogued in the derelict spaceships databanks. Caution is thrown aside as the various Corporations compete to "get there first" to the various star systems, and be the first to claim whatever prizes await them. However in all the catalogued star systems they then visit, all they find are the remnants of civilizations long gone: something very bad obviously happened circa 20,000 years ago.
The Corporations, seeing Earth's ecology collapsing due to overpopulation and its effects, then turn to colonization, and start shipping (at a profit) as much of the populace as possible to other solar systems, where they go about setting up the equivalence of 22nd century fiefdoms.
As the newly colonized planets are explored artifacts start turning up shedding more light on whatever happened to the civilizations that lived on these planets 20,000 years ago. And then a strange thing starts to happen: people start disappearing on the various newly colonized planets. And then the spaceships stop coming to your planet, and your hyperlink to Earth goes dead. You and the other Corporation fiefdoms that have set up shop on this world are now on your own. You will have to re-establish your technology, deal with the other Corporations (sometimes openly hostile towards you because of corporate ideological differences), and figure out what is happening to your colonists that keep disappearing.
So, to summarize:
1. Alpha Centauri completely cut out of the picture (in fact there are no wormholes that connect to Alpha Centauri, so they are on their own): no Factions, no PlanetMind, no NL, no IP conflict.
2. Corporations (which have fundamental differences) spearhead the colonization of various habitable worlds. Players would assume the leadership of one such corporate head to start the game.
3. Communications with Earth and everyone else is lost. No explaination is given as to what caused this, but it is linked to item 4.
4. Something is preying on your colonists. As the game progresses it becomes apparent that 20,000 years ago there was a huge war engulfing this section of the galaxy, and at that time someone came up with a nannite-based weapon to mindcontrol enemy soldiers. Something then went wrong with these nannites, and they started preying on everyone at the time, destroying civilizations on every planet that they spread to, and in the end overwhelming and destroying all civilizations in this quadrant. Once your colonists started exploring the ruins on your planet, they became infected with these nannites, and the cycle starts again......
So it ain't Alpha Centauri 2, but heah, its an idea that nicely gets around the IP-conflict issue.
P