Immortal University 109 - Mao

Domination win 1260ad. Thanks for a fun map. :)

Spoiler :


HRE was a real pain to take down. Muskets on hills behind city walls even once bombarded are a huge pain. I got him down to 5 cities (Started with 12) taking his capital and he still would not capitulate. By this stage a lot of my army had been spent taking his protective units. Last few turns I had pretty much stopped building any units.

I clawed the final 2-3 % from culture and new cities so HRE was not needed.

I was way behind on tech this game but job done. HRE got lib and had maybe 10+ techs on me.

Not prettiest of wins but a win none the less.

MaoIU1090000_zpsc24a1091.jpg
 
Wow, one of the craziest games I have played.

Conquest 1605 AD

Spoiler :


We scout in the only direction that would reveal something of use.

Civ4ScreenShot0003_zpsc53153e7.jpg


Going east will provide more rivertiles but we lose turn, forest and plains hill start. SIP.

First we meet the Duch (turn 5), all spypoints on them. Turns out they are most distant civ. Pangea can be funny sometimes. And we discover Isabella last - she doesn't bother scouting in our direction.

Research went BW, TW, and started on Pottery, when we discover this gem of a site: Copper&Pigs. Buildorder: worker, warrior, worker, settler. Workers improved corn, chopped settler, irrigated riverside grassland and build the long road to Copper City (known as Shanghai).

Civ4ScreenShot0010_zpse545fc84.jpg


Finished pottery, writing. The map is starting to get congested so we settle right in the face of the adversaries - including 2 pop whip in capital and 3 pop whip at Shanghai. We are preparing a few helper cities around the capital. The will provide cottage growth. First cottage is already finished and is a hamlet now.

Civ4ScreenShot0011_zps2bd507ad.jpg


A barb city has spawned on the southern peninsula. We are the third civilization to discover Alphabet, so we trade around. Not much available though. We start currency. Turns out I miscalculated Isabella's capital culture growth. This is now severely limiting our southern city. Good thing we finally get our hands on ironworking and start clearing the jungle. Unfortunately no iron is available. No cho-ko-nus for now.

On a side note - we are forced to settle Clam City (Xian) as Saladin is sending a settler party towards us. A bit later we settle the jungle Banana+Dye helper city as Persians are approaching.

Our camping city attack Axeman is able to snatch the barbarian city from the claws of the Persian army as well. :goodjob:

We get Currency, Aestetics first and actually have a pretty good tech lead. (somewhat)

Civ4ScreenShot0019_zpsbe7a3a52.jpg


We have been unfair to Isabella it seems. She is completely blocked out - with three cities.

The game is going pretty well. We decide to go into Buddhism as the Spanish, the Dutch, and the Sumerian are Buddhist. So is the AP.

Then things start to get REALLY funny. After a lengthy preparation Sumeria decides to attack their best buddy - Spain, instead of the worst enemy - HRE. :crazyeye:

We refuse a silly request from Isabella and, lo a behold, she DOWs us a couple of turns later... with only two cities. She is even able to send a stack our way, even though Sumerians are kicking her nice butt.

Well... what can you do - we start whipping some rag tag militia, trade for construction and... there are 8 more turns until we can cancel my Elephants deal to Saladin. No War Elephants for us. :eek:

So - two city walls are whipped, we trade for archery :(, and soon an army of axemen, archers and catapults is marching towards Madrid.

Just as our armies are about to the take the city - my dear Izzy gets to Feudalism and decides to peacevassal to Chalemagne. WTH. Well at least Sumeria is also dragged in the war.

This is the exact moment when Saladin decides to demand from us 800 gold. Really? As we duly refuse he declares war right away. The northern front is pretty big - I am forced to whip 3 citywalls and start pumping archers and axes.

Fortunately we are able to take Isabella's two cities and get a peace treaty with Charlemagne. Which nets us some nice wonders as well.

Civ4ScreenShot0021_zps90c11518.jpg


During the period of peace we were able to get a few wonders ourselves
(thank you mr. capital marble). We built the Parthenon to fend off the Spanish cultural pressure, but were also able to get TGL, Sistine, MoM.

I was especially glad to get the Buddhist shrine since funds were running pretty low.

We were driving the war with Saladin into a stalemate waiting for the troops from the Spanish campaign to return but after a few futile attacks on our well reinforced protective walls+archers+longbowmen (I was able to trade for Feudalism) he agreed to sign the peace treaty. We even got some gold for our troubles.

Just as I was shifting my focus to rebuilding my crumbling empire (getting Buddhist buildings, forges, courthouses) we get DAGGERED by Persia. Well, well, well...

One more city walls whipped. This time in the capital. Fortunately we've got enough troops already. No problemo. :goodjob:

Our lands 1170AD

Civ4ScreenShot0022_zpsb8424552.jpg


Civ4ScreenShot0023_zps757149b9.jpg


I even lead the scoreboard. This has actually never happened to me at this stage of the game.

