Im Goin To Be Clearer Help

There is no simple, magic strategy that will enable you to defeat the AI at the higher difficulty levels. Rather, it's a combination of a number of different factors, such as optimizing your territory as much as possible, selecting the right things to produce in cities, managing workers to get the most out of them, conducting wars with the right units at the right time, making the most of diplomacy... I could go on. You seem to be looking for a quick-fix solution, and there isn't one. Spend some time talking with others here on the forums and looking at the gamesaves of top players to see what they do. I would also suggest that if you are curious about how to play and beat the AI civs at the highest levels, you would get some benefit from visiting my Civ3 website where I have described several Emperor and Deity games in great detail. :D

http://www.kalikokottage.com/civ3/sullla/
 
1.- Try to reach size 12 for your city( core of 10-20), with temple, library,marketplace,granery,aqueduc if needed, cathedral, univesity and Bank. This give you $ to trade until undustrial era.

2.- Trade alots, built road to a.i. city to able this, when you trade you wont have to much problem, sell luxuries, buy tech if you behind.

3.- If an a.i. declare war on you, find an allie immediatly, a tech or some gold is nothing compare to an alliance( through ambassy).

4.- it always depend on map size and # a.i. but do some research if you are isolated and trade if you are close to a.i.

5.- In industrial era, built tank,bomber, battleshipe. You cities size 12 with factory and power plant( hover dam is best) will outproduce a.i. in war, so go war in industrial era when you got several tanks, and a nice fleet(12-20) bomber suppoted by fighter.
 
Great Web Site, One of the best I have seen!:goodjob:

Could you put some advice/ strategy on building city sites, spacing, and a little advice on micromangement (workers, terrain improvements, citizens, managing happiness) Would like some information on ICS and OCP (optimal city placement) strategies in particular. Also some in depth trading strategies would be of great value to me.
 
Originally posted by Mad Bomber
Could you put some advice/ strategy on building city sites, spacing, and a little advice on micromangement (workers, terrain improvements, citizens, managing happiness) Would like some information on ICS and OCP (optimal city placement) strategies in particular. Also some in depth trading strategies would be of great value to me.

Sirp and I are planning on doing a tutorial game soon where we walk the player through a game step by step, explaining everything that we do in great detail. A sample game is really needed to go over such concepts, because they are simply too nebulous to describe in the abstract. That may be a few weeks away, but I have something almost as good: my training day game SUL4. This was a succession game in which I guided four other players through an Emperor game, which we won in convincing fashion by domination in 1350AD (with the Greeks, no less). If you have an hour to spend to read through the thread, it should prove massively helpful in these areas. I can also promise you that it's a pretty amusing read; we said some rather funny things at time. :king:

http://forums.civfanatics.com/showthread.php?s=&threadid=23856
 
Sulla

Yes it is after reading that one that i decide to play( first time on emperor) and win. ty again for youe good hints, i wasnt use to buy tech and trade with a.i. but on higher level we have no choice.
 
Sulla: I realize that this is completely off-topic and I apologize to everybody else, but I accidentally closed your webpage and I'm just lazy. I wanted to advice: white background, black text. Everything else hurts my eyes. Good information, though.
 
Thanx for posting that thread... That's Good Stuff!:goodjob:

Exactly what I was looking for! The discussion of the game & turn by turn critique was a valuable lesson, a must read for anyone who aspires for emperor or above.

I was disapointed to see that no wonders were built by the team, I think that for a warmongering strategy as used Leonardo's & Sun Tzu's may have been two to build, but as you proved is not necessary for a win.

Also the placement of the FP is curious to me. I thought that it would be better to place the FP closer to the core cities & then gradually expand the palace with GL's (I realize you only had 2 GL's in the game though) Also is it better to move the palace or keep it in it's origional place & keep the culture?

Thanks again for the post. :D
 
Originally posted by Mad Bomber
Thanx for posting that thread... That's Good Stuff!:goodjob:

I was disapointed to see that no wonders were built by the team, I think that for a warmongering strategy as used Leonardo's & Sun Tzu's may have been two to build, but as you proved is not necessary for a win.

Building wonders is doable in an Emperor game, but for the most part they aren't worth the shields devoted to do so. This holds especially true for ancient age wonders. Could we have built Sun Tzu's in the game under question? Yes, most likely, but we then wouldn't have been able to attack Babylon when we did since most of our knights came from Sparta or Athens. Given the choice of a certain wonder or controlling our continent, I know which one I'd choose. For that matter, I'm so used to playing without any wonders by now, I consider capturing any to be an added bonus. To be honest, most of the wonders are simply not worth the shields that they cost. On Deity you can forget about building any pre-industrial age wonders - it's not going to happen without a great leader.

Originally posted by Mad Bomber
Also the placement of the FP is curious to me. I thought that it would be better to place the FP closer to the core cities & then gradually expand the palace with GL's (I realize you only had 2 GL's in the game though) Also is it better to move the palace or keep it in it's origional place & keep the culture?

Placing the FP close to the palace and then moving the palace later with a great leader is one potential strategy. Problem is, you never know when you're going to get another leader, and that strategy goes out the window without them. If no leader had appeared in our war with Babylon, we would have built the FP there manually in roughly 30 turns after rushing a courthouse. What is so strange about the placement? It brought all of the southern cities out of corruption and allowed us to generate tons of money. Did you see the income we were pulling in for a small map? The FP was in a fine location; no need to put it any further from our original core.

Glad to see you get some use from the game. :cool:
 
Oh Crap, I forgot that your game was on a small map:smoke:

I usually play on large or huge maps & these types of maps place more priority on palace & FP placement (as I am sure you know)

I like to get the Sun Tzu because I don't reserve cities for military units & I don't want to waste production on 100 barracks ( or more) Leonardo also makes upgrading so much cheaper, so I like that one as well, As for the others, I can just capture those.

Looking back, I agree that placement of FP & palace was correct on this map size, but on a large or Huge map, I would think that Sparta would be a good place for a FP and place the palace further south.

As for my playing style I am a builder in transition to a warmonger (which is the only way to win past regent IMHO) Well these are my thoughts, any critique would be helpful.:lol:
 
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