Immortal University 69 - Kublai Khan

But there is Versailles and Forbidden Palace.

If you like suicide distance rushing and slowing yourself down forever, knock yourself out. There are a lot of viable ways to approach this map but that isn't really an ideal one.
 
Nope, I've not played to even know why it might be considered a weird start

River patterns are weird, resource allocations are.... interesting to say the least. Pig resources normally appear on JUNGLE TILES?
 
If you like suicide distance rushing and slowing yourself down forever, knock yourself out. There are a lot of viable ways to approach this map but that isn't really an ideal one.

I usually don't buy you can save a GE for Versailles to build it quick and forbidden is pretty cheap usually.
 
Interesting map so far

Spoiler :

Played 22 turns. AH is most sensible, but then I had to choose between masonry and fishing. I chose fishing first, then went mysticism-masonry instead of mining-masonry for the chance of fail gold (double value hammers!). With cheap libraries, flood plains, seafood, commerce should not be an early problem.
 
Not planning to play this one, but i checked the map..
Spoiler :
Funny stuff, hard to not agree with Obselete...bfc marble and stone is very rare, city locations are picked easily. One of those maps we can normally only wish for ;)
 
These are the types of terrain on which certain types of resources are randomly generated (as derived from the CIV4BonusInfos.xml). The base terrain types are highlighted in bold text. In some cases terrain features are optional and in other cases they are required. It may be possible for resources to be generated on other terrain types not listed, but this is something I cannot verify, so I am going to stick to the lists as defined inside the original xml file.

Aluminum: Hills - Plains, Desert, Tundra
Coal: Hills - Grassland, Plains
Copper, Iron: Hills or Flatlands - Grassland, Plains, Desert, Tundra, Snow (no river)
Marble: Hills or Flatlands - Plains, Tundra, Snow (no river)
Stone: Hills or Flatlands - Plains, Desert (no river)
Uranium: Hills or Flatlands - Grassland, Plains, Desert, Tundra, Snow, Jungles (optional) (no river)
Oil: Flatlands: Desert, Tundra, Snow, Ocean (no river)
Horses: Flatlands - Grass, Plains, Tundra (no river)

Clam, Crab, Fish: Coast (Fish also on Ocean)
Corn: Flatlands - Grassland (no river)
Cow: Flatlands - Grassland, Plains (no river)
Wheat: Flatlands - Plains (no river)
Rice: Flatlands - Grassland, Jungle (optional) (no river)
Pig: Hills or Flatlands - Grassland, Jungle (optional) (no river)
Sheep: Hills or Flatlands - Grassland, Plains (no river)
Deer: Hills or Flatlands - Tundra, Forest (optional)

Banana, Dye, Sugar: Flatlands - Grassland (only with Jungle)
Spices: Flatlands - Plains, Grassland (only with Forest or Jungle)
Silk: Flatlands - Plains, Grassland (both only with Forest)
Ivory: Flatlands - Plains, Grassland (only with Jungle)
Incense: Flatlands - Desert
Wine: Flatland or Hills - Plains
Fur: Flatlands or Hills - Tundra, Snow, Forest (optional)
Gems: Flatlands or Hills - Grassland (only with Jungle)
Gold: Hills - Plains, Desert
Silver: Hills - Tundra, Snow
Whales: Ocean

* no river indicates that the <bNoRiverSide> tag is set to 1 in the xml file. I can only assume this means the bonus is not supposed to generate next to a river. This possible effect is currently unconfirmed.

Taken from a guide, so could be wrong but I find it accurate for non-starting locations on normal maps (ie not ones like great plains and rainforest)
 
Start - 1 AD
Spoiler :

Moved scout to the SE hill and saw pigs so settled 1S. Missed the marble but still a good move I think. Adopted Buddhism and shouldn't have to worry about war until the other continent arrives. Built the Pyramids in capital and switched to Rep. Working on building Parthenon and will build Great Library soon.

