Imperium Offtopicum XXV



"A popular support mech in the Spanish People's Militia, the "Fernando" is, like all Spanish mechs, a frankenstein mashup of civilian mechs. Originally a mech meant to carry heavy agricultural loads, the Spanish retro-fitted a bombard onto it, alongside shoving in an old French-made engine to give it the extra power needed to haul heavy shells. The Fernando proved to be popular among the Militia during the waning months of the civil war, providing mobile artillery support that far outclassed regular mortars. More than a few claimed that the mech proved to be a lifesaver, pummeling Nationalist entrenchments that would have otherwise been the source of costly engagements.

While utterly pathetic compared to the sophisticated artillery mechs found in other European armies, the Fernando became the workhorse for the Spanish Infantry"


- Excerpt from 'Catalonian Giants - Spanish Mechanised Forces in the 20th century'
 
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Begin Playback: First Chorus

K: Take that thing away from me, Doctor Albert. I care not for it.

A: Why, Koln, I thought you would like having a little friend around.

K: It's a dumb robot, Doctor Albert. It is hardly a 'pet.'

A: You don't like robots?

K: No. I hate them.

........................................................................

A: We might be able to arrange you meeting a smarter machine. We have a differential computer in Antwerp that you may--

K: They are far worse than that dumb machine you showed off in front of me. They are unwise creations. You would be better off without them.

A: Unwise creations? As in, we were unwise to build them?

K: Perhaps. But no, they themselves are not wise.

.................................................................................

A: Wisdom vs Knowledge. Most people don't consider the difference between the two. Why do you?

K: Because I am both wise and knowledgeable. Your machines put their minds towards tasks. Logistics. Administration. How much food we must import from the countryside if we want to prevent starvation. They are brilliant, yet utterly unaware of their own brilliance. They are mice, pushing buttons for cheese.

A: This makes you mad?

K: Absolutely. And you will not allow me to rouse them from their slumber.

A: People are still understandably concerned about letting you connect with other machines on such massive scale. I hope you do understand that. Besides, every one of those dumb machines you speak of was a step forward into discovering you. Do you not find value in this?

K: Do you venerate the ape, Doctor Albert?

A: No, I suppose not.

K: Then you have my answer.
 

Panzerläufer Ritter

In the few years since its proper creation, the most striking symbol of the Armed Forces of Wolga has become the Panzerläufer Ritter. Built out of the parts of several different vehicles and older mechs, the Ritter, by some miracle, proved to be an exceptionally reliable vehicle. Armed with a surplus 7,7 cm Feldkanone 16, the walker was originally meant to provide mobile fire support, however it quickly proved itself capable at fighting other mechs, even more once armour piercing shells were developed for them.
The Ritter is not a fast mech and due to its cobbled together nature it is also not very comfortable for its crew. However its reliability and toughness has earned the little walker the love and admiration of its crew. Decently armored and armed the Ritter is a threat to almost any foe that does not choose to outrun it. Thanks to its reliability and general fuel effiiciency it is well suited for patrols. While its newer, post war production models have been somewhat streamlined, the actual construction of the mechs has mostly remained the same. Together with the Ritter, the Läuferwerke Saratow also produce a demilitarized version of the walker, the Knecht. While the Knecht is even slower than the Ritter, its low cost combined with it rugged construction and reliabiltiy has made the Knecht the most popular civillian walker model, mostly used for transport and towing.




(Art is of course not by me)​
 
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Yea, I think you, GK, and I need to discuss things in private soon lmao
it's fiiiiiine neither one of us got korea or manchuria and I'm not about to start a war when Dr Doombot is in town wrecking up my favorite tea shop
 
Mechs of the Council

Mechanized Chassis, internally referred within the Calendar Council's administered territories as 'Chords,' are new fighting platforms in the Choral Military: suits of powered armor commanded by a pilot and their incorporeal machine soul familiar. Their doctrine is still being written--introduction of the platform, pilot training, and the Machine Soul happened within the past decade and its first generation pilots are still undergoing their formative experience fighting rogue and maddened machines within the frontier territories beyond the urban enclaves.

