Arent11
King
- Joined
- Nov 18, 2016
- Messages
- 996
Even though life expectancy was pretty low among factory workers in a lot of cities, the general increase in purchasing power, food, sanitation, better housing and technology led to a net increase in life expectancy in the population. No doubt reduced child mortality played a huge part in this, but it's hard to seperate the positive effects of industrialization from the negative when the effects are net positive.
Civilization 4 had a nice "health" mechanic that adressed industrialization & exactly the balancing of rapid industrial growth vs smog & health. Of course, statistically speaking, it hugely overrepresented the negative effects. That is always a danger in games, that you overrepresent something to make a 'fun' game. I usually accept that as long as it is done in good faith & not to 'educate' me.
In civ 6 pollution is largely not adressed. Climate effects will apparently be strongly exaggerated, which might be acceptable to make the game 'fun'. However, you need to differentiate between prediction & experimental proof. We are always very proud of our natural science in our western 'civilization' & that includes that the experiment is always right. Predictions have to be taken with a grain of salt, especially if they are taken up by political parties on both sides.
If I then see that the climate model only consist of CO2, disasters, dimming & pollution is not adressed - while, at the same time, apparently military units(?) produce CO2, I'm a bit irritated. I then get the impression that this is about a pacifistic world view, not so much about pollution or potential climate effects.