Did not do Keshik war (which made me sad) because my early economy sucked, barbs gave me a little trouble and leaving only 1 AI might cause trade issues - although getting them to friendly wouldn't be that tough here. Also all the jungle north and open land blocked off in the south discouraged the HA rush.
Civ4ScreenShot0019-2.jpg


1 AD - 1120 AD
Spoiler :

Ran OR for a bit then switched to Bureaucracy, Caste and Pacifism. Got two Engineers at fairly low odds and was 1st to Music. Decided to use one for Sistine Chapel and go for culture. Have two religions since I was first to Philosophy. 2nd engineer would be saved for Taj.
Civ4ScreenShot0020-1.jpg


Got lib and will switch to culture (need Drama first) and Free Speech in a few turns. Hurry Taj w/ GP and start working on going up to 9 cities for extra religion buildings.
Civ4ScreenShot0021-2.jpg


1120 AD - 1545
Spoiler :

Met a couple AIs. America seems to be hated by everyone. Still no real dow threat so might be able to enter my way to culture victory. Still in rep so i'm making my way to Rifling despite having research at 0% since Lib. An extra scientist (from Great Library) bulbed Astronomy and that actually was good trade bait this game.
Civ4ScreenShot0022-2.jpg


1545 - 1822 Culture Victory
Spoiler :

Met all AIs by now - I'm starting to get close to victory and world war breaks out with me not in it.
Civ4ScreenShot0024-2.jpg


The last enter button is pushed.
Civ4ScreenShot0025-2.jpg

Civ4ScreenShot0026-2.jpg

 
I played few turns just trying to prove myself a point.

Spoiler :

yatta's Funway to stop REXing


Turn 0. Since the starting position looked a bit too 'friendly', I gave myself some restrictions:
1. No Seafood allowed;
2. No Farms and Cottages allowed;
3. No Slavery allowed.

I'll work 'only' the Animals tiles, the Masonry ones, the forest/mine Hills and/or the unimproved FP.

civ4screenshot0027.jpg


Tech Screen: well, of course, AH first pick.

civ4screenshot0029.jpg


Turn 1. worker first, of course. The explorer explores trying to find horses on the map.

civ4screenshot0030u.jpg


Few turns and I meet 2 buddies: I put all the Espionage on the score leader, Justinian, poor guy.

civ4screenshot0031m.jpg


Turn 11. Here he is, Justinian, the Buddhist one.

civ4screenshot0032f.jpg


Turn 13. Justinian Capital, 3 archers. AH is in, next Mining >> Masonry.

civ4screenshot0034f.jpg


Turn 19. Justinian has an escorted settler, but only an archer and a worker in the Capital.

civ4screenshot0035x.jpg


Turn 57. Beshbalik was settled (close to Capital) to hook the horses.
Tech path (IIRC): AH >> Mining >> Masonry >> Archery (many Barbarians) >> Horseback Riding

civ4screenshot0036o.jpg


Turn 64. 'Mids are in. Here the level 4 archer who defeated most of the Barbarians.

civ4screenshot0037.jpg


Revolution to Police State, while building the archers in Beshbalik and waiting to build *Keshik.

civ4screenshot0039p.jpg


Turn 66. Overview of Capital. Horseback Riding is in, next... Bronze Working >> Writing
Opening: Worker >> Barracks (3exp) >> 2x Warrior >> Settler (at size 5, happy cap) >>>> then...
...'Mids (waiting HBR) >> Worker (2nd, to help mining/chopping) >> Ger (7exp) >> *Keshik

civ4screenshot0043s.jpg


Turn 66. Overview of Beshbalik.
Building order: Barracks (3exp) >> 3x Archer >> Ger (7exp) >> *Keshik

civ4screenshot0044.jpg


Turn 79. Barbarian Workers building roads!?

civ4screenshot0047p.jpg


Turn 79. Bronze Working is already discovered, the two workers start chopping.

civ4screenshot0048b.jpg


Turn 80. Karakorum builds another Keshik with previous turn overflow.

civ4screenshot0049a.jpg


Turn 85. Here is the enemy! Chariot and Settler! Troops move in the east!
Ready for War! Binary research (slider to 0% to save gold).

civ4screenshot0050x.jpg


Turn 87. The war was triggered, the newly founded city was razed with a single Keshik.

civ4screenshot0051.jpg


Turn 88. Here the next target: only 2 archers in defense. A worker was stolen.

civ4screenshot0052t.jpg


Turn 89. The second target is gone, razed up obviously.

civ4screenshot0054.jpg


Turn 90. Fork on capital (Holy city, 2x archer and 1 chariot) and...