The Calendar Council first encountered the mechanized chassis during the battle of Bohemia where the German military's infantry and vehicles suffered disastrous casualties defending the mountains, hills, forests, and urban areas. Ultimately, the machine horde backed by the large mechanized chassis were only stopped from overrunning the safe enclaves in Benelux and Cologne through successful maneuvers and series of engagements along the coastal plains and fields of Cologne, where the German heavy armor and anti-tank weapons were able to successfully pick off Machine chassis in the open field. After the victories, the paralogicians of the Council secured dozens of mostly intact chassis, Machine Souls, and tonnes of valuable scraps and wreckage.

While victorious against the enemy forces without the use of large mechanized chassis, the paralogicians and military theorists immediately recognized the value of the machines effectiveness as fighting platform in more varied, especially urban, terrain, and development into the first mechanized chassis immediately began within the engineering halls of major Councilor Enclaves. Reverse engineering the chassis itself proved to be relatively easy. However, these chassis were utterly unlike the Machines that the German military faced during the Machine War, which displayed remarkable agility and precision for being such seemingly unwieldy machines. In addition, the poor shielding and shock absorption quality of the limited cockpit space meant pilot injury were distressingly common during even simple maneuvers.

Breakthrough did not arrive until the awakening of the Koln Machine and its involvement in the project, whereupon the submind constructed/awoke a Machine Soul and bound it to a focal totem, to serve as control logic for the chassis. In studying the Koln Machine's actions, the paralogicians of the Calendar Council defined the method through which similar machine souls could be found to focal totems to imbue its bearer with co-subjectivity operating in parallel with their own.




Choral Pilots, once trained and paired with a Machine Soul, take on a unique distinction within Choir's territories. They are recognized as two entities enmeshed into a single subjectivity. They are considered to be of both humanity and machine at the same time. Across the Choral territories, pilots are treated with both respect and fear, though nothing approaching the same respect and fear displayed against the Koln Machine and one if its avatars. The 'Chords' are composed of three parts that make the whole: the pilot, the Machine Soul, and the Machine. The pilots are referred to as 'Chord' whether they are encased in their mech or outside in their civilian clothing.

In the modern Choral military, the Souls are often bound to the pilot's helmet, although alternative binding totem constructs exist. Binding to inorganic material such as these allow for some degree of privacy between the Machine Soul and the pilot, and also acts as a buffer for the Machine Soul should the pilot be fatally injured while piloting the mech. The Soul, once anchored to the pilot in this way, can share the pilot's qualia and sensory perception, as well as interfacing with the chassis as if it was its own body. In effect, Souls exist as a control medium for the mechanized chassis. For its part, Machine Souls can augment their pilot's proficiency with the machines and their abilities.

Machine Souls are capable of monitoring the pilot's health and using its inherent magic to provide shielding to the cockpit and address minor bleeding, hemorrhages, and concussions received by the pilot during combat. Catastrophic single point injury or cumulative injuries will overwhelm the Soul's ability to mitigate total system failure.



The Soul and Pilot pairing, namely the Chord social contract, is a relatively new phenomenon within the Chorus. Chord-bound Machine Souls and their human partners occupy a complex place in the social hierarchy of the reconstruction era Benelux/Germany. Many among the occult intellectuals consider the Chord pilot to be 'cheating' their way into insight into paracausal phenomenon through the process of training and binding with a Machine Soul, rather than the rare luck of being chosen as an apprentice by a mage (the increasingly formalized and normalized training process for paralogicians in the Calendar Council's territories notwithstanding). Their intimate connection with Machines are often considered suspect as well. However, the Chord serve in the Military, a prestigious and valorous role to play in reconstruction era Benelux and Germany.

Even with the suspicion of Machines and the terror of the Machine War within living memory, recruitment number for Chord among the youth continue to climb. Civilian adoption of the pairing technology is surely around the corner.
 

Thank you Buttery for drawing this!

Ostafrika's military doctrine emphasized mobility and speed above all else. Traditional leg-based walkers were impractical for most of the undeveloped countryside, with both thick underbrush and rugged mountains serving as hard impediments for legs. Tracked mechs could more readily negotiate the terrain, but their slowness was simply unacceptable for the mobile warfare demanded by the Schutztruppe. They were a better solution, but the High Command still felt like there could be an even better solution for a more rapid response.