And huge tech lead.

Civ4ScreenShot0024_zps3334da09.jpg


As I get Steel I decide the time has finally come to get some wars on our terms. Why steel? Because we have no horses. And Isabella's lands have provided nice sources of Iron.

Our target is Persia. Cyrus is backward and our culture is pressuring him hard, allowing easy access.

But firs we have to fortify our flanks. First Sumeria is bribed on HRE and then we do this:

Civ4ScreenShot0025_zpse67af438.jpg


I have actually never demanded something from the AI before. :lol:
A quick look at the scoreboard shows our power is double the power of the Dutch. I was pretty confident we are well above Arabia as well.

The war against the Sumerians is quick and painless. He vassals, we liberate his cities. Then we shift back towards Saladin. The Sumerian campaign is so swift we actually have to wait 2 turns before we can DOW Saladin. We get two cities, he vassals. I actually kept one of his cities as it was 50/50 culture anyway.

The Dutch had no stack of any importance, so their demise was quick.

This is the time Gilgamesh gets out of Buddhism and Monarchy and drops from Friendly straight to Cautious. Too late to do any damage, though.

We transfer the entire army to the eastern front. We demand world maps form Sumeria (or else!). Gilgamesh is quick to comply and provide us with 10 turns of peace treaty. We are now free to attack the Holy Roman Empire.

Our stack:
Civ4ScreenShot0028_zps6ef71a1e.jpg


His stack is actually bigger (~70 units) but a barrage of cannonballs demolishes his grenadier/cuirassier army as cavalry tramples them underhoof.

Sumeria is then quick to follow and we get our Conquest Victory. Hurray.

Civ4ScreenShot0030_zps771881b4.jpg


Civ4ScreenShot0031_zps419feb21.jpg


Well done comrade Mao!
 

Attachments

A very entertaining game and a cool writeup, Shpeka! :lol:

Spoiler :
Iron was a close call for me. I traded Metal Casting, Priesthood and Meditation with Saladin for Alpha and IW in 925BC. It was a damned good thing, because I discovered only one source of iron and had to whip a settler to narrowly beat Charlie to it (amusingly, I had just beat the same settler party to the horses and Spices site way east a few turns earlier! No wonder Charlie hated me. :D)
 
Ol' slowpoke here finally finished his game.

Previous parts:
Part I
Part II

Part III
Spoiler :
At the end of my last post, Saladin was one turn from Education. Then he teched Lib in four turns for a respectable date of 760AD. :cry:

Spoiler :
2rzuh7d.jpg


Even more impressively, he did it essentially on his own as there was nobody else around who could tech fast enough to trade with him. This achievement was rather marred by the fact that he squandered it taking Divine Right. D’oh!


Also in 760AD, I finally got an Academy.

Spoiler :
9ljr5f.jpg


My previous great person had been an Artist, as you can see, so I was so happy to see this guy that I jumped the gun a bit and "academied" Madrid. On reflection, however, it probably would have been better to start a GA as the academy was almost too late to really make a huge impact (although ~47 BPT wasn't bad).

Finally for 760AD, I attacked Saladin. Too late to stop him winning Lib, but it's never too late for revenge!

Spoiler :
5155q1.jpg


I had hoped to cap him after taking two cities, but I was required to take a third, which was fortified with a castle so it dragged the war out for a few turns and cost me some casualties.

Then I marshaled the boys and invaded the HRE next. To my disappointment, nobody but me started a war all game long. I had hoped that Gil would take a bite out of Charlie at some point and weaken them both, but it never happened. Guess I have to do everything around here myself. :huh:

Spoiler :
wbq8i9.jpg


To my surprise, Charlie submitted after losing only two cities. I had expected more stubborn resistance.

Spoiler :
25p3jna.jpg


Only one guy lefrt. Another Protective AI with several castled cities... :(

Spoiler :
2jba2o7.jpg


This was my northern stack. I had a smaller but steadily growing stack of cuirassiers in the south.

Four turns and five captured cities later:

Spoiler :
1z6v9n8.jpg


So I ended up with an 1120AD Domiconquestation, in that I won both victory types simultaneously. :p

I could have sworn I took a screenie of the victory screen, but apparently I didn't, so here's the score instead.

Spoiler :
2uyg8es.jpg


One novel curiosity - I ended the game with 12 turns of Golden Age still on the clock (Taj Mahal + MoM). Turns out the Taj was a complete waste and I would have been better off building more units instead! :lol:

 
Great score and cool medieval warfare. Who said pre-gunpowder warring is ineffective? :goodjob:
 
Culture, 1770. Horribly played to my first Immortal win.

