Immense Maps

Aswissrole

Chieftain
Joined
Apr 19, 2013
Messages
9
Hey there. I love this mod and was hoping to start a new game making use of the new larger map sizes that were added recently.

However, I'm having trouble generating the Immense size map. The bar seems to get stuck on the first 1/6th on loading for a few hours and I'm not really sure if it's still loading though I presume it's still going through the map generation script. The perfect world script seems quite complex so hopefully future load periods will be quicker.

I was wondering if anyone else has been able to load maps these sizes and if so how long it generally takes you. I have 4Gigs of RAM and an i3 CPU so it should be able to run on my computer I expect.
 
I am playing on an Immense map right now, and it took a long time (I didn't time it, but I guess about 15 minutes). Future loads should be faster, but you most definitely want to set viewpoints right when you start.
 
For the largest map size, my computer took about 15 minutes too. Sometimes they freeze though. You have a decent counter, so if it takes more than half an hour, it might have froze.
 
Hmm... Ive tried a couple of times now and it does seem like it is freezing.

Perhaps it is the map script. Ive been using the perfect world ones as they seem to give the best results.

Anyone have any ideas how I could coax it onto loading?
 
Hmm... Ive tried a couple of times now and it does seem like it is freezing.

Perhaps it is the map script. Ive been using the perfect world ones as they seem to give the best results.

Anyone have any ideas how I could coax it onto loading?

Try the "perfectmongoose" map. It works pretty well for me on the "immense map" size and its an upgrade from the "perfect world" one, so its overall better
 
When I first made the Immense maps I tested them by generating a PW3 map on Immense size. For my computer (which has an i7 from last year with 3.1 Ghz clock) it took over an hour, so for an i3 I would suspect 2 hrs as a generation time. It is really unavoidable without moving map generation into the DLL.
 
Hey I finally got it to generate using the perfectmongoose script. It look like 2/3 hours as ls612 said but it seems ok. Broke it by trying to zoom out to globe view when inspecting under map editor :crazyeye: Probably need to set up some viewports.
Thanks guys.
 
Hey I finally got it to generate using the perfectmongoose script. It look like 2/3 hours as ls612 said but it seems ok. Broke it by trying to zoom out to globe view when inspecting under map editor :crazyeye: Probably need to set up some viewports.
Thanks guys.

Almost certainly, that sort of map will not work without Viewports.
 
When I first made the Immense maps I tested them by generating a PW3 map on Immense size. For my computer (which has an i7 from last year with 3.1 Ghz clock) it took over an hour, so for an i3 I would suspect 2 hrs as a generation time. It is really unavoidable without moving map generation into the DLL.

The only thing that would be go faster by moving to the dll are the setting and storage of the plot types in the map. I doubt this would be noticed in the scheme of things taking only seconds if that! The thing that slows Python down in Civ are the calls between it and the dll. With calls from the dll to Python being the larger problem iirc.
 
The only thing that would be go faster by moving to the dll are the setting and storage of the plot types in the map. I doubt this would be noticed in the scheme of things taking only seconds if that! The thing that slows Python down in Civ are the calls between it and the dll. With calls from the dll to Python being the larger problem iirc.
Nah, the code running in the PW map scripts is expensive and despite that Python speed is not bad, it is still considerably lower than good C++ code.
 
Nah, the code running in the PW map scripts is expensive and despite that Python speed is not bad, it is still considerably lower than good C++ code.

I remember seeing some good C++ code back in '03, rare stuff:mischief: I wrote it iirc, though the other member of the team probably reckons he did:lol:.
 
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