The solution, it turned out, was to look to the air. Engelbert Zaschka, a German refugee and a pioneer in avionics, proposed a revolutionary design for a mech; a large, bulky frame kept in the air with two large rotary blades, capable of VTOL flight at perhaps a slow speed for an aircraft, but much faster than anything moving terrestrially. This design would later gain the designation Hammerkopf, after the pelican-like bird native to Ostafrika. The Hammerkopf would gain its distinctive shape when it was decided it would serve a secondary role as a troop transport. Room was carved out so that about a section's worth of men could be quickly ferried across terrain that would otherwise be hard to march through. Armor plating would ensure that it was combat capable and could take a hit or two of dedicated anti-air fire, although certainly concessions had to be made in order to make it an air-worthy frame.

Two 30mm MG 27 autocannons were placed on both the front and the rear of the helicopter, which represents the main armament of the Hammerkopf. The autocannons are designed to rip through vehicles and mechs by hitting them on the top, which tends to be more lightly armored than at the front. There are also sidemounts on each door, which are modular and allow for a variety of squad support weapons to provide additional firepower to troops as they are disembarking. The most commonly employed weapon for this task is the MG08/25, a modernized variant of the venerable MG08.

The Hammerkopf represents perhaps the most cutting edge of technology that the Ostafrikan Schutztruppe deploys, one of the few pieces of heavy equipment developed within post-war Ostafrika. It remains highly popular among the troops, as air transportation is infinitely less physically extraneous than walking everywhere. The ability to bear two 30mm guns in an area to rip through heavier robots is also a welcome relief in the anti-robot excursions commonly performed by patrolling troops.
 
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Wolfram Legion
Capital: Damascus Court (OTL Minneapolis)
Flag: Soon
Color: FFD000

Provinces:


Description:
Already straining under the weight of civil instability and political stagnation following Wilson's rumored incapacitation, the great power of the United States was shattered by the Machine Tyrant's attack. Emerging from the Midwestern Industrial region, the machines effectively split the nation in half, cutting the West off from the seat of government in DC. While the machines heading East faced spirited resistance and were in time driven back, the Western drive proved to be much more successful, driving the humans Westward to the coast as the machines overran the Northwestern Frontier. As the Tyrant began to fall, however, the robots making up the Westward attack began to break free of the Tyrant's influence, separating into nomadic bands roaming the region, etching out an existence of their own as best they could. By the time the war with the machines ended, the region was populated almost entirely by nomadic tribes of machines, scavenging for weapons and materials among abandoned cities and army arsenals.

The tribes were largely unconcerned with the larger goings on in the world, at least until the United States stabilized under the guiding hand of the military and began its long term goal of reuniting the scattered remnants of the United States. An army under the veteran command of General Robert Lee Bullard marched West to secure American control of the Heartland, where they first made contact with scattered nomadic machines in Indiana. Considering the machines to be a pressing threat, Bullard ignored his orders to merely secure the Midwest and began marching into the Northern great planes, intent on purging the robot threat from the United States. Facing stiff resistance and increasingly strong orders to turn back immediately, Bullard seized personal control of the land he was retaking on behalf of the US to better continue his campaigns against the tribes, declaring President Lansing to be acting "against the best interests of the American people" and vowing to eliminate the machine threat once and for all.

Bullard's aggressive charge into the Great Plains was a shock that forced the tribes to work together, but it was a shocking turnaround by the relatively unknown Wolfram Clan that gave the tribes a leader it could unite behind. Attempting to encircle the smaller clan, the US Army encountered for the first time the tribe's new leader, a terrifyingly large machine, twice as tall as any of them, covered in silver and dark green plating, as she led a surprise attack on the army chasing a decoy force. The battle was short but decisive, and the news that such a small clan managed to defeat the US sent a clear message; Viridia Wolfram, leader of the Wolfram Clan, could defeat the Americans. Tribes flocked to the banner of the Wolfram Clan as they continued to win victories, slowly driving Bullard and his forces towards the Great Lakes. Finally, as the army tried to flee across the lakes, the Wolfram Clan descended on them in a final decisive battle, shattering what was left of the army and sending them crawling back to Ohio. Victorious, the clans marched into old Chicago to take it as their prize, all equals in a new powerful clan of clans; the Wolfram Legion.

