drakonius
Chieftain
I have modded my games so that each nation stars out with one million gold and a modest military force.I always start in 1910 A.D..one starts with 25 workers,25 settlers,25 musketmen and 25 cannon.Russia,China,India,the USA and the CSA start with 100 workers and 100 settlers each.France and Britain are ditto but they get to start the game with people on multiple contients.Germany and Japan start with 50 units of each kind. I play on a huge 362x362 map which gives the AI civs plenty of space and plenty of resources.The game is set on maximum difficulty. For some sick reason nations and alliances begin to attack eachother immediately and the game degenerates into a hell of perpetual warfare. and when i say HELL i mean HELL!by 1912 half of the civilizations have been wiped out and wildernesses where nations used to be assault your eyes. i am thinking that the AIs might be fighting for gold or that the AIs are more bold and more aggressive because they are rich enough and large enough to wage war on eachother sooner rather than later. it is grotesque. i myself barely have time to begin to buld roads out of my capital to my more far afield cities before hordes of Russian,Mongol or Italian(or whomever) savages come rushing into my territory thirsty for blood. if i oil i always build some WW1 French tanks and some biplanes and zeppelins as a precaution,so i am not unprepared.it's just weird. *i have sugar as a strategic resource since sugar=alcohol. i use the sugar resource as an adequate substitute for oil. sugar is used to build the somewhat inferior triplanes,airships and motorized gatling guns(the orginal name escapes me right now).the triplanes and airships can upgrade with oil. what do you think is happening with all of the insane war in my mod and scenario?