2evster48
Chieftain
Just tried out Cyrus and when I tried to capture a city with an immortal it wouldn't do it - it kept showing only the ranged option. Is there a tab I'm missing to switch between ranged and melee or is it just an error?
There no such things as sub classes. There's melee, anti-cav, light cav, heavy cav, siege, ranged and recon for land unit classes. I don't even think the names are official, I think it is just how they are referred to in Forums etc.And as far as considering a pikeman or horseman non-melee I feel is inaccurate. I believe they are melee class but sub classified as anti-calvary and horse mounted to give them a niche. It gives them a different purposes/counter to other units or there wouldn't be a reason to build anything other than the strongest unit at the current stage.
And as far as considering a pikeman or horseman non-melee I feel is inaccurate. I believe they are melee class but sub classified as anti-calvary and horse mounted to give them a niche. It gives them a different purposes/counter to other units or there wouldn't be a reason to build anything other than the strongest unit at the current stage.
Units with ranged attack can't capture cities. Immortal may have melee promotions but it's ranged, so can't capture. No tab. No error.
It's a melee class unit with a ranged attack. And like all ranged units, it cannot take a city.
It was given a melee attack last year in a patch, then something with R&F took away its melee attack, but it's back with the latest patch.Strange: I just captured a German city with an immortal unit. Is there currently a bug concerning these units?
And when fighting against other units: How can I force the immortal to perform a melee attack instead of a ranged attack. There is no button for melee attack in the menu, just that icon for the ranged attack.
Am I missing something?
Magic the gathering popularized precise language in games something like 25 years ago. Are the UX designers too young this days to know best practices?Well I'm sorry but you'd be incorrect - This is evidenced by many different things in the game, one of which being the Policy cards. If Anti-cavs and cav units are melee class units then Agoge would work on them. Agoge quite specifically reads;
"+50%Production towards Ancient and Classical era melee and ranged units"
Yet only Warriors, Swordsmen, Slingers, and Archers recieve a production bonus; Anti-cav, cav, and siege units are all not effected, as they're a different class of units.
I think the problem rests with the fact that the civilopedia doesn't typically use consistent wording in their unit descriptions. The biggest culprits I noticed being spears and pikes specifically, however sometimes the description will not even specify, such as saying something like "a medieval era unit" - this is where you have to turn to the unit class that is specifically listed with the rest of the stats on the unit's civ page. As another example, Catapults and the siege line are all specifically referred to as Bombard units, as opposed to Ranged units, like the archer line. So there's another example; Catapults and Archers both have ranged attacks, but only Archers are Ranged Class (Though amusingly, and more inconsistently, despite the fact that all of the descriptions refer to the aforemention cat+ units as bombards, their promotion class is siege). They certainly could have been clearer with this in certain spots, or even better, simply have picked less general type names for the Melee class units and Ranged class units, since technically speaking, anything with a melee attack is a "melee" unit, and likewise for range. But, they didn't, so we're left having these discussions.
True ,I do too.I use to spend afternoons playing those games, I was a GM for Rolemaster also ! Talk about nerdy language precision !I can remember precise language being used in tabletop wargaming 40 years ago (WRG Ancient).