If I attack from a mountain will I have a attacking bonus?

quicklion

Chieftain
Joined
Feb 26, 2010
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3
I have check terrain information for mountain and hills and the only thing I have found is defensive bonus which means I'll have to be attack there. So is there some kind of bonus attacking FROM a mountain (or some other terrain for that matter(e.g I attack from a forest to a grassland) or does terrain bonus only apply to a defending unit?:confused:


I'm thinking logically I would have a advantage attacking from a mountain(especially with archers) but I guess real world tactics won't apply in this game.


This is my just my second time playing the game and so far I'm hooked. Though I still don't understand some things about the battle engine(how the hell does a spearman defeats my tank?:rolleyes:). Does my defend stat come into play when I'm attacking another unit or is it just attack stat vs defense stat:confused:?

Thanks in advance.

BTW this community is pretty cool I been to other gaming message boards but I haven't seen one as involving as this. Democracy games?:eek: Awesome.:D


Edit: I'm playing C3C v. 1.22
 
Welcome!

Yes, there is no bonus when attacking from a mountain, and yes, during battles the only things that matter are defensive value of the defender (modified by terrain, fortification, etc.) and the attacking value of the attacker.
 
Welcome quickilion!
The game does allow for unrealistic results (spearman beating tank) to allow for playability I suppose. If you're willing to suspend disbelief that the Portugeese can build the Great Wall which magically improves defense against Pawnee barbarians attacking near the border with Sumeria, you can accept a random combat result favorring spearmen against tanks. :lol:
 
I find it interesting how the spear-tank comments usually make no mention of hitpoints or other things which affect battle results.
 
There advantage in attacking from a mountain is that your surviving but wounded units left on the mountain have a better chance of surviving any counterattack as they then get the defensive bonus when they are attacked in return. The other advantage is they get that defensive bonus before they attack so are more likely to survive to attack in the first place.
 
There advantage in attacking from a mountain is that your surviving but wounded units left on the mountain have a better chance of surviving any counterattack as they then get the defensive bonus when they are attacked in return. The other advantage is they get that defensive bonus before they attack so are more likely to survive to attack in the first place.

Clever point, especially if you're talking about fast units who can hit and run or retreat.
 
Splunge said:
Originally Posted by Furiey
There advantage in attacking from a mountain is that your surviving but wounded units left on the mountain have a better chance of surviving any counterattack as they then get the defensive bonus when they are attacked in return. The other advantage is they get that defensive bonus before they attack so are more likely to survive to attack in the first place.

Clever point, especially if you're talking about fast units who can hit and run or retreat.

This applies to slow units which can stay on the mountain. A fast unit can sometimes run away from the attacking zone of the AI. If not, and it stays on the mountain, I actually would project it as having a SMALLER probability of surviving the attack. The reason comes as that the probability of the counterattacking unit going down to 1/n status increases, and unless I misremember or something, no fast unit retreats once in a battle with a 1/n unit.
 
Wouldn't the defensive bonus on the mountain only count if the unit was fortified, though? If you attacked that turn with the unit, it wouldn't be able to fortify (it used its movement points in the attack). It would be defending against attacks, but without the defensive bonus due to not being able to fortify (insufficient movement points). Whenever I fortify, I only notice a change in the unit's posture (assuming the fortified position) if they have movement points left.
 
Wouldn't the defensive bonus on the mountain only count if the unit was fortified, though? If you attacked that turn with the unit, it wouldn't be able to fortify (it used its movement points in the attack). It would be defending against attacks, but without the defensive bonus due to not being able to fortify (insufficient movement points). Whenever I fortify, I only notice a change in the unit's posture (assuming the fortified position) if they have movement points left.


Fortified bonus and terrain bonus are 2 different kinds.
You'll always get the terrainbonus on defending, and you'll have an extra 25% if you fortified.

For instance a pikeman on a mountain: 3 +100% terrain: 6
Pikeman on hill and is fortified: 3+100%terrain +25% fortify: 6.66
 
The whole deal with mountains giving a defensive bonus has a very negative side effect. if you have borders close to the mountains, the enemy can attack from that side and get a huge defensive bonus. they "fixed" this in civ IV by making mountains uncrossable, but what most people do when modding in civ III is they make most units wheeled. that way, they can't cross mountains without roads, but you can make roads from your cities into the mountains to exploit their defencive bonus to a maximum.

Just as a side note: fortifying anywhere demand having a movement point to spare, but doesn't actually use the point.
 
Welcome quickilion!
The game does allow for unrealistic results (spearman beating tank) to allow for playability I suppose. If you're willing to suspend disbelief that the Portugeese can build the Great Wall which magically improves defense against Pawnee barbarians attacking near the border with Sumeria, you can accept a random combat result favorring spearmen against tanks. :lol:

yep... this pretty much 'splains the whole Civ3 concept

:lol::lol::lol::lol::lol:
 
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