Yet (not) another 5 vs 6 thread...
Oh, well then, for me, even if Civ 5 had districts, Civ 6 would be much better.
It's not even about the districts, it's about Civ 5 having a mortal sin - double punishment of players for expansion through global happiness and increasing tech/policy costs for every new city. In my eyes, those two factors alone put Civ 5 into the lowest place in the whole Civ franchise. And if this wasn't enough, there is 'a specific building in EVERY city' requirement for national wonders. I can't imagine how could you discourage expansion more. Whatever you do, don't build/take another city! Civ 5 is a 'lazy man's game', where yo can call 3 cities an 'empire', and a game too easily put on rails.
Civ 6 policy card system is much more fun than the rigid 'pick and forget' policy trees of Civ 5, for which I had no love from the start.
Civ 6 has more fun great people, with unique abilities. In Civ 5 the mass hoarding of great scientists towards the end game and bulbing through the last techs got stale very soon.
Civ 6 has more fun city states, with unique bonuses, and now, that you can kill off rival envoys with spies it's even better.
And even with all the shortcomings still present, Civ 6 now has more sensible diplomacy than 5. In 5 it was far far too easy to bribe other civs away into wars.
Civ 6 has more fun barbs. Oh, yes, after Civ 1 to 4, the barbs in Civ 5 were a laughing stock. And if you wanted an easy game to become even easier, you picked 'Raging barbs'. Then the pickings of barb captured AI workers/settlers could be truly endless.
Civ 6 has more interesting religion system. Now it can create a little bit more of a tension between nations with different religions. In Civ 5 it was inconsequential. But I still miss real religious wars like in Civ 4, and leaders like Isabella, who took their religion really seriously and tried hard to see to it that you did too
