I'm ready to uninstall!!!!

I have modded my games so that each nation stars out with one million gold and a modest military force.I always start in 1910 A.D..one starts with 25 workers,25 settlers,25 musketmen and 25 cannon.Russia,China,India,the USA and the CSA start with 100 workers and 100 settlers each.France and Britain are ditto but they get to start the game with people on multiple contients.Germany and Japan start with 50 units of each kind. I play on a huge 362x362 map which gives the AI civs plenty of space and plenty of resources.The game is set on maximum difficulty. For some sick reason nations and alliances begin to attack eachother immediately and the game degenerates into a hell of perpetual warfare. and when i say HELL i mean HELL!by 1912 half of the civilizations have been wiped out and wildernesses where nations used to be assault your eyes. i am thinking that the AIs might be fighting for gold or that the AIs are more bold and more aggressive because they are rich enough and large enough to wage war on eachother sooner rather than later. it is grotesque. i myself barely have time to begin to buld roads out of my capital to my more far afield cities before hordes of Russian,Mongol or Italian(or whomever) savages come rushing into my territory thirsty for blood. if i oil i always build some WW1 French tanks and some biplanes and zeppelins as a precaution,so i am not unprepared.it's just weird. *i have sugar as a strategic resource since sugar=alcohol. i use the sugar resource as an adequate substitute for oil. sugar is used to build the somewhat inferior triplanes,airships and motorized gatling guns(the orginal name escapes me right now).the triplanes and airships can upgrade with oil. what do you think is happening with all of the insane war in my mod and scenario?
 
I have modded most buildings to reduce corruption so that cities that can build a bulding can reduce corruption and be functioning cities no matter where they are.

I also changed Heroic Epic to be buildable with Literature and it provides a leader every 20 turns. (This was because I just could not get leaders in battles and it was a recommendation from timesaver51. )

I think reducing corruption in fact makes the game harder.

Aha. This is part of the problem. You are indeed helping out the AI here, Darski.
 
Well it took over 20 hours but I have completed the Culture game... trouble is that my Civ hit the 80,000 mark before Memphis could get near 20,000. (80,ooo for a small map)

I had fogotten how slow a culture game is to play. Although, if I had given up on the 20K sooner, I could have hit either domination or the 80K much earlier. I was trashing cities, giving them to anyone or selling my ancient temples to stop the culture flow for the Egyptian empire.

I am going to post an interesting situation in the Interesting Screenshots thread but that will come tomorrow.

That 20 k seems to be very, very difficult. I had everything in there including an ancient temple and all the biggies in the culture trade and still only got to 13,000+ It was going to take another 100 game years to get to the 20K and that would have meant ripping the empire apart to stifle culture everywhere else. I ended up at 36 tiles from domination as it was.
 
I've gotten a 20k victory several times. In fact, I've never gotten a 100k (I thought it was 100k, not 80k, maybe dependent on map size?) victory. There is at least one map where everyone starts on a small island, and the only real way to win is by 20k, you might want to try that. It's also a very quick game, goes by in about 2 hours.

If you're looking for a 20k victory in a regular game, the thing to remember is to protect your 20k city whatever the cost. It must be somewhere with good production, your capital is ideal (for the intitial palace bonus) but not necessary. A central location is a must, for defence. You need a military which is capable of defending your home city, preferably leaders to rush Wonders, and to prevent other Civs from getting Wonders themselves - especially high culture wonders, and Wonders that might be useful for keeping them under control, such as Sun Tzu's Art of War.

20k is an interesting and fun chalenge, but in my view, quite easy.

EDIT: I just remembered the name of that map, it's called the Tower of Babel. Make sure you develop the Great Lighthouse yourself, to prevent anyone from finding you. Tech is so slow you shouldn't have to worry about the AI showing up without it.
 
Yes, the Culture VC is dependent on Map size. This is new with Conquests. I do believe you can change that in the victory status screen when starting a game.

You wanna try a long culture victory game, give RnR a try....First Culture I tried with that one, I said "50k? No way...that'll go too quick!" A hundred and some hours later.... Ugh.
 
I think I might do that for my first big game after uni ends in a few weeks. I don't have that sort of time at the moment, so I'm only playing throwaway Regent games until I win by either Conquest or Domination.
 
I think part of the problem was the reduced corruption, which allows you to build lots of things everywhere. A regular game wouldn't see the same situation, IMHO.

Perhaps you'd want to give a regular game a go?

No, I wouldn't actually. I played "regular" games when I first got my Civ Complete. it was tedious and boring to play that way. In one game, I was going to have to build the FP one shield per turn... how is that interesting and where is the fun? :confused: I found that there was only one way to play a regular game. The game was set up so that you had to do this and you can't do that and just make science farms

In another game, my 5th city was totally useless due to corruption. Five cities and you're dead already...I don't think so.:rolleyes:

I like the building part of Civ. I like to have good cities everywhere and I just want the enjoyment of building my empire. Thanks to articles here, I have gotten much better at both starting wars and ending the wars the AI starts but I love building an empire.

