Slvynn
Duke Vector fon Pixel
- Joined
- Apr 3, 2005
- Messages
- 2,073
Ok, making another civ specific thread for civ i like.
Unique palace option (+4 xp in capital) and charismatic and spiritual (civics) makes them very nice and fast mages/conjurers army builders.
Later Sorcery units are preferable, also makes good that with capital unit building early there will be alot of warriors with shock promotions, and later transforming those to arcane units will make more stronger (combat wise) mage army than any other nation.
Skeletons is good to get too, with 2 death nodes, so every adept will start with skeleton already.
Only thing you need to make your capital unit spawning mashine while some other big mega cities will pull out other things.
Unique palace option (+4 xp in capital) and charismatic and spiritual (civics) makes them very nice and fast mages/conjurers army builders.
Later Sorcery units are preferable, also makes good that with capital unit building early there will be alot of warriors with shock promotions, and later transforming those to arcane units will make more stronger (combat wise) mage army than any other nation.
Skeletons is good to get too, with 2 death nodes, so every adept will start with skeleton already.
Only thing you need to make your capital unit spawning mashine while some other big mega cities will pull out other things.