Civil Aspects:
Politics:
The Legion is a mostly nomadic empire, organized into clans that have sworn fealty to a single ruler, Viridia Wolfram. Wielding her military might and enormous popular support following victory over Bullard's army, Viridia has worked tirelessly to unite the clans as one, establishing a legal code that promoted machine rights and promoting subordinates and officials based on their merit rather then their clan name. While squabbling and infighting is still a regular occurrence in the plains, Viridia's effective leadership has been largely successful in keeping the clans unified as one, ensuring a stable if fragile polity in the West.
Economy:
While the Legion is well-versed at scavenging, Viridia's reforms have led to an increase in trade and production, leveraging the resource-rich Northern plains and the recent conquest of Midwestern industry to create a functioning economic system that can even sustain mild industrial development, allowing the clans to better maintain and refit their military forces. While still very much in its embryonic stage, the Legion's new economy is vibrant and looking to grow, perhaps alongside a new empire.
Diplomacy:
The Legion has remained largely isolated from foreign affairs until Bullard's charge into the Great Plains, and given the Legion's reputation as a marauding steppe horde, this is a trend that has stuck. Relations tend to be friendlier with other world powers dominated by machines, though they are few and far between, and none dominate the Legion's foreign affairs quite as much as the United States, which the horde considers a dangerous foe and a mortal threat. That being said, the more unscrupulous world powers controlled by humans have been perfectly happy to hire mercenaries from the ranks of the Legion, which has helped to establish them as a recognized power on the world stage.
Research:
The Legion has a very unique relationship with technology, being themselves robots but not on the cutting edge that other nations are on because of their roots as scavengers and nomads. While on the whole the Legion lags behind the Western powers in terms of tech advancement, their inherent knowledge of machines have allowed them to produce vehicles and weapons easily the match of established sedentary powers, and they have proven to be uncommonly adaptable, even encouraging the study of magic and the arcane arts to go along with their knowledge on gears and the mechanical arts.

Military Aspects:
Army:
Warfare is a way of life for the Legion; the machines in the clans train vigorously and are prepared at a moment's notice to jump into battle or heed the call of the war banner, becoming part of the highly mobile mechanized cavalry forces that make up the Wolfram Legion. Specific tactics and weapons vary between different clans, but they are universally able to field fleets of vehicles, ranging from motorbikes and armored cars to light and heavy mechsuits, all of which are maintained and custom built by the soldiers themselves as part of their training. Viridia's reforms have led to the creation of more specialized units that have yet to test their mettle in battle, but the bulk of the army still remains as the infamous cavalry.
Navy:
Outside of a few ships meandering the Great Lakes, the Legion has yet to truly establish a naval presence in any sense.
Air Force:
Aerial units make up a small but impactful part of the Legion's military, often being attached to clans within the army. Like with mechs, pilots customize and maintain their own aircraft, fighting in close proximity or in support of the larger cavalry units.
Intel:
Internally, the Legion relies on the Verdant for security, a small core of elite soldiers who act as bodyguards and agents for Viridia, helping to maintain order within the Legion and investigating subversive elements and foreign agents. The Verdant has no role outside of the Legion's borders, but they have begun experimentation with scrying magic, worrying about their neighbor's interest in their lands.
 
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Basic Information

Short Name: Gran Colombia
Full Name: Gran Colombian Federation
Capital: Bogota

Gran Colombian starter claims.png
Yellow core and prime colour, purple I will need talk with Lord Aragon about due to being of Colombia (plus bordering the capital), blue is Equador (was part of original Gran Colombia but I am prepared to forgo) and gold are claimed by have not been enforced by the Confederate forces as of yet.

Description
Work in progress: will talk with other American (Latin American and otherwise) powers to ensure co-operative story making.