Spoiler :
Went for Oracle immediately, though poor play meant that I got quite fortunate that I ended up winning it at 1480 BC. Went monarchy and was able to trade around enough that I could the economy in order to set up for a culture victory. Grabbed a few wonders up the aesthetics line (Parthenon, Sistine and Statue of Zeus because I was able to nab the elephants on the south side of the continent) and shut down the research slider after I get representation (Really should've shut it off after liberalism, probably would've saved 10-15 turns).

Smooth paranoid sailing from there, switching civics and religions and generally being Izzy's suck up neighbor. Was able to stack some decent multipliers from religious buildings which made up for the fact that I somehow only generated 12 Great Artists even with the Parthenon bonus.


Including save just in case anyone wants to see how everyone on the map fares when China doesn't go for Dom.
 

Attachments

Well done on your first immortal win Quip. Sounds like you did quite a few things right.
 
Well, I am starting to like this engineering rush thing... lol, I had always written it off as sort of risky and less viable than a cuirassiers, It may have been mostly the ckns though at least at the beginning.

Spoiler :

hiscore_zps287156b3.jpg

My highest score yet... with trebs lol? Wasnt even that fantastic a start.

Congratulations on your victory, that is rather motivating/discouraging :-) Beating a map at 1310 AD without AP is great game play. I tried a more conventional approach, building TGL and Parthenon and libbing steal around 1020 AD, but warring took longer and by the time I could vassel the south and the west, the east had infantry, so I went for UN, which won around the early 1820s - with a third of your score :D So one does neither need rifles nor cannons to win an immortal pangea map, its possible much earlier that way...
 
I had a peek on this map and was rather dissapointed since I was looking forward to a cho-ko-nu rush.

Spoiler :


The iron is far away, in a spot you wouldn't settle unless you KNEW it was there. Saladin comes fast fom the north, and when I played a few turns, by the time alphabet was available, so that I could get my hand on iron working he had already plonked down his settle over there.

Of course I didn't think about going worker stealing since I'm a big wussy and I don't like doing that without guaranteed strong early UU/strategics real close.


To every problem there is a solution though:

2duhuuv.jpg


Sweet dreams Isabella !


 
Those who do not settle on iron; and hence donot choko-nu, have mediocre finish dates.


Spoiler :
I took everything of isabella besides toledo by 350AD. Elepult > longbows. Madrid had the mids and a shrine ! Isabella was pleased with Charley, so the turn he got feud I took peace for Feudalism + literature. Next turn she vassaled to him.

I then went into rep (BIG MISTAKE, should've gone police state) and changed my religion to keep the eastern buddhist front happy as I swung the army around towards Saladin. Meanwhile Seville whipped a library to get me the iron fast.

Saladin took 3 cities before he capitulated. I had generated another scientist in my national epic city, and bulbed edu, but I missed lib by 3 turns to Willem in frigging 850 AD, AFTER I had already taken a city of his. what a spiteffull punk. He capitulated after I took 2 cities. I then fought Cyrus who was pretty huge on twelve cities, and lost a city to him due to underestimating the need for garrison in one of my border cities. I lost a bit of time there.

After he was mine we went for Charley. Boy oh boy charley. on 13 cities he refused to capitulate until I had taken 5 cities + his capital; all vs big stacks; I had to eradicate the spanish in the same time so I was fighting on 2 fronts. It was a bloodbath. But it was 1350AD so I was still in for a good date.

I look at the techscreen, and sure enough, Gilgamesh; on 10 cities; has rifling :mad:

I then positioned my massive armies n giggles' borders and decided it would be safer to get cannons after scouting. I went into full techmode for a few turns and did some good trades with my vassals; then did a general round of whipping cannon + cavalry as the HRE stack entered his territory from the north, whilst the reinforced toledo stack went in from the west.

Surprisingly I was able to take 3 cities with the medeival fodder and when my cannons arrived Giggle threw in the towel; 1570 AD.


2h32c8g.jpg


Missing the iron and not worker stealing set me back hundreds of years I think. Pretty jealous of the other results :(
This is my fastest Immortal play yet though; clocks in under 5 hrs.


Little question; what's a typical oracle date on immortal ? I know on deity its 1800BCish, so I tried to ensure mine went 1500BC ish. Maybe that slowed me down.
 
If isabella is on the map with a good start,maybe turn 55,turn 60 usually you will have it safe.Like so many things in this game its map dependent,ive seen it go as late as turn 92 normal speed on IMM.As a rule of thumb-if you can build it before turn 70 you have a chance,before turn 60 you,ve got it-usually...To be honest though I dont see a great deal of diffrence between wonder dates on EMP and IMM,its only on deity I notice the speed diffrence STRAIGHT away.

congrats on your win btw.I think I beelined alpha to trade for IW,getting the city with the iron was a close run thing though as I recall.saladin is all over your borders.shame you missed the cho ko nu boat on this game,there awesome upgraded to rifles.
 
Back
Top Bottom