OK, I'm a civ veteran, from the times of good old civ1. But I don't get to finish a lot of games because I'm too perfectionist, so, as soon as I realize that there was a flaw to my plan, I start over, supposedly having learned from my many previous mistakes. But what I want to discuss here are some things that I have read (probably on the war academy) and that I am trying to implement into my strategy, or really wondering if they are the best alternative. Here goes (I have beaten this game up to demigod, by the way, but lately I've been palying at monarch):
1. Never trade techs in the AI's turn. This is supposed to be some basic rule of thumb. But guess what happened to me: one civ came up to me on their turn, offering to trade techs. I refused. Then, as soon as it was my turn, I went to them to initiate the same trade; but then they already had what I had to offer. Obviously, after my refusal to trade, they went to someone else and made the same exchange, while I was left outside of the loop. What then, really, is the best thing to do?
2. I read somewhere that you should have more than one settler pump. Even the concept of a settler pump is kinda new to me, but OK (I had a cycle in which every city would do a bit of everything, including building settlers; now I know that specializing the cities is a lot better), back to the one settler pump: every time I have more than one city with a granary producing settlers, I end up expanding like I was some kind of AI, but without their production of units, which leads to my being very weak and prone to be overrun by anyone nearby, which always inevitably happens with this scenario. Which, then, is the best alternative: one or more settler pumps?
3. I know that in the early game I'm not supposed to waste my time building temples, only workers, settlers, and offensive/defensive units (and the occasional granary or barracks, I suppose). All right. But when am I supposed to build my temples and other expensive structures? Without temples or libraries, the AI turns on me like some cultural dreadnought, culture flipping my borders. How can I achieve a balance?
4. I also read that you should control unhappiness by adjusting the luxury slider, not by creating specialists (first, scientists, then, entertainers). But why? Is it possible that it really is better to adjust the slider only at the highest difficulty settings? Because at Monarch, it certainly feels like creating specialists is the better alternative.
These are my thoughts for the time being. Any discussion on the above topics would be very appreciated. Thanks.
1. Never trade techs in the AI's turn. This is supposed to be some basic rule of thumb. But guess what happened to me: one civ came up to me on their turn, offering to trade techs. I refused. Then, as soon as it was my turn, I went to them to initiate the same trade; but then they already had what I had to offer. Obviously, after my refusal to trade, they went to someone else and made the same exchange, while I was left outside of the loop. What then, really, is the best thing to do?
2. I read somewhere that you should have more than one settler pump. Even the concept of a settler pump is kinda new to me, but OK (I had a cycle in which every city would do a bit of everything, including building settlers; now I know that specializing the cities is a lot better), back to the one settler pump: every time I have more than one city with a granary producing settlers, I end up expanding like I was some kind of AI, but without their production of units, which leads to my being very weak and prone to be overrun by anyone nearby, which always inevitably happens with this scenario. Which, then, is the best alternative: one or more settler pumps?
3. I know that in the early game I'm not supposed to waste my time building temples, only workers, settlers, and offensive/defensive units (and the occasional granary or barracks, I suppose). All right. But when am I supposed to build my temples and other expensive structures? Without temples or libraries, the AI turns on me like some cultural dreadnought, culture flipping my borders. How can I achieve a balance?
4. I also read that you should control unhappiness by adjusting the luxury slider, not by creating specialists (first, scientists, then, entertainers). But why? Is it possible that it really is better to adjust the slider only at the highest difficulty settings? Because at Monarch, it certainly feels like creating specialists is the better alternative.
These are my thoughts for the time being. Any discussion on the above topics would be very appreciated. Thanks.