Roland Johansen
Deity
remember- for ranged bombardment- this is not considering catapults and trebs.. only arty with high explosive rounds.
consider history/ as soon as artillery became prevalent on the battlefield- the human race- came up with other weapons to counter it- (tank) better aircraft} for ground strikes. Even setting up defensive artillery. (How about having that for a city build)
its not an actual unit but something the city can do for defense-arty strikes.
I know that adding this seems complicated but- it would make for a more realistic approach and for strategy guru's I believe would make the game alot more fun.
While we don't agree on how combat should work in the main game, that doesn't mean that we have to play the game in the same way. There are mods out there that change combat and add ranged bombardment. Reading your posts, it seems to me that you (and various other posters) aren't aware of the excellent work by a talented modder who goes by the name of Dale. He was also the one who created the WWII mod in BTS which also has ranged bombardment as one of the various combat features.
I think you can find his latest work here, but I must admit that I didn't do a rigorous search for the latest version (version aug 10 2007 for BTS 3.02). He already created such a mod for Warlords a while back.