Socratatus
Emperor
- Joined
- Jul 26, 2007
- Messages
- 1,636
The AI in this games isn`t bad at times, but at other times it seems to totally lose the plot.
Example 1, I`m England:
In a long Prince Campaign on a single landmass with multiple Civs, Haille Selassie (who`s afraid of me), asks for `Open Borders`, I say, yes, then he says, `that`s not good enough` and won`t accept Open Borders.
? So I just quit out of that diplomacy crazy moment. He did it twice before asking for Citrus for 45 turns.
Example 2:
The mayan leader attacks a City State that I am protecting. He contacts me and tells me then says, "What are you going to do about it?" Obviously daring me.
Problem is, he`s been reduced to 1 capital city by Sweden and I`m huge. He`s stuck on the tip of a bit of land and I own the whole area around him. I could take his city in a few turns with ease. And I do, to his last ship.
Now what was the logic there? `I will attack that huge nation`s city state then inform him so he can attack and destroy my last city?`
Sometimes the AI really screws up.
Example 1, I`m England:
In a long Prince Campaign on a single landmass with multiple Civs, Haille Selassie (who`s afraid of me), asks for `Open Borders`, I say, yes, then he says, `that`s not good enough` and won`t accept Open Borders.
? So I just quit out of that diplomacy crazy moment. He did it twice before asking for Citrus for 45 turns.
Example 2:
The mayan leader attacks a City State that I am protecting. He contacts me and tells me then says, "What are you going to do about it?" Obviously daring me.
Problem is, he`s been reduced to 1 capital city by Sweden and I`m huge. He`s stuck on the tip of a bit of land and I own the whole area around him. I could take his city in a few turns with ease. And I do, to his last ship.
Now what was the logic there? `I will attack that huge nation`s city state then inform him so he can attack and destroy my last city?`

Sometimes the AI really screws up.