Imperialism2

It looks like they tried to change the game quite a bit (some parts sound even Civ-like). Too bad it didn't look like enough at the time for me to even look at it, it might have been interesting. But now I barely have time for an occasional turn for the GOTM. :(

Thanks for the info Crazy Eddie, it is nice to know what changes they felt would make the game better. Although I don't know how much I like the limited number of units and limited number of turns for combat. That would make the games longer though.
 
I've played Imp I now, and there are some other combat changes I've noticed:

There is no sapper unit
Troops can't entrench themselves
You get free cannon with forts - one for each level of development
When you take a fort, it's level drops down one (or dissapears entirely)

The limited units/turns dosn't seem to make a big difference, but the cash cost of attacking has a HUGE effect.
 
Originally posted by Crazy Eddie

The limited units/turns dosn't seem to make a big difference, but the cash cost of attacking has a HUGE effect.

I have enough trouble kepping money until the last stint as it is!
Sounds like I wont be getting no.2 :(
 
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