Tigranes
Armenian
- Joined
- Sep 11, 2008
- Messages
- 10,406
The statistic that’s often quoted is that Melbourne is the second-largest “Greek city” (by population) after Athens. Whether or not that’s entirely true probably depends on how you define a Greek-Australian, since Thessaloniki isn’t a small city by any means, and obviously not all of the population of Melbourne is 100% purely Greek.
Which got me thinking: would it be viable to recreate a large scale immigration effort in HK? To play more or less historical I have chosen Gedemon's Giant Earth and TCL (true culture locations) mod, which makes you lose non-core territory every time you are switching cultures. This process is best illustrated with a Population chart where you can see sudden population drops on the onset of the new era:
With default difficulty and Endless speed I have spent roughly 100 turns per era going Myceneans-Romans-English-Dutch-British-Australians. After recreating British Empire plus recaptured Greece (by settling, vassalization and conquest) I only had pop 2 city in Australia, captured from Joseon. With about 30 turns left before the end of the Industrial Era, I undertook massive immigration effort with all the cities building nothing but Settlers non stop. Total of 200+ settlers were created and shipped to Australia from all the corners of British Empire as evidenced by a huge spike on my Units chart:
Sometimes I was able to produce two Settlers a turn from the same city
. Did you know one can do it in HK? The trick is to have a unit in queue. Given the remote location of Australia and truly Giant map size it took immigrants 10-15 turns to arrive to their new continent from Europe and wait for the era change and researching civil engineering tech. 5-era worth of infrastructure for contemporary city from a single construction crew unit is not something you can afford to forego even if you itch to disband those settlers faster. The result was a 6000 money nose dive from 4000
to -2000
.
So glad that in HK it does not lead to units disbanding. Australian armies had to recapture London (which ruled over Stonehenge, Big Ben, Notre Dam and Eifel Tower built in historical locations and ahistorical Angor Wat for populations) in order for the brand new Australian cities to benefit from Colony Grid . Eventually I founded a city in every single territory of Australia and New Zealand on Gedemon's map with starting populations of 25-40 and after 100 turns the final result was the most populated continent in the world (check out Darwin
!
All in all this was a fun experiment, I was only 4 techs short to end the game by researching tech tree, but collapsing to the new culture's core 6 times during the game would do it to you. Mars Colony bug prevented a win by Industry (unlike Civ I consider bugged Space Victory more of an Industrial achievement rather than science win). Speaking of industry -- Contemporary Australia had a 7-fold gain on Industrial Era British Empire, with Sydney stealing the laurel of London to become Commonwealth's best city* as a nice cherry on the top.
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* For the life of me I have no idea how exactly game determines which is the best city in your empire.
Which got me thinking: would it be viable to recreate a large scale immigration effort in HK? To play more or less historical I have chosen Gedemon's Giant Earth and TCL (true culture locations) mod, which makes you lose non-core territory every time you are switching cultures. This process is best illustrated with a Population chart where you can see sudden population drops on the onset of the new era:
With default difficulty and Endless speed I have spent roughly 100 turns per era going Myceneans-Romans-English-Dutch-British-Australians. After recreating British Empire plus recaptured Greece (by settling, vassalization and conquest) I only had pop 2 city in Australia, captured from Joseon. With about 30 turns left before the end of the Industrial Era, I undertook massive immigration effort with all the cities building nothing but Settlers non stop. Total of 200+ settlers were created and shipped to Australia from all the corners of British Empire as evidenced by a huge spike on my Units chart:
Sometimes I was able to produce two Settlers a turn from the same city



So glad that in HK it does not lead to units disbanding. Australian armies had to recapture London (which ruled over Stonehenge, Big Ben, Notre Dam and Eifel Tower built in historical locations and ahistorical Angor Wat for populations) in order for the brand new Australian cities to benefit from Colony Grid . Eventually I founded a city in every single territory of Australia and New Zealand on Gedemon's map with starting populations of 25-40 and after 100 turns the final result was the most populated continent in the world (check out Darwin

All in all this was a fun experiment, I was only 4 techs short to end the game by researching tech tree, but collapsing to the new culture's core 6 times during the game would do it to you. Mars Colony bug prevented a win by Industry (unlike Civ I consider bugged Space Victory more of an Industrial achievement rather than science win). Speaking of industry -- Contemporary Australia had a 7-fold gain on Industrial Era British Empire, with Sydney stealing the laurel of London to become Commonwealth's best city* as a nice cherry on the top.

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* For the life of me I have no idea how exactly game determines which is the best city in your empire.
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