Hi there,
@tootall_2012 !
Attached is the latest update for the Alt Generals version you are using. This is "Imperialism v4", distinct from the usual v3 mode.
What to expect now is a 10 gold cost for each military attack, and this affects the AI too. Also if you "kill" a Labourer or Engineer,
you now capture them, and the unit will spawn on the same tile as the attacker. The AI, and even barbs can do this. But you can
always try and "rescue" your civilians!
The Elite Regt is now reliant on University and Barracks, and can hopefully be built anywhere with these facilities. Let me know
if it works, or seems too OP. The fact that you could build these tough units anywhere was the main reason I restricted them.
Finally, the dangerous terrain - ! Be careful when you have units on Desert, Jungle and Glacier, as the terrible conditions will
sap the strength of your troops, making them easy prey for enemies. Of course the same can happen to AI, so use it to your
advantage! I felt these changes (kindly guided by Prof Garfield) added some strategy and a bit of depth to the campaign.
On the subject of objectives, the scenario ends in 1900, so it was really my intent to allow the player to see what he could do
by that date. Leaving "victory" to be something you decide. If you own the mightiest and most dominating empire in the world,
unchallenged by all others...That is a good time to close the campaign. There is no real historical goal to aim for.
My WW2 scenario, Overlords relies heavily on objectives, of course. It's a sort of sequel to this scenario,
with "Vendetta" being the last chapter in a trilogy of CIV2 creations using this world map. More on that soon!
Just drop all the files in the zip into your Imperialism III v4 folder...Overwrite everything.
Let me know how you get on, and if any errors pop up.
