Imperial Trash A+

Small analysis:

stuge, sorry no game

Cabert
11 cities, 157 pop points
1100 bpt, +225 gpt
taj, SoL, Kremlin, HE, National Park built
diplo situation disastrous (at war with zara yaqob, risk of dogpling very high)
teched up to railroad, eco, communism, biology, physics, rifling, missing medicine and corporation (I don't plan to found any corporation anyway)
Running Universal Suffrage, free speech, emancipation, free market, free religion.
Hard to say how the war will turn, but US+Kremlin and a large economy should help to keep zara at bay.

Cam_h
11 cities, 151 pop points
901 bpt, +2 gpt
taj, Iron Works, Heroic Epic built
diplo situation seems under control (AI - AI wars:goodjob: )
teched up to Assembly line, and railroad, physics due in 6. Missing democracy.
running Hereditary Rule, Bureaucracy, Slavery, Free Market, Organised Religion under confucianism
Power is rather low, but it looks more like a domination run than a space run IMHO.
You could use the GA to flip the opportunistic city, or keep it for a golden age to come.

Giaur
134 pop points
1075 bpt
oxford, IW, SoL, Kremlin built
teched up to steam power and steel, communism, biology, military tradition, corporation.
running Universal Suffrage to go with the Kremlin.
Didn't open the save and the report is rather short, but it seems well under way towards domination.

Remconius
11 cities, 158 pop points
1390 bpt at -15 gpt
taj, SoL, built, Sid sushi founded, a GE available for mining inc.
I'm unsure of the diplo situation. Pleased AIs is no guarantee.
teched up to railroad, medicine, corporations, physics
running representation
I'm dubious those corporations really help to win, but at least with food to feed more specialists and representation, I can see you tech really fast :goodjob: .
 
Not wishing to be completely egocentric and then being so by commenting on my game alone ;) ...

Cam_h ...
... Power is rather low, but it looks more like a domination run than a space run IMHO.

... I just wanted to add that I felt that my power situation wasn't too bad - I stuck with Organised Religion as there were still plenty of buildings to work on (Customs Houses for instance), but I got several military technologies including Assembly Line and am (have) building Factories, Coal Plants, and Infantry. I sacrificed some science for espionage so I could see where we stood, and stuck with Hereditary Rule due to the limited amout of happiness resources on offer, allowing for a few whips and yet maintaining big cities. I have improved our standing on the PowerChart to where we were in 1400AD, and can't see us having problems with an invasion any time soon. I'm still going for a Spaceship, but really wanted to improve our defensive capabilities and :hammers: productivity. I admit that I took chances with :gp:s that didn't pay off.

I acknowledge the different technology path that Remco took, and after voting I'd be pleased to discuss it more - as I would the value of The Statue of Liberty in a cottage-based economy.

I should point out that throughout this game my real life pressures have been particularly burdensome, and I am mindful that I haven't been able to spend as much time on this game as I normally would have - most notably in providing round-by-round comparisons as the rest of you generally have. I'm sorry if I've not been as much as a 'team player' as I would have liked.
 
Not wishing to be completely egocentric and then being so by commenting on my game alone ;) ...
We're all getting very "personnal" about our games.
That's what you get when we invest so many hours in developping cities, planning diplomacy, ...

... I just wanted to add that I felt that my power situation wasn't too bad - I stuck with Organised Religion as there were still plenty of buildings to work on (Customs Houses for instance), but I got several military technologies including Assembly Line and am (have) building Factories, Coal Plants, and Infantry. I sacrificed some science for espionage so I could see where we stood, and stuck with Hereditary Rule due to the limited amout of happiness resources on offer, allowing for a few whips and yet maintaining big cities. I have improved our standing on the PowerChart to where we were in 1400AD, and can't see us having problems with an invasion any time soon.
that's pretty clear and you succeeded so well that I think you're well positionned to go on a large scale invasion in the next round.
I'm still going for a Spaceship, but really wanted to improve our defensive capabilities and :hammers: productivity. I admit that I took chances with :gp:s that didn't pay off.
I'm not very good at space racing, maybe that's why I didn't understand.
IMHO, the space race is mostly about science.
I acknowledge the different technology path that Remco took, and after voting I'd be pleased to discuss it more - as I would the value of The Statue of Liberty in a cottage-based economy.
sure, the SoL has more value when you're running representation, but I like it for running engineers, to get at least some production and improve my overall weak great person production.
It has a lot more power in remco's game of course, when each free specialist provides at least 3 bpt + the production if available.
While we're here, I answer an old question Remco asked (why the ankor wat?) : I try to get at least one temple in each city, so that the free specialist can be a priest giving 2H1G. Of course, I will get forges but 2 free Hammers are not as good as 2 free hammers and 1 free gold.;)


I should point out that throughout this game my real life pressures have been particularly burdensome, and I am mindful that I haven't been able to spend as much time on this game as I normally would have - most notably in providing round-by-round comparisons as the rest of you generally have. I'm sorry if I've not been as much as a 'team player' as I would have liked.
No problem, RL comes first.:)
 
The votes are in and Giuar is made of win this week.

