Immortal/Deity advantage?

Kokkomo

Chieftain
Joined
May 16, 2012
Messages
2
So I have been moving up to immortal, and on a continents map I noticed that Egypt had a scout at my base by turn 4 on Marathon speed. Upon further scouting of Thebes by turn 29 Ramses had 2 warriors, a spearman, a scout, and 2 workers. I am assuming this is normal, but how does someone overcome odds like those?

btw he DOWs me by turn 50something 1 turn away from me completing GL

I tried holding him off but decided to just give the city away to the only other civ on the continent (Ottomans) on the turn before Ramses took my Shanghai...

should I just be turtling better until my tech overtakes theirs.. (pretty tough considering he has 4 cities by turn 62)
 
getting the GL on immortal or deity is VERY risky, I would suggest not doing it. Try to fit archery in your tech order, if you build 1 or 2 archers, you should be able to hold off any early agression.
 
getting the GL on immortal or deity is VERY risky, I would suggest not doing it. Try to fit archery in your tech order, if you build 1 or 2 archers, you should be able to hold off any early agression.

Agreed, the AI DOWs you early on at those levels. There is no space for wonders. Archers are certainly the best (only?) defense at Immortal level.

It amounts to a basic rule: No archers = No capital around T100.
 
You CAN get early wonders on immortal, but whether you actually need them is another story. GL is nice, but certainly not needed for any kind of VC on immortal. Two archers and the starting warrior are certainly enough to hold off an AI early rush. Teching archery early or getting it from a ruin is very important. I usually tech pottery->writing, then mining/archery, the order depending on neighboring AIs, their proximity and level of aggression.
 
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