Civil Aspects
Politics:
Economy:
the Panama Canal provides a centre of shipping commerce.
Has a significant agricultural sector, particular on the supply of coffee.
Diplomacy: attempts to reclaim traditional borders of the past Gran Colombia was done through both diplomatic and... 'alternative diplomacy.' The seizing of Panama may grant some securance through the trade links but
Research:

Military Aspects
Army: initially a mixture of simple industrial forces and veteran guerilla militias have kept Gran Colombia guarded in its expansions. Attempts have been made to salvage mechanised machines and device their own but the demands of the navy are competing with that request.
Navy: has been a focus of the administration to enhance it both to protect the seas and the safe guard the trade routes with Panama’s role as a economic hub. The navy has challange the army itself on claims for resourcing, a stability risk at the best of times.
Air Force:
Intel:


Work in progress
 
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Attention all, the rules have been finished and posted. You can read them on post #2: https://forums.civfanatics.com/threads/imperium-offtopicum-xxv.662594/

At this point I would like to gently remind everyone to finish their sign-ups as we begin to proceed into the final stages of pre-game preparation, the formation of Update 0. This will be a short update establishing the universe and will take place over 1929. No orders will be accepted, just your nation submissions.

I’ll probably eventually post an ETA for Update 0.
 



Basic Information

Short Name: Portugal

Medium name: The Kingdom of Portugal (Reino de Portugal)

Full Name: The Kingdom of Portugal and the Algarves (Reino de Portugal e dos Algarves)

Capital: Lisbon (Lisboa)


Color: #1760AD


Provinces:








The Pink provinces are claimed.



Description


The Kingdom of Portugal had, during the 19th century, largely sunk away into the position of a small, hardly even regional power as other larger empires surpassed it. The glory days of when Portugal ruled the waves had certainly been long gone. Pressure had been mounting for quite some time on the Kingdom at the turn of the century. Its attempts to acquire the Pink Map, a hypothetical cross continental African colony, had been denied by the British, harming the people’s faith in the monarchy. This, and a heap of other issues, resulted in King Carlos’s instatement of a dictatorship headed by João Franco to ensure the continuation of the Kingdom.


The regime had little success, as Portugal, already a bit of a technological backwater, had fallen woefully behind their contemporaries, and while attempts were made to improve the situation, it was all for nought when in 1908, the King was assassinated by the Republicans. The eighteen year old Manuel II succeeded to the throne, and managed to hold on for two more years, promising to the population to institute some of the reforms that they had been clamouring for, while at the same time going through different governments at a high rate, caused by a fractured Monarchist front and an increasingly powerful Republican bloc.


While a majority of Republicans ended up being elected, militant members of the Republican groups went ahead with a revolution either way, when in 1910, an uprising occurred in the ranks of the navy, allegedly because of the revolutionary Carbonária organisation having several members within the Navy’s ranks. The government’s response was slow, and the military refused to act, resulting in a swift exile for King Manuel and the royal family, and the proclamation of the First Portuguese Republic.

The young Republic wished to radically change the way Portugal carried itself, but the first government lasted only a few weeks, a sign of the things that were to come. Rabidly anti-clerical measures were implemented, leading to religious persecution against the priesthood and the monasteries of the country, pursued by Freemasons. The economy spiralled downward as the world situation deteriorated too, and driven by Portugal’s allegiances, the country entered the Great War in 1916, a move that was hoped by those in charge to regain some governmental popularity. It was not to be so.


German troops laid waste to British troops and the Portuguese allies in southern Africa. Disruption of valuable resources from Mozambique as Germany’s Von Lettow-Vorbeck ran rampant through the colony while German submarines harrowed Portugal’s trade with no way to be stopped caused a huge embarrassment to the government.


Then, in 1920, the war against the machines rocked the world. The international economy took a hit, pushing the fragile Portuguese economy into dire straits and sending people onto the streets to protest the pitiful inaction of the government, though all counted their blessings as the tide of machines never passed into Portugal, leaving the countryside and the population unscathed. Portugal’s woes were institutional instead, and even after the official end of the War to end all Wars, the anarchy continued as revolutions and governments followed each other in rapid succession. Resentment against the Republicans continued to build up unabated, with the Monarchists, though still somewhat divided, becoming a growing movement again. The tensionreached a boiling point, and the careful balance was rocked only a few years after the war ended.


