civ2units
Emperor
Playing Techumseh's 1937 scenario gave me a push to update my AWI scenario which I've finished years ago. For this I will stop the work for the Spanish War of Succession project which is still a giant project.
The AWI scenario will be much easier to complete and hopefully doesn't take too much time.
The first version was realized without Lua, the new version should use much of Lua's potential as possible. My goal is to create a strategic scenario like the WW2 masterpieces of @techumseh, @tootall_2012 and @JPetroski.
Currently we have a lack of strategic scenarios covering 18th century warfare and AWI should fill at least a part of this lack.
AWI will only be playable as the British Empire. Focusing on only one playable civ makes the design process much more easier.
Technology research and city management doesn't play a major role. Unit recruitment will be reduced to only a few ones. Every British leader like Cornwallis or Howe will get his own army. You will have two or maybe three chances to get more reinforcements via events or pressing a certain key. I would also like to use the mercenary system I'm currently using in Age of Reformation which will allow you to hire Hessian troops.
Techumseh using in his 1937 scenarios functions like units can only make two attacks per turn and every attacks costs money from the treasury. Artillery units only damage enemy units, mostly don't kill them. These are functions I would like to use in AWI too if @techumseh allows me.
Currently the design process is on a very early stage.
The AWI scenario will be much easier to complete and hopefully doesn't take too much time.
The first version was realized without Lua, the new version should use much of Lua's potential as possible. My goal is to create a strategic scenario like the WW2 masterpieces of @techumseh, @tootall_2012 and @JPetroski.
Currently we have a lack of strategic scenarios covering 18th century warfare and AWI should fill at least a part of this lack.
AWI will only be playable as the British Empire. Focusing on only one playable civ makes the design process much more easier.
Technology research and city management doesn't play a major role. Unit recruitment will be reduced to only a few ones. Every British leader like Cornwallis or Howe will get his own army. You will have two or maybe three chances to get more reinforcements via events or pressing a certain key. I would also like to use the mercenary system I'm currently using in Age of Reformation which will allow you to hire Hessian troops.
Techumseh using in his 1937 scenarios functions like units can only make two attacks per turn and every attacks costs money from the treasury. Artillery units only damage enemy units, mostly don't kill them. These are functions I would like to use in AWI too if @techumseh allows me.
Currently the design process is on a very early stage.