civ4screenshot0055y.jpg


Turn 90. ...the biggest visible city (2x archer).
Captured and trained workers keep on building the road to war.
Ah... research slider back to 100% with gold from conquering!

civ4screenshot0057.jpg


Turn 91. Capital captured, nothing special...

civ4screenshot0059z.jpg


Turn 91. Capital razed.

civ4screenshot0060h.jpg


Turn 91. Other city captured, nothing special...

civ4screenshot0061.jpg


Turn 91. Other city razed.

civ4screenshot0062.jpg


Diplomavy: after 4 turns of war, this is Justinian First Offer for peace...
...I guess I could easily negotiate and take IW if I wish to.
Btw, why does he look so angry at me?

civ4screenshot0064.jpg


Power graph: a bit more power, +2/+3 Promotions each unit, many neurons the AIs lacks. He's doomed.

civ4screenshot0065d.jpg


Units: 11 Keshik built, 2 dead, 9 alive, 4 city razed.

civ4screenshot0066.jpg


Karakorum, Capital, size 5, happy cap, stagnant, 18h/turn.

civ4screenshot0067l.jpg


Beshbalik, size 4, happy cap, +1 food, 15h/turn.

civ4screenshot0068.jpg



---

So: first attempt, no reloads (single session), just 2 cities, badly played, wasting time in the 'Mids, restrictions, no slavery...
...and in 4 turns of war, losing just 2 units: an 8 city Immortal AI civilization is doomed (and ready to give whatever for peace).

Uhm.... alright. Turn 91. Was fun, but I eventually got bored. I quit here.

I fear that this game, on such a map, doesn't prove anything about this rush.

However, I wonder if something similar could be done with Praetorians (?).

Direct link to the image gallery in case the Screen Shots are not visible:
http://imageshack.us/g/542/civ4screenshot0027.jpg/

Save attached.

Cheers, Best Wishes All!
(no smiley since I reached the 30 images limit).

- yatta, post #985
 

Attachments

Once had an Incan game with a similar start. Marble, Stone, 2 seafoods, and lots and lots of desert in the surrounding land.
 
Spoiler :
I think it does say something about the Rush if you can do it after building Pyramids and without any high-commerce resources. Well, Justinian is a pretty soft target, so that helps.
 
Not done with the game yet,
I had a semi-runnaway AI on the other continent, and had to do a continental invasion.

Runaway AI:
Spoiler :
Elizabeth was in a tech lead that was quite bizzare, when I invaded with a horde of rifles+cannons, I encountered Mobile SAMs, she must have beelined laser.

She had very little troops though, and with my entire continent vassalised, and rosevelt and his pet hannibal on my side, we finaly managed to remove elizabeth from her throne.



But saw a fun aspect of the resource-placements on our continent:
Img:
Spoiler :

WHdoU.jpg


Anyone else noticed it? =)
 
Spoiler :
Went totally stupid for me...

I settled 9 cities like Sury and Justi. There was only one religion on out continent and Sury/Justi shared it. Impossible to bribe Sury on him (same for the other way). Furthermore, this stupid guy spammed an absurd amount of units...

Then I met Mao with ... 20 cities and a vassal.

Justi went culture with more than 20 Infantries in his cities.

I'll play it again but I hate Continent/Normal. There is not enough IAs on each continents.

What do you do in this kind of situations where IAs tech like mad and you can't do nothing?
 
Spoiler :

Lost my screens so I`ll keep it short.

Didn`t really play `serious`. Built ToA and mids and ran a SE/Hammer empire with settled GM`s + Oxford/WS in capital. :mischief:
Picked constitution from lib and beelined assembly line.
Declared on Justi with about 25 CRII inantry and a bunch of cannons. Wiped him out easily then took out Sur (who actually wanted to become my vassal before I even declared on him :rolleyes:). Lost only one infantry in the whole process to a crossbow from Sur. :eek:

Space somewhere around 1850-1900.


@Lewarks

Spoiler :

Huge AI`s are a pita. ;)

I advocate by taking the game step by step. Which means first conquer your own continent and if needed take out the big AI late in the game. If you switch to hammers late game the AI usually doesn`t stand a chance against the amount of units you can produce.

Even if you are behind late game. You can alway prevent the AI from winning. Take their culture cities or capital when they launch.

 
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