Immortal University 48: Saladin

georgjorg
Spoiler :

Interesting idea about a colony by ghandi, perhaps I didn't explore around him early enough, dropping a settler on him was just an afterthought. I'm thinking I probably should have closed borders with him which would have slowed him considerably I'm sure - since I have my own overseas cities the trade route loss for me would not have been that big a deal.
 
Well, here is my experimental save.

I went with experimental strategy...

Spoiler :

Map creator did everything in his power to prevent early worker steal and choke..

Even such strategies are difficult to implement on normal speed.
My exploration reveal some strange shapes of continent :)

Ok, this crunch out, analysis, what strategy I can do on this map? No happiness resources.. only one left, GL.

So, I do not remember tech order, but I expand and build GL in capital..
After that I decided to expand some more.

So, on 1 AD I am a proud owner of 8 cities and 1 more settler in place. A bit creasy I know, with no happiness, no monarchy yet, no currency... Gandy teching a lot.

 

Attachments

Up to 1000AD

Spoiler :

Basically GL works, the only problem was not to go to war with any neibors.
Did some begging to prevent Charlie go to war.

I still keep some units on border cities. Up to 10 cities now and 1 settler.
Liberalism in a few, well with my help my neibors tech well..

 

Attachments

Played to 425 BC, what do you even do with a Great Merchant this early?

Spoiler :
SIP and teched Agri->AH, saw horses close and got a settler over there, but in retrospect I should have probably settled north to block charly, as barbs never became an issue with the small amount of land on our continent. Decided to make a run for GLH, so I went fishing->mining->sailing->masonry->BW.

Slowly got the GLH up, whipped for 3 pop in 1225 BC, pretty late especially given that this seems to be a pretty watery map.

civ4screenshot0005w.jpg


OB with Ghandi as he had teched writing for overseas GLH trade routes. Settled more cities (Charly had blocked me from the north pretty much so I settled back and just went for coastal cities. Teched pottery->writing and got some UBs up in the cap + cottage city w/ the corn and lots of riverside grassland. Ran 2 scientists but eventually got a merchant in 425BC which is where I stopped.

civ4screenshot0006q.jpg


Plan from here is to settle that nice eastern island, I'll close borders with Ghandi if need be, he's already settled right next to Charly so I'm hoping if anything he'll get mixed up in a war while I peacefully settle more cities to abuse GLH overseas trade routes. Really need some diplo with Charly to avoid a DoW, but I got all Judaism spreads and he's not sending missionaries my way atm.

Really not sure what to do with a merchant this early . . . bulb MC maybe? Seems like a waste using it on currency. Trade mission worth it this early? I forgot to check if Ghandi or Charly got ToA, but I don't think they did.
 
@TCMIV
Spoiler :

You either settle it. Or you send it on trade mission (recommended). Trade missions means you can rapidly fill your land with cities while running at 100% slider. Normally the accelerated start is > long term investment (assuming you plan to war eventually). You may also end up using all your gold before currency (to avoid tribute demands for gold).
 
25AD

Spoiler :
Used the GM for a trade mission as suggested, 1650 gold is a good chunk of change this early on. Went straight for currency while getting some granaries/madrassas up. Happiness is low until calendar, so I went IW after that as it wasn't available for trade and would help clear some jungle. Also teched CoL during this set. The tech situation looked ripe for the picking at this point, I put some turns in to monarchy/math and then traded alpha to Ghandi for Monarchy + gold, followed by monarchy to Charly for math + gold. I think my SS shows Charly offering hunting too but I didn't take it as I have no use for it right now and he seems like he has a pretty low trade limit in most games I've played.

civ4screenshot0008b.jpg

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Traded for fur as well, and sold corn to Ghandi for gpt. Swapped to Buddhism + OR + Monarchy to please Charly, don't care how Ghandi feels about me. One source of iron finally got me metals so I'm building lots of axes/settlers/workers to get that island settled, I imagine I can make 5-6 cities out of it easily. Long term plan is looking like Ghandi will need to be relieved of his island, then I'll see where to go from there.

I'm going to settle the island pretty rapidly I hope, lots of resources + trade routes to be had. Teching compass for harbors + trading options, I'd really like calendar to hook up 2 more happiness resources as well. Charly is going construction and Ghandi already has calendar, so I'll probably use compass to get some techs from both of them. Holding on to currency for now as it would only help their economies, though I could benefit from their trade routes as well so we'll see.

Tech and land:

civ4screenshot0010a.jpg

civ4screenshot0011k.jpg


 
@TCMIV:

Spoiler :
Any reason why you didn't found a sixth city in the jungle to the north? From your screenshot, it looks like Charly still left you some place there, and the ressources are very nice there...

I see you already marked city spots on the southern island...don't get your hopes up too much though, it looks better from the coast than it really is :p.
 