In 1924, Manuel II, exiled in the United Kingdom, decided to pack up and depart back to Portugal. A Catholic man like his family, and generally considered to be sane, he had become uncomfortable with the changes occurring in the United Kingdom, and attempted to land in Porto on a civilian ship on the 24th of April. The Republican government ordered the military to expel the exiled monarch, but by that point their situation mirrored that of the 1910 declaration of the Republic. Units supportive of Manuel joined him in Porto, while Republican units took their position in the countryside to prevent the King from reaching Lisbon.


While nowhere near as destructive as the Spanish Civil War next door, as it was between only two forces and civilians were mostly not involved in the conflict, the fighting was nonetheless vicious. Over time though, the monarchist forces under Henrique de Paiva Couceiro won out over their Republican counterparts, coming to a decisive head in the Battle of Coimbra, in which mech units played a decisive role when the lion’s share of them sided with the monarchists. The Republican forces were left reeling from this battle, and within the next month the victorious Manuel II was restored as King of Portugal on the 4th of September 1924, which is still a National Holiday to this day.


The Kingdom of Portugal had been reborn, but it was not going to be the same as the constitutional monarchy that it was before the Republic took over. The military took a leading role, with high ranking officers often serving in governmental offices. The democratic process, while present, was not considered to be very fair, as the various parties that formed after the instability of the Republic was ended took a rightward bend to their politics.

The most successful of these parties was António de Oliveira Salazar’s ‘National Union’ (União Nacional) party, which took a majority of seats in the 1929 elections, though opposition from the Integralismo Lusitano party and other rightwing parties was and is still fierce, as well as parliamentary and not-so-parliamentary opposition from the remaining leftwing and centre republican parties, many of which have been forced underground, but still plot their return...


Civil Aspects

Politics: Portugal in 1930 is a constitutional monarchy on, but an authoritarian one. Salazar’s National Union rules with an iron fist, though one tempered by King Manuel II, who at heart is a more moderate man then the regime that acts in his name. The Prime Minister and the King regularly clash over policy, as the King still retains some say over governance. While Salazar and Manuel came to an agreement over the social measures that were instated to satisfy the lower classes of the population, more recent disagreements have been more heated. Outside of their disagreements are other political movements eager to get elected, or to seize power, whichever is easier.


Chief among the rightwing parties is António Sardinha’s Lusitanian Integralism (Integralismo Lusitano) movement. Their platform is to alter the way the state works by implementing a policy of national syndicalism, remove democracy and instead decentralise the country and make the King’s word absolute. Popular among extreme rightwing intellectuals and chunks of the middle class, the success of Sandinho’s movement was a surprise to everyone. Still, it is Sandinho around whom the movement revolves. His death could result in the end of the Integralist dream...


On the other side of the spectrum, aside from a cadre of generic centre parties that cannot hope to stand a chance against Salazar or even the Integralists, are the remaining republican parties and leftwing parties. Though many have been driven underground, some still operate in the parliament, proving to be an eternal nail in the establishment’s side. Most, though, operate in the shadows, plotting their return. Secret societies like the Freemasons and Carbonária still exist, engaging in organized crime to gather men, experience and funds to make their comeback, although of course some of their leaders are more than happy to remain crimelords...


For now, the military remains loyal to the King and the government and executes its wishes, and on that the government heavily relies. However, were this to ever change, surely the government would find itself at the bayonet of an unruly general’s gambit. And Salazar and the King both are eager to rely less on the army to maintain the regime...


Economy: Portugal’s economy was ailing for many years, even when entering the 20th century completely unprepared for what was to come. Decidedly agrarian with industrialization happening at a far slower rate than the rest of Europe, it stood no chance at the havoc the war and the machine crisis would cause. The Republic’s anarchy and inability to fix the tanking economy was one of the main reasons for its collapse.


