If I add a new terrain to C3C, what would you like?

is that to say icebergs, coral reefs and glaciers are not doable?
Coral reef..treat as ocean square...(ships may sink ez'r) Icebergs
treat as maybe Volcanos (instead of erupt they ice flow onto a ship or boat) and Glaciers the same (avalanche)
In other words terrrain that does something...i mean what fun is a steppe?
 
icebergs in the sense of floating ice! then you could do an overlay over water (??), and make it impassable by wheeled units, then give the wheel attribute just to the surface ships...
that would allow subs to dive beneath polar ice!!! :nuke:
 
1. Very tall mountains with clouds... sort of like Mt. Everest...
2. Chinese type mountains... like Huang Shan... They are prettier than normal mountains...
3. Hawaiian craters, that can be an island on its own...
 
I think that a graphic for the Great Barrier Reef (LM sea terrain in the WWII scenario) would look really cool for your terrain. You could make it colorful maybe some orange and purple coral but underwater like it is already in one version of your terrain. In that scenario this terrain is +1/+1/+1 resources.

You could also use your new forest graphics (or old forest graphics) for a landmark forest. Maybe this could be Rainforest and add extra food and shields.

Hills -?

Mountains - I think the idea of not allowing roads on a landmark (LM) mountain would add some cool strategic elements to the game (thoughh maybe just multiplayer as the AI might get too messed up if it couldn't move wheeled units over these mountains). I believe you just set the road bonus to zero and then you can't build roads there but I haven't tested this yet. (irrigation and mining work this way).

Grasslands - ?

Plains - ?

Desert - Maybe a special desert where irrigation either gives zero or 2 food instead of one. One with dunes would be one that can't be irrigated.

Everyone who is responding the only things that can be done with landmark terrains are change the resources it produces and bonueses from road/mine/irrigation. And move cost and defense bonus. Everything else must be the same as the base terrain. Also the terrain I listed are the only ones that can be added (I have no idea why only these ones, but Firaxis made the editor only capable of adding these).

Really looking forward to the new terrain. Good job!
 
I like the islands idea

I could turn the mountain graphics into pacific islands.
 
I think there should be distinction between tundra and taiga. That way in a world map Siberia isn't an over abundant land of forests that turn to grassland or an expanse of completely useless tundra (as that terrain type is now). Something in between would be nice.

I very much second savannah.

Third pick is the plateau terrain.
 
The obvious way to represent taiga would seem to be pine forest on plains, not?

I think glaciers would be cool. And I'm really tired of world maps showing all of Greenland as Tundra - it's just so wrong, and there's currently no better alternative.

And on that topic, plateau, so we don't have to have Tibet as a continupus expanse of mountain.
 
Some of these requests are already around in various forms

Desert - with cactus
Floodplain - with brown

These are available through CFC, though I can't be more specific.

My requests, would be...

Something for Greenland and Tibet - glaciers, or similar, and plateau, respectivly.

These appear, to me, to be the only real areas of weakness in the terrain set.:goodjob:
 
cattle ranch -- barb wire fences

carribou herd - game on tundra

mine slag included with mines on mountains

land oil drilling rigs instead of oil drops

gold pan under gold image

sailboats at commercial docks

beaches on ocean border tiles

don't know if that is what you were looking for, but would be
nice to see.


-- PF
 
Rainforest is what the Amazon actually is

Jungle isn't really that common, it's found in the really dense and humid areas, like south east asia and central africa to the west (congo).

I like the rainforest idea very much, it too is probably a very needed addition.

I'm seriously considering replacing the hills with taiga (remember, when you place the hill down, a grassland base must go under it, so when you place the taiga down, you will see patches of grassland around it, so the best thing to do is have tundra > taiga > grassland), I am hoping to hide the grassland as much as possible, I think it can be done, but that it won't fit well next to coastal tiles.
 
Originally posted by Snoopy
Canyons, Rainforest, Savannah and Steppe are all do-able.
And ICEBERGS (middle of water, impassable, no food,...) and teh VERY TALL Mountains.

Other idea would be: BAY (coastal, great food, cost less movement points (1/2, in fact meaning it would cost none...), very rare, it would seem like a missing tile in a coast (duh), and a different defense percentage)

What do you all think about this one?
 
Originally posted by Portuguese

And ICEBERGS (middle of water, impassable, no food,...) and teh VERY TALL Mountains.

Other idea would be: BAY (coastal, great food, cost less movement points (1/2, in fact meaning it would cost none...), very rare, it would seem like a missing tile in a coast (duh), and a different defense percentage)

What do you all think about this one?

Won't work. You can't make a landmark terrain impassable without making the parent terrain impassable also. In addition, movement points are integers. You can make it 0 or 1, but not 1/2.

You also have to remember that LM terrain won't ever appear on a random map.
 
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