Russia - McMonkey
Japan - Patine
Germany - JPetroski
Independent - AI
American - Voltar
British - Northerner
French - Prof Garfield
HOUSE RULES:
1 - War must be declared the turn before any combat takes place (For both limited and unlimited war). The defender strikes first. The attacker can move units into position the turn they declare war but cannot fire any shots
2 - If both attacker and defender agree to a limited war there will be a five square exclusion zone around the territory outside of which any units are considered neutral.
3 - The defender can declare unlimited warfare the turn that war is declared on them if they choose, but has to wait until their following turn to begin any fighting, except for in the territory they are defending.
4 - If engaged in a state of limited war the same one turn warning applies to either party to escalate to unlimited warfare (except for in the case of point 3 above)
5 - Trade embargoes must be respected (IE You may not send Trade to any nation that has declared an embargo on you)
6 - Tech trading is allowed
7 - No building of new cities - only replacing destroyed ones
8 - Exchanging cities, money & units is allowed as long as it's not done as an exploit (IE not a cheat to break trade embargoes or carry out sneak attacks etc...)
ORIGINAL POST:
I would love to get a multiplayer PBEM game of Imperialism II going. Historically we have not tried out many ToT games as PBEMs but this one, in particular, looks ideal.
Depending on how many players we can get together we could go with a two nations per player model as with A Soaring Spirit.
My suggestion would be:
1 - France/Russia
2 - Britain/Japan
3 - Germany/America
AI - Independents & Barbarians
Japan - Patine
Germany - JPetroski
Independent - AI
American - Voltar
British - Northerner
French - Prof Garfield
HOUSE RULES:
1 - War must be declared the turn before any combat takes place (For both limited and unlimited war). The defender strikes first. The attacker can move units into position the turn they declare war but cannot fire any shots
2 - If both attacker and defender agree to a limited war there will be a five square exclusion zone around the territory outside of which any units are considered neutral.
3 - The defender can declare unlimited warfare the turn that war is declared on them if they choose, but has to wait until their following turn to begin any fighting, except for in the territory they are defending.
4 - If engaged in a state of limited war the same one turn warning applies to either party to escalate to unlimited warfare (except for in the case of point 3 above)
5 - Trade embargoes must be respected (IE You may not send Trade to any nation that has declared an embargo on you)
6 - Tech trading is allowed
7 - No building of new cities - only replacing destroyed ones
8 - Exchanging cities, money & units is allowed as long as it's not done as an exploit (IE not a cheat to break trade embargoes or carry out sneak attacks etc...)

ORIGINAL POST:
I would love to get a multiplayer PBEM game of Imperialism II going. Historically we have not tried out many ToT games as PBEMs but this one, in particular, looks ideal.
Depending on how many players we can get together we could go with a two nations per player model as with A Soaring Spirit.
My suggestion would be:
1 - France/Russia
2 - Britain/Japan
3 - Germany/America
AI - Independents & Barbarians
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