Arent11
Emperor
- Joined
- Nov 18, 2016
- Messages
- 1,230
Even though life expectancy was pretty low among factory workers in a lot of cities, the general increase in purchasing power, food, sanitation, better housing and technology led to a net increase in life expectancy in the population. No doubt reduced child mortality played a huge part in this, but it's hard to seperate the positive effects of industrialization from the negative when the effects are net positive.
Civilization 4 had a nice "health" mechanic that adressed industrialization & exactly the balancing of rapid industrial growth vs smog & health. Of course, statistically speaking, it hugely overrepresented the negative effects. That is always a danger in games, that you overrepresent something to make a 'fun' game. I usually accept that as long as it is done in good faith & not to 'educate' me.
In civ 6 pollution is largely not adressed. Climate effects will apparently be strongly exaggerated, which might be acceptable to make the game 'fun'. However, you need to differentiate between prediction & experimental proof. We are always very proud of our natural science in our western 'civilization' & that includes that the experiment is always right. Predictions have to be taken with a grain of salt, especially if they are taken up by political parties on both sides.
If I then see that the climate model only consist of CO2, disasters, dimming & pollution is not adressed - while, at the same time, apparently military units(?) produce CO2, I'm a bit irritated. I then get the impression that this is about a pacifistic world view, not so much about pollution or potential climate effects.
The science is settled. We had high CO2 levels 65 million years ago. And guess what? The forests weren't all dry.