Congratulations! :)

Nice spread this week, although Giuar pulled ahead.
 
No time for long analysis this week, but here is my take:

Stuge, cabert too bad the AI is attacking. It's a serious setback in launching a space ship.

Cam_H: I am worried about you science rate. For a space race I think science is the most important. You production is probably a lot better than mine. We'll see how that works out in the end. I also feel your civics need an upgrade: HR is not needed anymore, Free Speech yields more than bureaucracy if you have a good number of towns, emancipation helps cottage growth and sets back AI, OR needs confucianism which makes the AI like you less.

Giaur: Your science rate is better than Cam, and your production probably better than mine. Havent opened the asve yet.

I propose to play the next turnset to completion
Unless we feel we need one more set to compare...

Reason is that the next turnsets will have limited influence on the final outcome. Results and reports will be less interesting as he early choices of the game.
 
I think one more turnset till 1820AD (40 turns I guess) and then to completion. Games are rarely won before 1920AD, so we will have 60 turns during last turnset. 100 turns is too much.
 
I think one more turnset till 1820AD (40 turns I guess) and then to completion. Games are rarely won before 1920AD, so we will have 60 turns during last turnset. 100 turns is too much.

Seconded.

I'll play away this round. I'm too frustrated about the result of the last one. I knew I was seriously lacking in power and that was supposed to be a build-up round.

Sigh...
 
I have 1820 save and retired around 1890 when Charlemagne and Saladin dissapeared. Victory is to be done in next 15 turns but for the enormous cost of RL time.

You are treating last turnset ostentatious and so am I ...
 
Played 'home' to 1820AD ... attacked by Saladin and Brennus, but still slowly sailing towards victory.

Spoiler :
Dare I say it again ... a "workman-like performance" but it seems that with the technology lead and continued build-up of troops, that little will stand in the way of victory - albeit I'm not excited about the finishing date. It's 1820 and still haven't got to Rocketry or Industrialism.

On the '+ side' ... The Kremlin, The Pentagon, National Park, Mount Rushmore, and Wall Street all constructed. Popped a Great Scientist (after the last being a Great Artist, this Great Scientist also was against the odds with 80% for Great Engineer ... he was settled in Persepolis) and 'finally' the Great Engineer that I was after for Mining Inc. came my way towards the end of my turnset. I researched Medicine late, and built Sid's Sushi Co. with the loitering Great Merchant from all the way back at Economics! Got the Great People from Fascism, Communism, and Physics. Fired off a 'Great Spy - Great Artist' Golden Age.

I picked up a very nice event ... all Coal Plants now get +4:hammers: from 'pure Coal' found near Susa.

Back to the battles ... I got declared on by both Saladin and Brennus. I spotted about a dozen Arabian Galleons chaperoned by Caravels coming my way, but was reluctant to declare myself ... Saladin might have been after Gilgamesh for all I knew as he had been 'Pleased' throughout, but expected the Arabian attack nonetheless. I used Privateers to sink a few Arabian Galleons before they hit the shore. As it happened, it was Infantry vs. heaps of Camel Archers. I did loose a couple of Cannons :(, but picked up a couple of Great Generals from battles ;), so Susa's now pumping out 9XP units with Ironworks and a Military Academy.

I bribed Zara to attack Brennus just to keep them distracted, but the Celts vassalised to Ethiopia before I could get Brennus to talk to me. Likewise, I got Charlemagne to attack Saladin, and that one's still going. Saladin handed over :gold: in our peace deal, and I forced him into Free Religion ... because I could :)! This vassalisation of Brennus to Zara has popped us back to #2 on the scorecard, not that I'm especially concerned.

Tech' wise ... as noted, I went after the free Great General and Great Spy, but the highlight was Superconductors and am going for Rocketry via Flight. I ran 10%:culture: through much of the turnset, and spent about six or seven turns at 40%:science: to reap some Universal Suffrage - Kremlin turboed :gold:. As per before, we're solidly the technology leaders and have founded the only Corporations to date.

imp_1600_tech_tree.jpg


Civics ... all of the top-tier Civics, although only recently slipped into Environmentalism from Free Market.

I'm confident we'll get the win, but I'd expect 20th Century with this game. The main trap is not getting dogpiled in mid-Spaceship build, and as such the top :hammers: cities just can't let the Military slip too far.
Cam_H: ... IMHO, the space race is mostly about science.
Cam_H: I am worried about you science rate. For a space race I think science is the most important. You production is probably a lot better than mine. We'll see how that works out in the end.
I felt that picking up Remco's 1400AD game that Persia desperately needed to address its military capabilities as invasion would have made life very difficult ... respectfully, refer. Stuge and Cabert's games. As it happened, even with 'Pleased' relations I was attacked in this last turnset, but was able to fend off a reasonably sized yet backward invasion force thanks to plenty of Infantry. I had also earlier invested commerce in espionage (something I rarely do) in order to get a handle on the PowerChart.

