Gen.Washington
Anti-communist
- Joined
- Apr 12, 2015
- Messages
- 283
All Civ games have OP strats that guarantee victory. If you’re choosing to make the game super easy for yourself you can’t complain that you won.oh no, they're trying to win the game
All Civ games have OP strats that guarantee victory. If you’re choosing to make the game super easy for yourself you can’t complain that you won.oh no, they're trying to win the game
In general I've found diety to be no fun. It forces you (or at least me) to abandon a lot of the elements of the game that are the reasons I like playing in the first place.
I've been watching PotatoMcWhiskey's livestream, and during the Antiquity Era he first lost his capital (and briefly another town) to an Independent Power, admittedly after some gross negligence of the situation (he was under the impression that an IP would never actually take a capital city), and then when he prepared for a war against an AI by moving his troops to the border, the AI reacted by pulling it's own troops into the area, negating the surprise factor that he'd been planning on having, and he almost ended up losing his new capital to that AI before managing to rally his defenses, and did not manage to break through offensively. The only things detracting from the AI's performance are that I feel like it could've taken Potato's capital one or two turns faster with a bit more aggression, and that it offered up the city Potato was after in a peace deal (initiated by the AI) despite having stalled his advances. But all in all, this is a better performance than even the modern Civ VI AI would be able to pull off.

There's a bit of potential placebo there - I've seen even the Civ 5 AI move units into territory where I've been parking my army before an attack, especially Aircraft.
Agreed, this is why I never play Deity as you tend to have to optimise e.g. in Civ VI if I'm Gilgamesh I want to smash Civs with war carts which you can't do at that level. It tends to homogenise things to the "correct" path and removes much of the fun.In general I've found diety to be no fun. It forces you (or at least me) to abandon a lot of the elements of the game that are the reasons I like playing in the first place.
In Slay the Spire you beat level 1, then get an extra tool to help you with level 2. So I can see someone that can beat Immortal but not Deity working up to a momento. Ij like the addition in terms of replayability; in a single player game, you have the choice not to use them, if you don't want to. I don't know how it would work in multi-player, but I don't play civ that way.Personally, I consider mementos to just be cheat codes and disregard any playthrough that uses them.
It's by far my most disliked thing in Civ7, even more than the UI or anything else. I can't explain how or why I dislike the idea of unlockable fully optional power ups in Civ so much, but I do.
I get that but think it's an interesting take on keeping replayability and getting people to finish their games.Personally, I consider mementos to just be cheat codes and disregard any playthrough that uses them.
That might be way to boost it, let the AIs choose Random mementos as well (based on the ones available to you)I think the unrestricted leaders + memento system is going to lead to some very OP strategies that will take some balance. Even the memento system alone gives you one or two extra boosts above the AI, they're sort of like playing a level down, since those bonuses aren't going to the AI as well.
I don't know how it would work in multi-player, but I don't play civ that way.
I cannot believe you are back. You were the goat of Civ 5 deity strategys.The game hasn't been challenging since Civ4. Civ5 was alright I guess but still too easy if you just follow the meta strategies.
Civ7 looks too easy in my opinion yes but that's not really different than civ6 which was a complete joke at release in difficulty (people were beating Deity first game no problem).
Balance just looks very off with not enough limits and too much stacking.
Agreed - AIs should definitely be willing to give away towns when your army is about take a city for example.I like the idea of the AI trading this stuff as long as it's refined