As much as I liked Remconius' game I played 'Home' to 1400AD.
Spoiler :
In summary, I’d say that the 1000AD-1400AD was an adequate turnset, but no quests and no popped metals out of Mines
… indeed the only event was a slave uprising that was detrimental to my capital in the middle of my Golden Age.
On the plus side, generally I was happy with the technology path taken and I settled three cities as intended. I picked up the free Great People from Music (Great Artist later used on a Golden Age) and Economics (as at 1400AD on a Caravel heading towards the other continent). Three Great Scientists were settled. I have met all tribes, have a great map, picked up the Liberalism slingshot for Astronomy, got the circumnavigation bonus, and am the technology leader – up Gunpowder {except Holy Roman}, Astronomy, and Economics (Persia is down unnecessary technologies; Archery, Theology, Divine Right).
I have some regrets – I spent almost all of the turnset constructing buildings in almost every city, and yet stuck with Pacifism throughout whereas a swap back to Organised Religion probably would have meant that I would have completed the required Universities and got Oxford University up. I was desperate to get The Forbidden Palace built, and opted for a speedy rather than optimal city in Tarsus that has the awkward combination of The National Epic and The Forbidden Palace.
A little unlucky too in that events did not go my way when comparing Remconius’ and Giaur’s games, and rather than having equal-ish competitors or at least a few strong tribes, in this game Ethiopia has become a monster. Invasion to the north seems quite possible in time, and indeed may be required to out-perform Zara Yaqob.
Being the only tribe with Astronomy, the continent is safe for now, but the production of superior units (Privateers and Grenadiers) will be required as our empire’s army is undeveloped.
Status:
Ahead:
Civic swap required at least from Decentralisation to Free Market, although other civic options should be reviewed.
Hittite to finish its University so that Persepolis can build Oxford.
Very poor military requires attention – Sumeria and England both backward and could in time be invaded (I'm assuming a Space victory).
Ethiopia is the stand out AI tribe and one of significant concern to me, with a ‘Jewish love-in’ on the other continent that includes the Apostolic Palace. As well or poorly as I might have played this round, I feel that I should say that this situation on the other continent should count as a negative point of consideration for my game when thinking about voting for this turnset.

On the plus side, generally I was happy with the technology path taken and I settled three cities as intended. I picked up the free Great People from Music (Great Artist later used on a Golden Age) and Economics (as at 1400AD on a Caravel heading towards the other continent). Three Great Scientists were settled. I have met all tribes, have a great map, picked up the Liberalism slingshot for Astronomy, got the circumnavigation bonus, and am the technology leader – up Gunpowder {except Holy Roman}, Astronomy, and Economics (Persia is down unnecessary technologies; Archery, Theology, Divine Right).
I have some regrets – I spent almost all of the turnset constructing buildings in almost every city, and yet stuck with Pacifism throughout whereas a swap back to Organised Religion probably would have meant that I would have completed the required Universities and got Oxford University up. I was desperate to get The Forbidden Palace built, and opted for a speedy rather than optimal city in Tarsus that has the awkward combination of The National Epic and The Forbidden Palace.
A little unlucky too in that events did not go my way when comparing Remconius’ and Giaur’s games, and rather than having equal-ish competitors or at least a few strong tribes, in this game Ethiopia has become a monster. Invasion to the north seems quite possible in time, and indeed may be required to out-perform Zara Yaqob.
Being the only tribe with Astronomy, the continent is safe for now, but the production of superior units (Privateers and Grenadiers) will be required as our empire’s army is undeveloped.
Status:
- Cities: 10
- Population: 91
- Science rate: 489 bpt
- Taxes: 116 in, 89 out
- Great People: Three Great Scientists settled in Persepolis, Great Engineer used to hurry The Forbidden Palace, free Great Artist used for first Golden Age, free Great Merchant unused and heading overseas.
- Wonders: Forbidden Palace and National Epic built in Tarsus.
- Civics: Representation, Bureaucracy, Slavery, Decentralisation* (swap needed), Pacifism.
- Religion: Confucianism (9 of 10) is the State religion, also Taoism (3 of 10).
- New Techs: Music, Drama, Calendar, Compass, Machinery, Optics, Alphabet, Currency, Liberalism, Astronomy, Construction, Guilds, Horseback Riding, Feudalism, Engineering, Gunpowder, Banking, Economics, (Chemistry in two).
* Economics picked up on the final turn ... revolution not initiated so game comparisons can be made, but a civic shift should be the first matter attended to.
Ahead:
Civic swap required at least from Decentralisation to Free Market, although other civic options should be reviewed.
Hittite to finish its University so that Persepolis can build Oxford.
Very poor military requires attention – Sumeria and England both backward and could in time be invaded (I'm assuming a Space victory).
Ethiopia is the stand out AI tribe and one of significant concern to me, with a ‘Jewish love-in’ on the other continent that includes the Apostolic Palace. As well or poorly as I might have played this round, I feel that I should say that this situation on the other continent should count as a negative point of consideration for my game when thinking about voting for this turnset.


