Kazz said:Perhaps even a world where you can pre-load the game on your computer, then pay them $50 on release day to unlock it. That way maybe you can have the manual mailed to you several months before it's even printed!
Of course, that means nobody without a broadband connection can actually play the game, single-player or otherwise. (Also all anybody was really interested in was the new version of the Counter-Civ mod).
I would imagine in 2011 when Civ 5 is released that broadband would be evereywhere !!!Kazz said:Perhaps even a world where you can pre-load the game on your computer, then pay them $50 on release day to unlock it. That way maybe you can have the manual mailed to you several months before it's even printed!
Of course, that means nobody without a broadband connection can actually play the game, single-player or otherwise. (Also all anybody was really interested in was the new version of the Counter-Civ mod).
I agree. The hardcore Civers will spring for download. The casual fan would buy from the store. In the future, game publishers will have to have some form of electronic distribution... Today's fiasco is so 20th centuryKhaim said:It doesn't have to be the only distribution method, Kardinal. In fact, the overhead is so much lower that it would probably be worth setting up the system even if a mere 10% of their sales come that way.
shikaeshi said:where you purchased and downloaded a digital copy of CIV 5 on "release day" and they mailed you the manuals and media. Discuss amongst yourselves...
Bittorrent 3.0 will be much fasterbman003 said:Imagine millions of people trying to get the game of the net. Imagine how much the data rates would get bogged down. I mean we only have 900 on the board right now and I can feel it.
You could use Bittorrent technology but in a special password protected downloader..Kardinal said:Bittorrent is a great way to distribute this sort of thing. Trick is, making sure that only people who have paid get the download. New versions of BT may address this.