Same here. Basically, the Religion Game has become a complete non-game to me: Piety, pick Relics from enemy capitals, build 1 - 2 Temples, build 3 - 4 Missionaries, convert enough capitals to get enough Relics, End. The Religion/Relic part of the game is generally over well before Turn 50 of Exploration Age, and everything else about the religion game is Nice To Have (potential extra Gold, Culture, etc) but absolutely not necessary.
100% I got the exploration era happiness crisis (which is religion based) in my most recent game. I thought, oh cool, this can revive some interest with religion - convert my cities back and protect them so I don't lose happiness, convert opponent cities to make them more unhappy. After about 10 turns of that with zero actual effects on anything, I just stopped and end-turned my way to the end of the era.