NukeAJS
King
- Joined
- Jul 28, 2008
- Messages
- 850
If you agree to their request and you follow-through, you get a diplomatic bonus for doing so. The "Don't settle near us!" one is really easy to get.
However, the AI is unreasonably touchy about units near their borders. For starters, it applies to scouts and caravels, which is ridiculous. Second, it applies to your units in YOUR borders, which is even more ridiculous. I suppose I could see that being reasonable if you parked eight knights on your side of the border, but a single slinger unit is setting off the warning.
Also, the acceptance and follow-through of the "don't spy on me anymore" warning should cancel out the "you spied on us!" diplomatic modifier unless it was something really bad like space ship sabotage in which case the "you spied on us" modifier should be more than the "You agreed to and then didn't spy on us" modifier. Right now it seems like agreeing to not spy on people can only avoid further diplomatic negatives (original spying modifier + you broke an agreement). There are already plenty of ways to get the AI to hate you more and not enough ways to get them to like/forgive you. Also, there is plenty of historical precedence for civs spying on each other and forgiving each other. It wasn't that long ago the the USA was caught spying on Germany and diplomatic relations barely suffered and don't suffer at all now (as a result of that spying incidence).
In the intelligence/diplomatic world, it's widely assumed that everybody is conducting at least some level of espionage on everybody else regardless of diplomatic status. The only thing that changes is the kind of information sought or clandestine activities done. I don't think the USA is hacking French centrifuges in order to sabotage them or Russia isn't hacking India's political parties to screw with their elections.
However, the AI is unreasonably touchy about units near their borders. For starters, it applies to scouts and caravels, which is ridiculous. Second, it applies to your units in YOUR borders, which is even more ridiculous. I suppose I could see that being reasonable if you parked eight knights on your side of the border, but a single slinger unit is setting off the warning.
Also, the acceptance and follow-through of the "don't spy on me anymore" warning should cancel out the "you spied on us!" diplomatic modifier unless it was something really bad like space ship sabotage in which case the "you spied on us" modifier should be more than the "You agreed to and then didn't spy on us" modifier. Right now it seems like agreeing to not spy on people can only avoid further diplomatic negatives (original spying modifier + you broke an agreement). There are already plenty of ways to get the AI to hate you more and not enough ways to get them to like/forgive you. Also, there is plenty of historical precedence for civs spying on each other and forgiving each other. It wasn't that long ago the the USA was caught spying on Germany and diplomatic relations barely suffered and don't suffer at all now (as a result of that spying incidence).
In the intelligence/diplomatic world, it's widely assumed that everybody is conducting at least some level of espionage on everybody else regardless of diplomatic status. The only thing that changes is the kind of information sought or clandestine activities done. I don't think the USA is hacking French centrifuges in order to sabotage them or Russia isn't hacking India's political parties to screw with their elections.