yatta's Funway to stop REXing
Turn 0. Since the starting position looked a bit too 'friendly', I gave myself some restrictions:
1.
No Seafood allowed;
2.
No Farms and Cottages allowed;
3.
No Slavery allowed.
I'll work 'only' the Animals tiles, the Masonry ones, the forest/mine Hills and/or the unimproved FP.
Tech Screen: well, of course, AH first pick.
Turn 1. worker first, of course. The explorer explores trying to find horses on the map.
Few turns and I meet 2 buddies: I put all the Espionage on the score leader, Justinian, poor guy.
Turn 11. Here he is, Justinian, the Buddhist one.
Turn 13. Justinian Capital, 3 archers. AH is in, next Mining >> Masonry.
Turn 19. Justinian has an escorted settler, but only an archer and a worker in the Capital.
Turn 57. Beshbalik was settled (close to Capital) to hook the horses.
Tech path (IIRC): AH >> Mining >> Masonry >> Archery (many Barbarians) >> Horseback Riding
Turn 64. 'Mids are in. Here the level 4 archer who defeated most of the Barbarians.
Revolution to Police State, while building the archers in Beshbalik and waiting to build *Keshik.
Turn 66. Overview of Capital. Horseback Riding is in, next... Bronze Working >> Writing
Opening: Worker >> Barracks (3exp) >> 2x Warrior >> Settler (at size 5, happy cap) >>>> then...
...'Mids (waiting HBR) >> Worker (2nd, to help mining/chopping) >> Ger (7exp) >> *Keshik
Turn 66. Overview of Beshbalik.
Building order: Barracks (3exp) >> 3x Archer >> Ger (7exp) >> *Keshik
Turn 79. Barbarian Workers building roads!?
Turn 79. Bronze Working is already discovered, the two workers start chopping.
Turn 80. Karakorum builds another Keshik with previous turn overflow.
Turn 85. Here is the enemy! Chariot and Settler! Troops move in the east!
Ready for War! Binary research (slider to 0% to save gold).
Turn 87. The war was triggered, the newly founded city was razed with a single Keshik.
Turn 88. Here the next target: only 2 archers in defense. A worker was stolen.
Turn 89. The second target is gone, razed up obviously.
Turn 90. Fork on capital (Holy city, 2x archer and 1 chariot) and...
Turn 90. ...the biggest visible city (2x archer).
Captured and trained workers keep on building the road to war.
Ah... research slider back to 100% with gold from conquering!
Turn 91. Capital captured, nothing special...
Turn 91. Capital razed.
Turn 91. Other city captured, nothing special...
Turn 91. Other city razed.
Diplomavy: after 4 turns of war, this is Justinian
First Offer for peace...
...I guess I could easily negotiate and take IW if I wish to.
Btw, why does he look so angry at me?
Power graph: a bit more power, +2/+3 Promotions each unit, many neurons the AIs lacks. He's doomed.
Units: 11 Keshik built, 2 dead, 9 alive, 4 city razed.
Karakorum, Capital, size 5, happy cap, stagnant, 18h/turn.
Beshbalik, size 4, happy cap, +1 food, 15h/turn.
---
So: first attempt, no reloads (single session), just 2 cities, badly played, wasting time in the 'Mids, restrictions, no slavery...
...and in 4 turns of war, losing just 2 units: an 8 city Immortal AI civilization is doomed (and ready to give whatever for peace).
Uhm.... alright. Turn 91. Was fun, but I eventually got bored. I quit here.
I fear that this game, on such a map, doesn't prove anything about this rush.
However, I wonder if something similar could be done with Praetorians (?).
Direct link to the image gallery in case the Screen Shots are not visible:
http://imageshack.us/g/542/civ4screenshot0027.jpg/
Save attached.