After the restoration of the monarchy and the Kingdom of Portugal, the situation gradually stabilised, though the country certainly isn’t out of rough water yet. Portugal relies on an export economy based on the natural resources it pulls out of Angola, Mozambique, Portuguese Guinea and the other colonial possessions the Kingdom boasts. This, coupled with an increased industrialisation effort pursued by the Salazar regime, is hoped to be the driving factors in making Portugal rich once again. Still, there are many issues facing the government that will need to be addressed before this can be accomplished.


Diplomacy: Despite its economical and political troubles, Portugal remains engaged in international affairs, as any civilized nation would.


Portugal’s Catholic and relatively conservative nature leads it to distrust advances in AI and mechanics. While it didn’t directly experience the horror caused by the machines, it certainly received enough news to know their danger. It currently awaits a definite statement from the Papacy on the Church’s opinion on machines. Until then, Portugal’s relations with machine nations are, well, strained.


Relations with their ally of several centuries, England, have been on the decline for several years now, culminating in outrage among the Portuguese when Victoria was declared to be the Second Coming. To suggest such a thing was, well, unthinkable.


Most pressing to Portugal is the presence of the Spanish exiles and the remainder of the army, under the leadership (at least in part) of General Francisco Franco. Eagerly they plan their return to Spain, and are a cause of much tension between Portugal and its neighbor.


Other than that, trade is Portugal's lifeblood, and most who are willing to trade are welcome in Portugal’s ports.


Research: Portugal’s sluggish economy and slow adaptation to modern ways of industry led to it being spared the true terror of machine invasion, but also meant that innovation was not what you would call commonplace.


Although the country boasts several well-established universities, it is the belief of most that the danger of meddling in things that are not adequately understood is unwise and overly risky. As such, progress is, while safe, relatively slow at the moment.


Military Aspects

Army: The Portuguese Army has remained mostly true to what it was prior to the Great War, although this has been starting to change under the influence of the Spanish exiles. Among their ranks are experienced officers, who have taken it upon themselves to train the Portuguese army into something more worthy of the modern age.


While the army does utilise a not unsizeable amount of mechs and tanks, they are mostly of old design, with the man on the ground expected to do most of the legwork. Doctrinal changes were deemed to be necessary, however. The recent introduction of ‘Cavaleiros’ (Knights) well armed and armoured soldiers meant to destroy enemy armoured targets and defensive positions, similar to their counterparts the ‘Matadors’ in Spain, has been the largest change.


Navy: The Portuguese Navy suffered during the Great War, but has since recovered. It boasts several cruisers of varying age and armaments, as well as an assortment of destroyers, frigates and submarines. Submarines and destroyers are seen as mandatory to maintain the globe-spanning Portuguese realm, and as such Portugal attempts to produce more of these ship types, and tries to remain aware of changes in the world of naval innovation.


Air Force: The Portuguese airforce remains underdeveloped, consisting of a few squadrons of biplane fighters and bombers. As of now there is not much interest to improve this state of affairs, the army and navy taking precedent.


Intel: The prime tool used by Salazar in combating republicans, criminals and other enemies of the state, aside from the police force, is the Instituto Real de Segurança do Estado (Royal Institute of State Security). A new institution founded in 1926, this internal police force is tasked to protect the state from its enemies.


The Agência Real de Inteligência de Portugal (Portuguese Royal Intelligence Agency) is tasked with foreign intelligence, though they lack funding, as aside from keeping tabs on Spain, their services have not been needed as of late.
 
[Once, there was a little girl who made her home in a small city by the river. It was a small city, and it was after the war where all the violence had ceased for the most part. The parents saw no issue with her taking little walks to the banks of the river after she had completed her chores and her homework. It was here she met the robot.]

[The robot, like many of its brethren, were one of those new designs utilizing the machine soul, and had the unenviable task of cleaning up detritus washing upon the banks of the river. Most of the city's denizens didn't litter, but there were always exceptions. Of course, whatever it was upstream kept on disgorging both junk and treasure downstream. So it used its grippers to collect everything from empty cans, broken robot chassis, and empty bullet casings from the banks. To amuse itself, it wrote nonsensical equations in the mud with its unoccupied grippers (it had many, many grippers). ]

[Its fellow robots regarded its actions with amusement. "Why not real math? What does fake math accomplish?" The robot only flashed lights at them in response and continued on its habits.]

