I settled in place, trusting the RNG as I mostly do.
Started teching Hunting-AH While building warrior first, then worker (timed to arrive at completion of AH research) At first I thought the techs weren't THAT expensive, until I realized I wasn't playing Epic!
Then I started building some more warriors (barbs are much more a PITA than on prince I believe, so just to be sure), researched BW while improving Cow, then Pig, and the as a bonus the Horses. Then At size 4 I start a worker, whip him the next turn, + a chop completes, which overflows into an imperialistic settler, taking just 2 turns to build him!
Around this point my research was already at 80%, just because of unit upkeep! OMG! I'm sorry, I keep amazing myself about how hard these crazy penalties kick in.
So I settle Antium, 5W of capital. I first wanted to put it 4W, to get Rice in the first ring, but then I realized on turn 50 the capital would pop to the 3rd ring, so I could work the Rice anyway. SO I settled next to the gold. See screenshot below.
After BW I went Wheel-Pottery (I heard something about cottages being important from a guy named DaveMcCottage or something... (on my level I usually build few cottages.)
Then I research Agriculture for the Rice, (oops I forgot!) and finally get on with Writing. I Skipped mysticism for monuments, I want to pop my borders using whipped libraries.
Writing comletes at 1160BC, turn 71. In the mean time I settled Cumae on the FP+gold+horses spot to the south, and to start blocking of some land.
Here's my empire at 1160BC:
Tech options after writing:
The land:
Cities:
Well, First I want to congratulate myself on NOT attempting SH. I ALWAYS build it when I'm not CRE. Second I wanted to mention that I haven't lost a single battle yet! Of course, in 1120BC one of my warriors gets killed by a barb. Good. It saves me 2 (2!!!) gold per turn!!! OMG (have i said OMG before?)
But now I face a tough decision: How to continue. Aesthetics seems to be good trade bait, but Spearmen are becoming a problem for my chariot defenses. Copper is nowhere in sight, and warriors, while being able to defend the cities, cannot
prevent pillaging. So I go Archery first. I then postponed aesthetics again. Instead of trading for IW, I decide to research it myself. I am a Ceasar, after all

(and about to settle my 4th city in the middle of the Jungle)
Yeehaa, Iron in Capital! Capital changes to non stop preatorian training (3XP with barracks.)
After Aesthetics, I decide to tech Drama because:
1. more trade bait
2. Literature is still locked (no Polyethism yet)
3. I settled my fourth city, Neapolis, further south, in the middle of the jungle, but Alex already has 2 cities very close to that juicy 3 gem + 4 Dye spot. I could use a theater for some cultural pressure to keep my tiles.
I find that Jaoaoaoasomething already has aesthetics and alphabet, so I immediately start trading it around, getting stuff like alphabet (after 2 turns research), masonry, sailing, mysticism, and very important: polytheism, which unlocks literature
BTW I opened borders with the Hinduists (Saladin and Monty). Alex was Judaist, went WHEOOHRN, then converted to Hinduism also. I'm not his worst enemy, but I've sent most of my troops down to Neapolis anyhow.
After drama I went literature for the Glib, but Joao has literature already (when I started researching lit). Should I still try? It takes 18 turns to build, which also could be some more settlers. Well, at least I unlocked the N + H epic (got several level 4 units from barb duty
I set research to Music, hopefully I get the free GA to culture-bomb Neapolis, It will garantuee me my BFC, and in the long run I might flip some alex-cities. Of course, I'll set the culture slider to 100% for a turn
So Here's the empire at 1AD:
The land:
Cities:
Rome is set up to build the Glib in 18 turns, But I might not do it after all, but get out some more settlers
Antium has just produced my first Great Scientist, who built the academy in rome. I will unassign the scientists after my worker force returns from chopping jungle in Neapolis (they are on their way)
Cumae will grow to size 7, then produce a Gscientist
Cumae will whip the theater in 4 turns
Diplo:
Techs:
Good:
- I'm still alive!
- I'm not too far behind in tech
- I have room blocked off for some more cities
- I'm friends with Sal and Monty.
Bad:
- Alex is wheoohrn, probably not for me, but I might be wrong. Well, he's gotta go someday anyhow, as he is one filthy backstabber.
- I have only 4 cities, while 8-10 seems to be standard.
- If I go Glib, I will not settle more cities the next 25 turns... I might need too skip it. Especially because I won't be building it in my GPfarm (then I'll miss it for sure).