[IMM] Some Random Game Writeup [No Huts, No Random Events, large fractal]

Wow Tachy, this was one impressive write-up and I really enjoyed it. The mod looks great to be honest. I hope you will play more games like this. Big thumbs up!!!
 
Romae praeclara rutilat milia siderum

Recapitulation:

We played in the last game as Dido of the Carthaginians with a culture victory in mind. Sadly, the sloppiness of how to make my espionage culture spread rightfully with a substantial culture seed (like one or two culture bombs) led me to a failure for the benefit of pimp Arminius. The Carthaginians fell into limbo and a reboot was launched to play culture in TAM like a maestro!

Just like previous games, everything is randomized. No longer we play large maps, but standard now. Immortal Difficulty.

Spoiler :
Julius Ceasar was rolled to my initial disappointment. To repeat myself, I assumed every leader starting with Tool Working was definitely ahead of those without it.
Rome doesn't have Tool Working. Thus incapable or producing workers right away. In isolation, that would be catastrophic.

This is Rome stats:



Anyways, what shines with Rome was the tech combo I did not realize along a start that allows laying cottages early. Pastoralism is pre-req of Agriculture, which in turn is one of pre-req tech of Pottery along Wheel. Rome got both Wheel and Pastoralism, leaving me with only one tech behind Pottery. The key of the early game, despite sounding wrong is getting an economic edge. While not obvious, early techs cost in average 100~150 beakers each. It's more than the early techs of stock BTS for normal speed.
A fast ReX while stomping a neighbour is often a possibility, but getting a bunch of techs early is not possibly without self-teching. And not to mention, tech trading is rather a rare event given getting any AI to PLEASED is one heck of a job. Don't even think about liberating a city that cost 200 hammers. That's not worth it most of the time.

The start that was rolled was golden. No typical amber or timber start, but something that syncs with Rome.



To me, it was no brainer to settle on a PH while getting cows.




And the exploration starts. What struck me instantenously was the immediate contact with Kroisos. He is like 6 tiles away from me. That's perfect, but I worried without my dear javelineers. Kroisos starts with Tool Working, which means he has two juicy workers.



Wow, seven tiles away from my culture border.



It takes normally 8-10 turns for the AI to border pop. In TAM, the Palace gives +1 per turn. While building Caravans, that can speed that up by one or two turns. I was allowed to see what will be of Kroisos' capital.



Meanwhile, another contact was made. The worst enemy of Rome! ANd looks like there is reciprocity to that.



Agriculture in.



While roaming around, I finally found the source of those flood plain farms. Sad to abuse like that, but I want to win.




Found the second.



It fled to make the living of cows agreeable.



While the worker stealthily escaped to home, I waited my chance to make peace and then pounce upon that worker doing funny stuff with those cows.



And here is my chance. The river shall recoil the archers from attacking.




Finally home sweet home. In 5 turns, I will be able to lay down the earliest cottages on earth.



One my successive warriors I trained while nothing else to do was sent eastward, from where Dido came. And I found that gem! Guess what?



As predicted, the archers refrained from risky trips.



And I was just one turn in time because another tribal warrior was trained. 4 units would likely have attacked from a river.



Finally, the key of success for Rome.



The other side effect of getting Pottery that early is the direct path to Burial Grounds, allowing Heliopolitan Gods and the Mids securing. Indeed, Pottery is the pre-req tech. And Nature Cult might be an in-between tech to grow larger (think Holy Site and Super Granary thanks to a civic).



You may ask why I start cottaging a normal flood plain while the clay FP is better. I reflected upon it may possible later I raze that cottage for the resource itself.



And another excellent new being Kroisos settling his second city towards us.



While outside screen (because I want to reduce the amount of screenshots to get the direct idea instead of idling here and there), I prepared an army of 6 warriors to take over Sardis. I suspected 2 units of those 4 units in garrisson will follow the settler, leaving the capital slightly at risk for several turns. 3 warrriors per 2 strength archer because I don't want random stuff to screw things.



While exploring extreme east, I found Dido's future second settlement. I had to refrain any attack although having correct odds (because one of trait of Rome is IMP being Combat I promo to melee units). Converting a 200 hammers into a simple 60 hammer worker is far far worse than the usual 100-->60 conversion seen in stock BTS.



