Sagax
Emperor
- Joined
- Nov 9, 2013
- Messages
- 1,219
Finished my forced Diplo Win just now - that is, disabling CV and RV from the beginning and never building the last space project.
GOD was it painful...If you think SV is boring, I dare you to try and aim for DipV. There is nothing you can do to speed up the victory in a significant way, and the intervals between sessions become unbearable. They really need to shorten the intervals closer to the end game, or add something to make this VC more engaging. As of now, it's essentially the exact same slog as it was in Civ 5. Replace Gold with Favor, and you end up with the same winning strategy: stockpile the currency, do nothing big until the last vote, dump everything and win - with Seateed or Statue of Liberty as a finisher to avoid all AIs voting against you. By the way: correct me if I'm wrong, but none of the "other means" mentioned in this thread are reliable. Aid is RNG - I got none in my winning game, despite the climate ramping to lvl 7. Seasteed and Carbon Recapture civic are generated randomly in the future tech tree - you are lucky if they're a leaf tech/civic, and you are kinda doomed if not. Statue of Liberty is a wonder, so subject to being snatched by the AI.
Suppose that the intended strategy was to bait AIs into wasting their favor when voting against you, and then run over them. This has two big issues:
1. The future policy card that refunds 50% of your spent favor if you have successfully downvoted the DipV runaway. I don't know if AI is smart enough to use this, but the tool is there.
2. Score victory. I know many like to just disable it, but the fact is: if you got to the point where you are baiting AI for favor, you may actually end up with Score Victory first. I won my DipV on Turn 285/330 (Quick speed), by winning every DipV vote that was presented and completing the leaf-tech Seasteed (also Carbon Recapture earlier on, because it was not a leaf civic). The WC interval on Quick is every 25 turns - meaning if I hadn't won on Turn 285, I would've had only one more WC round, on Turn 310, to grab the votes before Score Victory kicked in. How does that makes sense?
I understand that they want us to get to late game instead of going into space and winning in the Industrial era. But not like this... this feels like torture.
Unless Firaxis is hinting "Hey, you could just reduce the amount of Favor against you by reducing the number of civs capable of generating Favor" - making DipV Domination 3.0
GOD was it painful...If you think SV is boring, I dare you to try and aim for DipV. There is nothing you can do to speed up the victory in a significant way, and the intervals between sessions become unbearable. They really need to shorten the intervals closer to the end game, or add something to make this VC more engaging. As of now, it's essentially the exact same slog as it was in Civ 5. Replace Gold with Favor, and you end up with the same winning strategy: stockpile the currency, do nothing big until the last vote, dump everything and win - with Seateed or Statue of Liberty as a finisher to avoid all AIs voting against you. By the way: correct me if I'm wrong, but none of the "other means" mentioned in this thread are reliable. Aid is RNG - I got none in my winning game, despite the climate ramping to lvl 7. Seasteed and Carbon Recapture civic are generated randomly in the future tech tree - you are lucky if they're a leaf tech/civic, and you are kinda doomed if not. Statue of Liberty is a wonder, so subject to being snatched by the AI.
Suppose that the intended strategy was to bait AIs into wasting their favor when voting against you, and then run over them. This has two big issues:
1. The future policy card that refunds 50% of your spent favor if you have successfully downvoted the DipV runaway. I don't know if AI is smart enough to use this, but the tool is there.
2. Score victory. I know many like to just disable it, but the fact is: if you got to the point where you are baiting AI for favor, you may actually end up with Score Victory first. I won my DipV on Turn 285/330 (Quick speed), by winning every DipV vote that was presented and completing the leaf-tech Seasteed (also Carbon Recapture earlier on, because it was not a leaf civic). The WC interval on Quick is every 25 turns - meaning if I hadn't won on Turn 285, I would've had only one more WC round, on Turn 310, to grab the votes before Score Victory kicked in. How does that makes sense?
I understand that they want us to get to late game instead of going into space and winning in the Industrial era. But not like this... this feels like torture.
Unless Firaxis is hinting "Hey, you could just reduce the amount of Favor against you by reducing the number of civs capable of generating Favor" - making DipV Domination 3.0