Firstly,
I think this is a great mod
. It really rekindled my interest in playing, as I had grown weary of the standard BtS games - too repetitive after 100+ games.
But,
I'm an easy prince/struggling monarch player, and I'm not too fond of the mechanic that causes rebellion. In my last game, as Korea, I started on the eastern coast of a mid-sized continent. The continent was a sort of "naturally" divided into two parts, and Washington was on the west coast. As the game progressed I expanded west, settling the entire eastern half of the continent. By that time, Portugal and Spain had emerged as new nations. I didn't bother to take any of their cities, as I wanted trade partners, and the AI will seldom trade techs if you don't make contact with a third civ.
Now, my cities had good culture, all had my state religion (confucianism), they were well defended as I was in Hereditary Rule, my tech rate was good, taxes were low and my economy was flourishing. Granted, my empire was fairly large (11 cities on a standard map), but still it seemed the only thing that made them rebel was that they kept asking for independence/change of leadership, etc. In the Revolution Watch, my cities were all "improving", even directly after rejecting independence. I did everything right, and it felt kind of unfair that even though my citizens were happy, they would rebel as if it was a scripted event.
Shouldn't it be harder to keep the cities from deteriorating instead of it being a sort of "rebel without a cause" type revolution? I'd rather struggle to keep my cities happy.
Or maybe I'm just a sore loser
Perhaps someone could tell me where I can muck around in an .ini file or something?
Nevertheless, great mod. My favorite, no doubt about it.
-idle
I think this is a great mod

But,
I'm an easy prince/struggling monarch player, and I'm not too fond of the mechanic that causes rebellion. In my last game, as Korea, I started on the eastern coast of a mid-sized continent. The continent was a sort of "naturally" divided into two parts, and Washington was on the west coast. As the game progressed I expanded west, settling the entire eastern half of the continent. By that time, Portugal and Spain had emerged as new nations. I didn't bother to take any of their cities, as I wanted trade partners, and the AI will seldom trade techs if you don't make contact with a third civ.
Now, my cities had good culture, all had my state religion (confucianism), they were well defended as I was in Hereditary Rule, my tech rate was good, taxes were low and my economy was flourishing. Granted, my empire was fairly large (11 cities on a standard map), but still it seemed the only thing that made them rebel was that they kept asking for independence/change of leadership, etc. In the Revolution Watch, my cities were all "improving", even directly after rejecting independence. I did everything right, and it felt kind of unfair that even though my citizens were happy, they would rebel as if it was a scripted event.
Shouldn't it be harder to keep the cities from deteriorating instead of it being a sort of "rebel without a cause" type revolution? I'd rather struggle to keep my cities happy.
Or maybe I'm just a sore loser

Perhaps someone could tell me where I can muck around in an .ini file or something?
Nevertheless, great mod. My favorite, no doubt about it.
-idle