The army is marching and I already see the tribal warrior accompanying the archer is doing the stupid stuff.



Time for Nature Cult before Burial Grounds.



Kroisos, some dude told me you have the ability to transform stuff into gold...or is it Midas? Whatever, I am gonna imprison ya.



And the battle started for gold, Rome glory, fame and women.




 
What are Julius Caesar's traits, exactly?
 
Spoiler :
The earliest battle in history has started. It confronted the nation of Lydia ruled by the ephemeral Croesus (Kroisos in-game) against the sturdy fledgling roman empire.



A lost was already tallied up.



And a second.



And a third!



And a fourth! Could be it the very failure of Julius as a military commander that will lead him to his fall.



Fortunately, the defenders were so exhausted they couldn't fight back.




Mysticism tech started.



Our dear Dido founded her second city.



One warrior was particular agile in forests. He spotted some fleeing citizens. He knew he could catch up.




Rome, without early slavery civic, reached its happiness ceiling and was forced to train some settler.



An opportunity was given. Carthage will lose some of its task forces.



Mysticism in.



Given Nature Cult is an excellent early tech to raise the happy cap by two points, it was naturally chosen over Burial Ground. He felt Rome was quite advanced to let another tech slipped in between before risking Heliopolitan Gods plus its marvellous wonders.



Fearing for his life, Kroisos accepted a ceasefire.



Smelling the growing riches of the nascent roman empire, a couple of brutes roamed around.



Dido couldn't resist to the manliness of Caesar and complied in a ceasefire.



Some people never learn...



Diodorus showed Julius his list of what he thinks the largest nations of today. Julius was infuriated to be emasculated and beheaded the man.



He felt it was needed to shove his soldier into the enemy heartland to show who is the true warrior and strong.




Nature Cult was learnt.



He immediately converted to the Cult of Nature civic.



Of course, Julius wanted more. Just snapping some their citizens wasn't sufficient to ease his feeling of humiliation. He needed to wreck these lands.




Of course, he is pious. An holy site was about to be erected. He called the monument of man's life.



"Fear my tribal warrior" she said. Julius replied "Veni....umm...veni...hmmm....what was it about already?". Dido raised her eyebrow, shaked lightly her head in front of such kiddy attitude and agreed to a ceasefire as quickly as it sounded "Shoo shoo".

 
"Fear my tribal warrior" she said. Julius replied "Veni....umm...veni...hmmm....what was it about already?"

It's "Veni Vidi Vici."

Bonus French joke related to this quote:
Spoiler :
Jules Cesar entre dans un bar, et declare a la cantonnade: "J'ai vaincu!"
Le barman de repondre: "Desole, nous n'avons que 19 chaises."
 
Ah another game. Good!!!!!!!!!!!!!!!! I like it.
 
Spoiler :
Again, without the help of the mighty javelineers, if proceeded with care, tribal warriors can do the job. Given the high motherland unhappiness pressure in Sardeis, Julius decided to not postpone Kroisos' death no longer.



A timing worker you might ask? Simply Julius had the arcanes of espionage to predict what would be the outcome in Miletos.



Two warriors fell to the mighty archer, but the third made the final blunt blow.



And Kroisos was chained in the royal palace of Julius to serve the little amusements of the cruel emperor.



Meanwhile, the carthagian slaves made their way home with care and while pre-paving the road.



Miletos had to be connected to the capital. But the Barbarians had their word to this.



Without further ado, the stonehenge was started. A good wonderwhoring always benefitted more than ignoring it. Reasons:
1) Settlers are demently costly. Even the SH is cheaper
2) Maintenance costs are inflated with the early civics. Both number of cities and distance from capital maintenances have 50% more cost than the average IMM game.
3)Obelisks are pretty strong cultural assets even being onky +2 culture. Remember how culture is diminished in TAM.
4) I'm industrious
5) If I lose the wonder, it is not even a worst case because the rate hammers into gold is already strong as it is. Add Industrious (25%) and that is one more valid point. In TAM, commerce processing through hammers is just like its Vanilla Civ4 counterpart, that is 50%.



The stone location is a pretty good one. Being already out of job, the workers start on roads.



And finally, my favorite and strongest early tech path: Burial Grounds. Bronze Age started.





Julius had to work those commerce powerhouses all the time, thus a settler was most favorable to not anger the population of overcrowding.



