AWI scenario with ToT and Lua

civ2units

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Playing Techumseh's 1937 scenario gave me a push to update my AWI scenario which I've finished years ago. For this I will stop the work for the Spanish War of Succession project which is still a giant project.
The AWI scenario will be much easier to complete and hopefully doesn't take too much time.


The first version was realized without Lua, the new version should use much of Lua's potential as possible. My goal is to create a strategic scenario like the WW2 masterpieces of @techumseh, @tootall_2012 and @JPetroski.
Currently we have a lack of strategic scenarios covering 18th century warfare and AWI should fill at least a part of this lack.


AWI will only be playable as the British Empire. Focusing on only one playable civ makes the design process much more easier.
Technology research and city management doesn't play a major role. Unit recruitment will be reduced to only a few ones. Every British leader like Cornwallis or Howe will get his own army. You will have two or maybe three chances to get more reinforcements via events or pressing a certain key. I would also like to use the mercenary system I'm currently using in Age of Reformation which will allow you to hire Hessian troops.

Techumseh using in his 1937 scenarios functions like units can only make two attacks per turn and every attacks costs money from the treasury. Artillery units only damage enemy units, mostly don't kill them. These are functions I would like to use in AWI too if @techumseh allows me.

Currently the design process is on a very early stage.
 
The website British Battles has a detailed list including most of the units who participated during the major battles of the Revolutionary War. I've used Fairline's units he posted some time ago as template and create the regimental units according British Battles. The uniforms are mostly from uniform plates I found in the internet, sources are Osprey, Knötel and plates from other books/pdfs.

In AWI the following four commanders including their armies will be available:
- William Howe will be availabe at the start of the scenario, located in New York
- Charles Cornwallis and Henry Clinton will be available by a choose driven event at the start of the scenario. The player has to choose between them
Cornwallis will be spawned in New York while Clinton's army will be available near Charleston.
- John Burgoyne will be spawned via event if certain cities are under control of the Brits or their allies until October 1777
- Banastre Tarleton and his Legion can be spawned by researching a certain technology.
British_Armies.png


These units are not buildable except the Royal Artillery Regt.. Of course there will be more available than only one unit of each regiment. A good balance between spawned units and difficult of the scenario will be a challenge for sure.
Within the colonies the Brits can build Loyalist militias. They are not strong but therefor cheap.
 
The website British Battles has a detailed list including most of the units who participated during the major battles of the Revolutionary War. I've used Fairline's units he posted some time ago as template and create the regimental units according British Battles. The uniforms are mostly from uniform plates I found in the internet, sources are Osprey, Knötel and plates from other books/pdfs.

In AWI the following four commanders including their armies will be available:
- William Howe will be availabe at the start of the scenario, located in New York
- Charles Cornwallis and Henry Clinton will be available by a choose driven event at the start of the scenario. The player has to choose between them
Cornwallis will be spawned in New York while Clinton's army will be available near Charleston.
- John Burgoyne will be spawned via event if certain cities are under control of the Brits or their allies until October 1777
- Banastre Tarleton and his Legion can be spawned by researching a certain technology.


These units are not buildable except the Royal Artillery Regt.. Of course there will be more available than only one unit of each regiment. A good balance between spawned units and difficult of the scenario will be a challenge for sure.
Within the colonies the Brits can build Loyalist militias. They are not strong but therefor cheap.
I like the mods - especialy the regimental flags - a lot. As constructive criticism I'd not use the Seven Years War style tricorne hat on the centre company infantry as this had been totally replaced with the Prussian-style hat which had almost become a bicorne with a far less pronounced front 'corner'. Also, the muskets are a bit short on the regular infantry. I've included both adjustments on some tweaks of my old units below, with a couple of variations of hat and a tweaked grenadier cap to look more appropriate for the AWI. Last point is that I think the whole of Burgoyne's centre company infantry in the Saratoga campaign wore either shotened coatees or 'round' waistcoat-style jackets cut down from their old uniforms as they didn't receive new issue uniforms; similarly all the infantry tricorne hats were cut and reformed into light-infantry style caps. This was also the case for the appearance of a lot of the troops in the later Southern campaigns, together with tricornes turned into slouch hats. In both cases gaitered-overalls had largely replaced breeches and socks.

AWI brit inf.png
 
Many thanks @Fairline:)

I didn't know that the tricorne looked different from those of the Seven Years War. Good to know, I've updated the units and gave them the hats you are using in the attached AWI units examples.
I`ve also made changes on the units of Burgoyne's army as well as the units from the Southern theater according to you discription.
 
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