My technological situation may possibly be a little backward compared to you guys' games, and this was not helped by the early-game civic choices that I stuck with (I took Remco's advice and went with modern ones in the 1600AD-1820AD turnset), but I'm still way ahead of the AI in my game. I'd expect that another invasion will come our way again, but don't expect any 'heart in mouth' fear of being flattened. I guess more ambitious players could have spent the tunset wiping Sumeria and England off the map rather than turtling :undecide:.

Anyway - I really was mindful of the fact that we hadn't been attacked and we had a very weak military, and while :science: is :king: in a Space Race, having an empire was my first concern!
 

Attachments

I played last night planning to finish the game, but RL time ran out around 1850AD, looking to launch before 1900, hopefully.

Spoiler :
I also got hit by Saladin, but luckily I had started building defenses at the beginning of the turnset, learning from Stuge and cabert. He took one city, which I surrounded with machine guns and took back soon after. Damage limited, but a little setback. I had to rebuild Maoi Statues and some other stuff.

The rest of the time was spent building factories, laboratories. Completed Wallstreet, National Park, Mining Inc. Built broadway, Rock 'n Roll, Herioc Epic, Iron Works, Apollo, started on Hoover Dam.
Currently running 100% science at a profit! Close to 3000 bpt.
Civic-wise I was still doing Representation (for all specialists) and Free Market (cheap corporations), but planning a switch soon. I just started a Golden Age which allows free civic switching, woohoo!

I wont post this game, but complete it and post the final version. unless someone really wants it.
 
remco, I didn't lose any city.
In fact I took 1 of zara's cities, but the AP forced me to gift it back to him :lol:.
Later, while building parts, I attacked gilga, then churchill, then saladin just because I could and hitting enter was boring ;).
I ended up with 2 vassals and a few more cities + nuclear wastes all around the world (I had something like a monopoly on uranium :lol:)
 
Played onto victory:
Spoiler :

Victory in 1903AD, reaching Alpha Centauri.

Civ4ScreenShot0039.jpg


Civ4ScreenShot0041-2.jpg


Reflecting on this Emperor level game:
-Aggressive starts are necessary. The faster you expand cities and build population the better the base is for later on.
-Don't hesitate to chop and whip, you need the production early!
-Don't neglect defense. They will come for you and when they do brace yourself :eek: .
-It is possible to outtech Emperor AI.

Reflecting on the variant:
It was great fun to play like this and especially very educational. I cant wait to have a game where we all go for domination or conquest on Emperor. That is something I am not good at.
 

Attachments

Well done to all.

I finished too, but nothing to 'write home about'. :blush:

Spoiler :
imp_final_result.jpg


(I won't bother with posting my game!) ;)

As per earlier, I spent a lot of effort on military ... Ethiopia's PowerChart was soaring, and Arabia's remained high - as it happened the world went to war against everyone but good ol' Persia - this included the two main threats going up against each other - Ethiopia and Sumeria.

I was elected to Secretary General of the United Nations almost by default, with Gilgamesh being the only leader to vote for Sumeria.

My latter game 'in hindsight' :smoke: thoughts;

I was hardly responsive to Biology, and really should have spent some effort in reviewing both the layout of my cities once Biology was researched and Sid's Sushi was spread ... as it had the effect of filling my with an overflow of only semi-useful specialists. I also felt that I was queuing up several buildings simply because they were there - e.g. Public Transport and Supermarkets in cities with a fair buffer between :health: and :yuck:. Perhaps one of the main deciding factors - and one I resisted (and still do to an extent) was the observation by Remco and Cabert on my low :science: per turn compared to other games on the roster. I didn't beeline Superconductors, and that probably set me back a little. I spread both Mining Inc. and Sid's Sushi to all of my cities - perhaps needlessly (?), and sent one Executive from each company to England and Arabia - but these didn't spread as I had hoped.

I guess another 'unknown' might have been whether attacking Sumeria and England (Infantry vs. Muskets) would have paid off in the long run or not.

Anyway - an Emperor win is an Emperor win.

I'm still pretty wary that BtS just seems so much easier than Warlords provided you can hold back the occasional invasion. I also have my doubts about playing with events 'on' - especially in formats such as this where game-to-game comparisons are being made.

Thanks again to all, and again, congratulations to the winners! :) Stuge?
 
Conquest is doable in 40 turns on Emperor, I guess.

Before war:
http://forums.civfanatics.com/uploads/70897/Giaur_s_game_AD-1820.CivBeyondSwordSave

After War:
http://forums.civfanatics.com/uploads/70897/Giaur_s_game_AD-1900.CivBeyondSwordSave

Spoiler :

Charlemagne has rifles, protective, but rifles. Saladin has protective muskets and longbows :lol: , while I had tanks. Zara Yakob and his vassal Brennus had infantry, but I had gunships and jetfighters then. After defeating the bigger continent, I gave units to Brennus, because I lacked of transports. And started pumping (buy-rushing) modern tanks. Gilgamesh surrendered quickly. His vassal Churchil surrendered the same turn.
 
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