And the Heliopolitan Gods religion has spread to Rome.



And sadly, the Barbarians had enough! They wanted to pillage.



Rome wanted to beeline to the religion of Mesopotamy. Thus Tribal Council tech was got.



Ouch! The battles for Sardeis survival are ferocious.



The Heliopolitan Gods have reached Sardeis to bless the soon arrived Stonehenge.



A surprise loomed near the great capital of Rome. Dido seems to be ready to unleash her accumulated rage onto the abusive emperor.



Writing was learnt.



The stonehenge was finally constructed.



By the discovery of Writing, the locals progressively learnt to use Cyperus Papyrus plants to write simplified Hieroglyphs onto them.



And the womanly rage was about to strike on the bad man.



Julius, not out or alternatives, saw an oppotunistic chance to crush a settler escorted by one archer. He lost!



The battle for Rome survival commenced. Will it end the the millenia of roman abuses?

 
Spoiler :
Julius thought that was the most auspicious time to pray to the Gods to save Rome from its foes.



The fierce battle continued. And victory was ours.



Julius then called his personal oracle to bode who is the fairest of all. He was the richest of all. That pleased most the vile emperor. Not only that, he had the biggest lanes of the world.



The defeated army attempted a flee operation, but fortunately, some mercenaries pledging allegiance to Rome intercepted them.



Julius was immensely pleased by the bodes of his oracle he started a monument called the Oracle of Dodona. What also helped to this decision was the incense deposits in the west of Sardeis. The Oracle of Dodona is sped up by incense.



Polytheism was learnt. Rome had illumination to the mesopotamiam Gods.




Julius wanted more riches than chained Kroisos could afford him. He plotted a trick against his population to start the Mids Miletos to cease its construction at a certain point to sell the parts of the wonders to the rich merchants of the region.



Again, the small thrill he had was ephemerous. The strength of the Roma empire was pathetic and Dido was fine. Polybius had the sense to escape the country before Julius had time to read the papyrus.



Julius fell more and more into despotic grip onto his people. He couldn't bear his manliness affected that way.




Sadeis became a fine center of culture whose influence ranged farther than some centuries before. So far that it permitted to take a peek of the barbaric city of Elam. It was definitely well defended that for the moment, any thought of conquering it would be too costly in human lives. Not that Julius cared, but money is money...



Nevertheless, given the troubled period, it was time that the religion route, now quite advanced, left the place to military.
The stone quarry might be of great use.



Antium was the very first roman city to be settled and that was for the extraction of Incense.





Thanks to the high commerce level, those early techs were peanuts to tech.



But, it is seen that the Oracle of Dodona could be endangered. Dido already have Incense within borders.



Wood Working in.



The recent access to Incense helped in flash finishing the Oracle.



Our wood runner seemed to be followed. Literally.



And the Oracle was done. First game ever where I see the wonder screen.



Looks like Dido hasn't finished business with Julius.



With Wood Working, forest chops were available and quarrying too.



The interesting duality of use of Masonry was not only the overpowered Axemen (equivalent in strength as Cuirassiers), but that enabled the Tower of Babel wonder I got with Polytheism (that got me Mesopotamiam religion).



Dido's second wave was marching.



And it avered there were two armies!

 
Spoiler :
After almost finishing the Mids wonder in Miletos, Julius fired all the workers. He started the real deal in Sardeis, which will become the prime culture city.



Here came the second Carthaginian wave, which was the double of the first one.



The roman army was sent into the forests to intercept them and it worked better than it would in a city siege.





Looking for prospective of a cease-fire, Dido, despite her deep losses, categorically refused an end to the war without a compensations of the early agressions made by Ceasar. Julius systematically refused such deal.



And that is why he is raising his own army to equalize the forces. Dido got quite a hit in losses.



Mining was learnt.



Sadly, the losses made by Dido's bad logistics was quickly recovered!



In Sardeis, the Pyramids were built and that started a Golden Age.



Meanwhile, the parts of the semi-completed Mids were sold to shady old merchants of Miletos.



Given the sizeable army to protect the peripheral regions of Rome, a new city was about to be settled to acquire stone quarries. Cumae is born.





Our first GPeople was born. Sadly, not a GEngineer. But the GProphet was settled to teach the Romans the way of Kmt Gods.




