Or maybe not entirely...
The towns are the same, you drop guys off in buildings and you shop wood and get hammers and build stuff, mostly same terrain and goods, but:
- The game is in realtime (big freakin change i know) And isometric (same view as civ2,civ3 etc)
- There is more emphasis on combat, and more unit choices
- You can make chokolate from cacao, and luxuries and tradegoods. But not coats. Fur is still in the game.
- Large empires will be hard to maintain but crucial to beat the game on harder difficulty (in old col i never had more then 4 colonies, you win eventually anyway)
- There's slaves to buy in europe. Pick that cotton!
- Instead of tools there is metal. And no muskets. Units cost food/metal/horse/wood. For example militia, musketeer, pikemen, cannon, mortar, hussar, dragoon etc.
- Training military cost shields, in the same way building stuff cost hammers. Military is trained, not converted from colonists.
- No pioneers. Instead, forests are depleted by using lumberjacks on them, so new colonies must eventually be founded and wood shipped from them.
- Settlements come in four levels: outpost, colony, town, city. Towns and cities can impose tax on its citizens.
- Settlements have health, corruption and happiness ratings. Improving health gives boost to food production+more colonists spawn there. Large empires experience more corruption then small/tight ones.
- There is coal (used in late game buildings as factories)
- You can build granary, plantation network, wind mills.
- Non-player pirates emerges that make your life harder!
- Portugal will be playable, but not the indians.
- After revolution, you might be able to fight of the other europeans and claim the americas for yourself! Im not sure though if this is gonna work...
- Maybe no founding fathers. Messy to make and not enough fun. Bells will raise rebel sentiments, raise efficiency and maybe earn you shipments from europe (like in age of empires 3). Crosses work like in the old game.
The game will be freewere. I started it some weeks ago but due to the fact i can use an old engine i made for another game im pretty satisfied with how far ive come. You can save (harder to make than you might think) and there is an editor. Most fuctionality is faar from complete though. But its a fun project and on its way!
My homepage is down. More info will follow
Erik, Sweden
The towns are the same, you drop guys off in buildings and you shop wood and get hammers and build stuff, mostly same terrain and goods, but:
- The game is in realtime (big freakin change i know) And isometric (same view as civ2,civ3 etc)
- There is more emphasis on combat, and more unit choices
- You can make chokolate from cacao, and luxuries and tradegoods. But not coats. Fur is still in the game.
- Large empires will be hard to maintain but crucial to beat the game on harder difficulty (in old col i never had more then 4 colonies, you win eventually anyway)
- There's slaves to buy in europe. Pick that cotton!
- Instead of tools there is metal. And no muskets. Units cost food/metal/horse/wood. For example militia, musketeer, pikemen, cannon, mortar, hussar, dragoon etc.
- Training military cost shields, in the same way building stuff cost hammers. Military is trained, not converted from colonists.
- No pioneers. Instead, forests are depleted by using lumberjacks on them, so new colonies must eventually be founded and wood shipped from them.
- Settlements come in four levels: outpost, colony, town, city. Towns and cities can impose tax on its citizens.
- Settlements have health, corruption and happiness ratings. Improving health gives boost to food production+more colonists spawn there. Large empires experience more corruption then small/tight ones.
- There is coal (used in late game buildings as factories)
- You can build granary, plantation network, wind mills.
- Non-player pirates emerges that make your life harder!
- Portugal will be playable, but not the indians.
- After revolution, you might be able to fight of the other europeans and claim the americas for yourself! Im not sure though if this is gonna work...
- Maybe no founding fathers. Messy to make and not enough fun. Bells will raise rebel sentiments, raise efficiency and maybe earn you shipments from europe (like in age of empires 3). Crosses work like in the old game.
The game will be freewere. I started it some weeks ago but due to the fact i can use an old engine i made for another game im pretty satisfied with how far ive come. You can save (harder to make than you might think) and there is an editor. Most fuctionality is faar from complete though. But its a fun project and on its way!
My homepage is down. More info will follow
Erik, Sweden