@TCMIV:

Spoiler :
Any reason why you didn't found a sixth city in the jungle to the north? From your screenshot, it looks like Charly still left you some place there, and the ressources are very nice there...

I see you already marked city spots on the southern island...don't get your hopes up too much though, it looks better from the coast than it really is :p.

Spoiler :
I haven't scouted the actual city, but Charly dropped one on the peninsula area with the sugar before I could, so there aren't any resources to be gained there. If I conquer Charly at some point I'd possibly drop an extra city in there, but for just a bunch of jungle tiles I didn't feel the need to yet since it has no food source, if I were zoomed in closer you could see his culture has much of that area already.

The island may not have great land (lots of desert for sure) but it gets me more GLH overseas trade routes, and since I'm not relying on many cottages atm those will be a large economy boost. Also the resources will be nice to have to either sell or use for more health/happiness.
 
So I heard on one of the recent polycast episodes that you can build a palace to within one turn in one city, then start building it in another city and the hammers are carried over to the new city, is this true? Trying to move my capital to a commerce rich/hammer poor city via building 99% of it in a hammer rich city, which seems cheesy but I don't care as long as it works :lol:
 
So I heard on one of the recent polycast episodes that you can build a palace to within one turn in one city, then start building it in another city and the hammers are carried over to the new city, is this true? Trying to move my capital to a commerce rich/hammer poor city via building 99% of it in a hammer rich city, which seems cheesy but I don't care as long as it works :lol:

I have not confirmed this for myself, but MLS said it so it's probably true :/.
 
I don't usually play forum games, but I decided to try this one, and it's looking fun. Though I have to ask, has the map been tempered with? The city placements just look so obvious to me (and so many of them follow the formula - Fish+something). Also, every calendar resource seen to be available.
Spoiler :

One more thing... what's up with this Ghandi AI? He simply refuses to expand? I just grabbed 2 cities in his island and pretty late in the game.


Spoiler :
As for my game... first of all, how do you guys take prints of the game screen? Is there a shortcut for it in CIV or the BUG mod or do you have to do it manually? I'll add some once I know how to. So, for now, just text.

Up to around 1040 AD and looking good. I started by settling two cities agressively in Charlie's direction and broke my economy. TGL saved me and I started spamming coastal cities. Grabbed some extra cities in the other islands and just started a golden age that will lead to 2 GP out of starving cities and hopefully win me Lib (trades have been way slow so far, and just recently got better. I got a Philo bulb that did not pay off. But it looks like it won't matter much, in the end). I'll problably be able to grab Astronomy, which is pretty much my plan.

I'm not planning any wars right now (but in case I do have to war later on, I should be able to do so even at tech parity, with the drafting abuse potential of Sal and the not so big neighbours... I don't know how the unknown AI's are faring, but this two here I should be able to beat eventually, by whatever means. I'm thinking of peacefully expanding to as many cities as possible (don't know how many I can get without colony expenses murdering me) and then beelining to medicine, so that I can abuse Sushi with just so much fish. That should be interesting, as I never use corps (something I should problably change in my gaming).

Let's see how it goes.
 
So I heard on one of the recent polycast episodes that you can build a palace to within one turn in one city, then start building it in another city and the hammers are carried over to the new city, is this true? Trying to move my capital to a commerce rich/hammer poor city via building 99% of it in a hammer rich city, which seems cheesy but I don't care as long as it works :lol:

the way i understand it is that the hammers do not carry over, but that you can build it to within 1 turn in a number of cities, then complete it in the new capital and receive failure gold for all of the almost build palaces.
 
Did anyone even finish this game? I tried but lost my culture attempt.
 
I abandoned it when I got Liberalism so very late because I'm currently working on getting my early game right, and I just made too many wrong decisions in this one. Basically, after playing Marathon for so long I really can't play Normal well anymore - I keep judging my tech rate and production potential very wrong ("wow, I can build that Library in only twelve turns, I don't need to whip it" - but twelve turns can be a lot on Normal, and so on).


I'll definitely give the next IU a try on Marathon or Epic if someone tells me how to correctly give Archery to the Barbs (I tried it myself, but must have made some mistake because I got Barbarian Axemen showing up right from the beginning of the game).
 
I abandoned, being in a winning position (ends up I went for wars - capped Charlie after getting his best cities, capped ghandi, capped hammy). From there I just had to cap the others or go for space. But what made me quit was the use of corporations (Sushi). Found out I was right for never using them. They are boring as hell. Too much micro for me. I'm sticking to SP in the future, so I can actually bear to finish my games.
 
^how are corps too much micro? you spread to your most important 5 cities first, then just pump out execs somewhere and autospread to the rest of your cities. No micro involved whatsoever.
 
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