I'm very excited for the new GP system

Cristo Redentor confirmed to not be a World Wonder in Civ 6 ;)

Zing! Fair enough. :D

Jesus will never be portrayed as a character/unit in the game.

So no, "I killed Jesus dOoD!!!"


Anyway, glad that they are borrowing from cIV: Colonization. A really good game and the great people system worked fairly well. We'll see how they work in CIV VI. :)
 
I haven't seen this discussed yet, so here goes:

This German article speaks about the new way Great People will be handled.

For those of you who don't know German: there is going to be a global pool of Great People that all civilizations draw from. And if you get, let's say, a Great Prophet, the cost of the next Great Prophet rises for all civilizations. Equally important: each Great Person is going to provide unique bonuses now instead of the same generic bonus for each type of GP.

***

I am very excited for this: it is a great game mechanic to mimic the way civilizations try to attract talent. Yes, it's very symbolic and highly abstracted, but it sounds like it will be very immersive.

Also: having each Great Engineer/Scientist/etc. be different and do something else will provide the game with a lot of character. Right now, Great People feel like little more than random bonuses.

One thing I'm very curious about: will specific Great Prophets have founder beliefs tied to them now? I think it's very likely that it will be so.

What do you guys think?

EDIT since a lot of people only read the OP: I failed to mention that the article says you'll be able to straight up buy GP with gold and faith. So I think this will be a way to snatch that special GP if you don't have a chance to otherwise win the race.

This reminds me a lot of the board game through the ages, in which all GP have different perks and can be missed if taken by the other players first. I really like this concept so far as it had yet another layer of planning
 
Isn't it a system like in colonization where you had some great characters but they had variable cost and you could either wait for a very nice one or snatch someone more 'short term' oriented.

If civs are competing , it add an extra dimension of risk and assessment, should I wait for this guy but while waiting , I might see him grabbed by someone faster than me in GP points.

I think it is nice , even so I already see myself raging more than once about my uber GP being grabbed in front of my nose !
 
Sounds like a great system to me. Not too random to allow strategic gambles, not static enough to end up in a state where people always do exactly the same.
 
McClellan cant move but looks manly.
:D
I'm wondering what this means for Great Generals and Admirals, they could finally be unique, perhaps getting Gaius Marius reforming a certain unit type to be cheaper and fight better along with other reformed units or Zheng He having bonuses to exploration and CS relations.
Seems like a nice idea so long as Marius can't have a stroke, go bug-nuts crazy, and execute half your capital-city's population :)

Be cool if Sun Tzu could be used to, for example, create a special sort of "Military Academy" that would either grant XP or a special promotion to all units trained there.
 
Actually now as we now that every City-State will have an unique ability, and Great People as well, I'm sure that applies to Generals as well.
 
I wonder if some world wonders will in fact require a specific GP to construct. I would gladly see that to be the case.
 
I'm kinda concerned because there's wonders like the great library that AIs like to hog.
 
I imagine that, following the unstacking theme, great people/their bonuses will become spoils of war for conquering civs; assuming they are 'settled' in some way. Stealing art was my favourite part of civ5 :)
 
Can you explain how this is related to our discussion? I'm a little confused.

Human players on King and above have plenty of difficulty in gaining a super early great scientist because the AI almost always gets the great library built fast and still builds it even when the human player beelines it and did everything perfect and had a amazing start that help build it fast.

So if there was a pool, then there might be some great people that always goes to the AI first very early in the game denying you the great engineer that you want badly because of cheats.
 
This will make Deity really hard in a not very fun way, if true.

Some things that are hard are fun, like having narrow windows to hit military techs in order to be effective against the AI.

Some things, like relentless religious and military unit spam, ad nauseum, are not.

A global pool of GP sounds like a garbage idea, and let's face it, not one that has much to do with shaping YOUR OWN civilisation.

Too much like pot luck.
 
Suppossedly
1. You will be able to see how far progressed everyone else is (making for more certain planning)
2. You will have a lot of ability to focus efforts in a certain direction (projects) early on
 
Its a great system to add to Civ franchise if GP offer unique bonuses instead of generic ones (such as adding 4 gold or 6 beakers).

However, the question then becomes what's to differentiate this GP from wonders?

Perhaps, there is no need to differentiate GP from wonders.

Or perhaps, the fact that wonders and GP are acquired differently is enough of a differentiation for most players. Wonders are acquired by hammers accumulation, while GP are acquired through the accumulation of GP points, which is quickened by expending gold/faith.
 
Personally my first reaction to the change wasn't positive. It is however a change that is difficult to judge until it is play tested by ourselves. So unlike some I won't be stamping my feet and screaming that I won't get the game because of it.

It'll be interesting to hear Ed's thoughts on the reasons behind the design change.

I agree. It also has some unfortunate side effects that I had hoped we could step away from. Anyone here who plays the Civfanatic game of the month will know that for almost every victory condition except science, you always want to factor in killing all but 1 civ.

It almost seems pointless to even include other AI if the most optimal interaction one can have with them, is to wipe them out.

Promises of better AI is meaningless when i'm willing to bet warriors in the front and archers in the back is going to work just as well in Civ6 as it did in Civ5 and with world congress removed, its not looking good for my AI neighbours. :mischief:
 
Or perhaps, the fact that wonders and GP are acquired differently is enough of a differentiation for most players. Wonders are acquired by hammers accumulation, while GP are acquired through the accumulation of GP points, which is quickened by expending gold/faith.

Probably yes. Also, there is a big difference in that a Wonder is a all-or-nothing gamble (if you fail to build it first, you cannot save the production), while for GP, you will be still able to re-invest your efforts in other one.

Thins means probably the GP effects will not be as big as wonder ones as wells. Maybe, considering they will show as units, their effects can be more locally-assigned.... we still need to know a bit more about the system to discuss it well.
 
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