Dido was definitely a bad leader given he bad habit to leave her citizens defenseless. So many potential slaves.



Now, the knowledge of Masonry was learnt, Julius was ready to strike back with an army of axemen.



Then, he redirected his thinkers towards the religious route.



Cumae's army was en route towards the closest city to loot.



And the city was weakly defended.



But something was off. A pasture with nothing in it!



No longer she bragged about her fearsome tribal warriors!



'twas time to sack.





Without delay, the carthaginian city was razed and circled by a trail of salt to show Dido who were the masters.



Dido become so infuriated she asked twice the price to end the war!



So is Julius attempting to pursue the rampage.



On the bright side, Astrology was learnt and a new project would begin to appease the souls of the simpletons.

 
Spoiler :
A new beeline was enabled. The Heroism tech beeline. As explained in the post that discusses the approach of winning culture, Heroism is one of the flag towards culture techs. Not only that but that allows the Oracle. Securing the religion is kinda unnecessary since it doesn't give the great temple 50% culture, but securing a tech along the religion often discourages the AI going after it. Interesting, TAM has disabled several techs for trade. Normally, only the future techs are disabled of trade in BTS, but here, for whatever reason, some knowledge are refused to be traded in gamey terms.
Despotism is the very first tech of such weirdness. Heroism and the successive tech Epics are also like that. That makes think some techs may be less valuable because its zero value in tech brokering.



Thanks to the stone, the Sphinx was a fast wonder. It is still unbelievable that such strong wonder was calibered as cheap as the stonehenge. Comparatively to the Mids in base BTS that cost a whoopin' 500 hammers, both the Mids and the Sphinx cost each 150 hammers, giving a lesser total than the Mids in BTS. And the Sphinx is so strong that it is the why I always beeline towards the Astrology route, which one stop point is Burial Grounds. And to add more spices to the weirdness, the AI dislikes that route. Without trading, if Heliopolitan Gods are taken, it can takes ages before the AI follows the religious route towards Astrology, leading to the hard fact the Sphinx is far far more secured wonder than the Mids in BTS.



Interestingly, I see the same behaviorals as I seen in stock BTS. I captured the worker with just one unit and the worker next to the captured just continued as if nothing happened. A nice successive worker steal treat for sure.




And Sardeis got another border pop!



Letting me to see what Chaldea got!



The Sphinx is finally carved into stone.



Of course, I immediately switched to Empire.




My super woodsman III tribal warrior was promoted to an axeman status to wreck even more.




The tower of Babel was started. 6 turns wonder is peanut!



But five turns wonder is even more!



Dido never learns.



And the wonder is done. Sardeis shines of 1000 lights.



Hadrumentum shouldn't have existed. And it won't.



Finally Dido reasoned herself that the damages were too bigs to allow another city loss. But Julius cared less.



Suddenly, out of the blue, a new guy appeared into the scene. Argantonio. The monster shared the same impious faith as Dido. Must be her husband. Immediately, Julius hated him.



Of course, the abuse of fail gold is 2 times better in TAM because building wealth is half good than the stock BTS.



Now Julius got the upper hand. He'll extort even more.



And that did good.



Finally, the Roman empire started to rise as a decent sized military force.



Again, a new city was razed. Fool me once, shame on you. Fool me twice, shame on me. Yeah! Shame on you Dido!



Uh oh! Seems Dido got enough of this $hit.



Julius got enough too. He concluded a peace treaty with treats ofc.



Petty yourself.



Alphabet was learnt.



And the first wave of axemen marched towards Elam. For more glorious battles.



 
So, you haven't researching the Tools tech until turn 106. Nicely demonstrates the power of worker stealing.

Why did you raze Hadrumetum? Plans for a better placed city the area?
 
Love the game Tachy. Little low on time for a teamplay to be honest and I usually have some problems with running mods from time to time. But I will be following this :)
 
I wanted to try the mod out. Downloaded the mod, unpacked it in my CIV-folder and when I want to load the mod, the game crashes :( Any idea why this is?
 
Looking in the mod fora, in one of the top threads there's hidden a necessary update for 3.19 patch. Could this be the problem?
 
Will check. Thx but I thought I was fully patched.

Tachy, if I get this mod to work I am up for a game. Miss this game :)
 
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