What's going on in London? Nothing specific has cracked the news here.Interesting idea Garfield. Now I get the Professor part!
At first read it sounds very complicated, but I will re-read and try and get to grips with the concept. Getting away from the usual boring routine of mass trading to get to the juicy units at the end of the tech tree, followed by all out war to decide the ultimate winner would be good. More limited objective, small scale wars in the early game would make things a bit more spice. I agree with Patine that the First Strike Proxy Wars idea would not fit exactly, but I think we could go with some kind of blend of several different ideas.
I would like to keep the scoring system relatively simple. We don't want to get too far away from what makes Civ2 fun and too bogged down in keeping track of points, but on the other hand we have an all human cast of characters and can explore interesting new ideas that the human vs AI game does not offer.
I'm on night shift again and a bit distracted by the events in London to give it detailed thought tonight, but I will take a proper look in the morning.
Do we pick our own core cities and have as many of them as we like?
Surely large empires with easily defendable core cities (I'm thinking the Russian hinterland) will give certain nations a big advantage over smaller nations. At least to begin with.
This does sound intriguing as an alternative. However, what about air units, once they get off the ground (pun intended)? They're not big armies, but about 50-100 men at most in canvass and wire aircraft with burbling gas engines. The thing is, their effect on such a battle would be highly disproportionate to that.I'm torn between a scoring system or just a few house rules to try and guide player behavior. If I'm being honest, the scoring system does sound a bit clunky and I'm not sure people play these scenarios for a score. Some play for world domination, others play for their own personal goals. For me playing Civ has never been about getting the highest score.
On the other hand, this scenario normally breaks down into a familiar pattern and WWI seems to be the inevitable outcome. This scoring system offers an alternative to that and hopefully a more interesting game as a result.
How about an adapted proxy war system like the one used for First Strike where the number of units allowed to fight in a war was dependent on the size of the city/cities being fought over? We could break the map down into territories and if two nations went to war over that territory then the mutual agreement would be to limit the conflict to just that area and not to escalate it to a global conflict. Of course you could impose a trade embargo and call on your allies to do the same to put pressure on your enemy to negotiate a cease-fire. For example. Germany and France go to war over an East African territory. The total size of the cities in that territory is 12. Both sides can only use twelve units in the territory itself at any one time. Naval units would not be included in this calculation. There would be some kind of naval exclusion zone (based on a number of squares from the nearest conflict city) and enemy shipping within that radius would be a legitimate target, but a merchant ship in a different ocean would not be a viable target. This means that a war over an overseas territory does not automatically have to become the Franco-Prussian war.
The problem may come when the players involved do actually intend a full-scale invasion of their European neighbors, but I guess in this case it is down to each nation to ensure it's home defenses are ready.
This is a simpler solution than the scoring system and would depend on players being honorable and observing the rules of engagement, but I think we could work that out between us. In the event of a dispute we could ask an independent arbitrator (perhaps Curtsibling or Techumseh) to take a look at the situation and make a judgment. We would have to agree to abide by this decision no matter what the outcome.
That's my proto-idea. What do you guys think?