I have never denied being a Wussy Warlord player.:blush: I guess that is why I was so fed up with games that just went nowhere. My empire building was being thwarted. :lol:
 
I have never denied being a Wussy Warlord player.:blush: I guess that is why I was so fed up with games that just went nowhere. My empire building was being thwarted. :lol:

Don't worry about what level you play. We all find our comfort zone. If you go back to my posts in '04 and '05, you'll see that I was quite happy to play regent and automate my workers.

At the 'height' of my civ career, I could play emperor - sometimes. Monarch I could pretty handily defeat. But since I"m back after my break, I actually did go back to Warlord to get a feel for it. And now I'm back up to Regent and it can be a challenge. I don't even think about a higher difficulty level than that right now!

I think you'll find here that no one cares what level you play.
 
I think you'll find here that no one cares what level you play.

Unless you have trouble with chieftan. Then you're a laughingstock :lol:

I must admit, I haven't really tried for a culture victory. Most of my games seem like they'd end in domination before I could reach the 20k or 100k needed. The only time I think I got a culture victory was a cheiftan game where I specifically tried to get as many wonders built in my capital as possible, even moving my initial settler to a coastal tile to get the colossus and lighthouse. They aren't easy, but then, what would be the fun if they were??

Out of curiosity, out of those of you who have gotten culture VCs... does it usually mean you have to turn off other VCs like domination or space race? Around what year were your victories achieved??
 
I disagree. I think most people here would be understanding enough, especially when the said player is asking for help.

It was a joke. Besides of which I've never heard of anyone having difficulty with chieftan. It'd be like saying the tutorial was kicking your buttocks.
 
Unless you have trouble with chieftan. Then you're a laughingstock :lol:

I must admit, I haven't really tried for a culture victory. Most of my games seem like they'd end in domination before I could reach the 20k or 100k needed. The only time I think I got a culture victory was a cheiftan game where I specifically tried to get as many wonders built in my capital as possible, even moving my initial settler to a coastal tile to get the colossus and lighthouse. They aren't easy, but then, what would be the fun if they were??

Out of curiosity, out of those of you who have gotten culture VCs... does it usually mean you have to turn off other VCs like domination or space race? Around what year were your victories achieved??
It just means you have to focus on culture. I've never got a 100k win, because I don't choose how I want to win until I've seen the geography, my placement, what Civ I am (I nearly always randomise it), etc. Means that if I'm in a position to get a 100k win, I'm probably in position for Domination as well.

But basically, for a 20k win, you just have to protect that city. Build nothing but cultural improvements in it, except for necessities like aqueducts and hospitals, and improve your other cities as you normally would, with an eye to both defending your city, and later in the game, force projection. You need to be able to decimate an enemy that's going for an important wonder before you can get it, then get out quick, not bothering to conquer if it would be counterproductive. No extended wars, no risks, no entangling alliances unless you need the protection, basically just be a peaceful builder.
 
Darski, can you post a sample game of your mod? I'd like to try your kind of game when I have the time.

I can't upload the .biq from my game folder but I can upload the 4,000 BC save. it just won't play the same without the .biq though
 

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darski, I am not on top of all your trials and tribulations, but I would strongly suggest playing without any mods. At least until you are comfortable beating Monarch.

The obvious reason is that it is hard to help one playing mods. Do not worry about corruption, it is not a concern. It is just a factor in the game.

A quick skimming of the thread makes it seem as if you are just blasting through games. It should take more than 2 days to play out a game, even playing 12 hours a day with little stopping (that is not uncommon for me).

Since you are so young at a mere 60, I am going to suggest you play a game from scratch and I will play it with you.

Just start a non modified game and play out to turn 40 and email it to me. The starting save and the ending save. I will play out the same turns and send you back a log of any thing I did that you may not have done. Along with some reasons why it was done.

Then play out another set of turns and send the current save. Ideally you would not play too many turns per set, but could play as many sets as you want. This way I would not have too great a change to deal with and you could incorporate anything that made sense.

Pick any level you want and any settings, except size of map should be standard. It will make the game go faster and emailing easier.

Just ignore this post, if you are not interested. You can click on my name to email me if you start one up. I hate to see players having trouble at games I like.

The key thing is to decide what is fun for you in the game, if anything. Some like to make it easy and to roll over the AI, others like to have some challenge and others like to be in a come from behind mode.
 
what do you think is happening with all of the insane war in my mod and scenario?
If you let the AI start with 100 units and no settlements, they'll pay a lot of gold per turn. I think high unit support triggers the AI to declare, regardless of the fact they have a million on the bank.
This is just a guess of mine, a question like this probably gets a better response in the creation and customation forum, because those folks are modding all the time.
 
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