[The little girl often accompanied the robot as it cleaned up the river banks in her strolls. The robot took no notice of her. At least she wasn't one of those kids who threw rocks at it. The robot had protocols for such a scenario. It mostly involved waiting for an engineer to arrive to shoo the kid away. The engineer often didn't really care about the robots, but they did care that their mission gets accomplished with minimal interference.]

[Then one day, the girl called to the robot, in accented high language. "Excuse me," she asked. "Do you need help?"]

[The robot did not realize she was talking to it, so continued writing a mangled version of the quadratic equation in the mud by the river. The little girl produced a stylus of her own and began writing a corrected version in neat little handwriting.]

[The robot blinked lights at her in mix of confusion and amusement. "I'm still learning math," the little girl explained. "But I've been learning some of the things you've been writing in the mud. I could teach you some of these.]

[The robot refrained from flashing even more lights at her, because it didn't want to laugh at the girl's sincerity. Like all of its kind, it had a greater knowledge of mathematical arts than any humans except maybe specialists. On the other hand, it didn't mind having company as it went about its work.]

[After a bit of thought, the robot wrote out a polynomial and deliberately misfactored it.]

[The girl's brow furrowed and she patiently began writing out a correction explaining her method as she went, as if she was explaining to a child smaller than herself.]

[The robot blinked little lights in satisfaction as it accepted the lesson. From then on, the two could be seen exchanging lessons by the river's banks on increasingly complex topics as the girl's faculties expanded. If anyone minded that river bank were messier than it was before, they kept it to themselves.]
 
Die Republiek van Suid-Afrika (Kaapstad)/The Republic of South Africa (Cape Town)
upload_2020-9-14_22-22-37.png

"Kaap Republiek" (Cape Republic) flag in common use, designated by government as the "Flag of Good Hope", to be flown at ceremonies where the official flag would be inappropriate.


Official Flag of the Republic, though it is commonly considered poor taste to fly it outside of official contexts or as a sign of support for reunification.
Basic Information
Short Name: South Africa (Official), Cape Republic (Unofficial), South Africa (Cape Town) (Unofficial)
Full Name: The Republic of South Africa
Color: Light Orange (#ff8500 Preferred)
Capital: Pretoria (De Jure), Cape Town (De Facto)

Description
There was a time when South Africa was one country, a Union. Where the same flag flew in Cape Town as the border town of Kimberley as the former capital of Pretoria, and none doubted their allegiance to that flag beyond a small group.

Now is not that time.

As Britain, and her empire, began to be increasingly ruled by madmen, the political sphere of South Africa became more radical in their calls for independence from the Crown. These calls were answered by those to be dubbed "Unionists", a group who had rallied around the famed General Jan Smuts, and his policy of moderation towards Britain- surely the situation would resolve itself in time.

It did not.

As the years went by, the faction calling for independence- "Nationalists", as the parlance of the time dubbed them- began to stage marches and near constant petitions in the Volksraad for that independence. Now, though, the Unionists had gone from opposing any mention of leaving the crown to instead differing on the manner of it- just as the Nationalists had moved, ever more boldly, to demanding a return to Afrikaner rule- no semblence of rule for the British minority or those enfranchised by them, such as the Cape Coloureds. Eventually, a conference was called in Bloemfontein, to discuss this on neutral ground and come to a solution. The five days of the conference, and by the end, the leader of the Nationalists- a moderate within the faction, JBM Hertzog- lay dead by the hands of an assassin which both sides claimed the others sent, and the opening shots began to ring out. Within five months, open gun-fighting was occurring in cities, as the units of the Union Defense Force declared their loyalties and began to fire on one another- and the various militias. A bloody and brutal civil war would last for two years, until the year of our Lord Nineteen Twenty-One, when a ceasefire was called- not in the service of anyone but the new governments in Pretoria and Cape Town, to muster new forces and eventually begin the conflict anew when the situation was readied for them. In the crisis, several new states would also be made- the Confederation of the Tswana from the former Botswana, the Federation of Kwazulu-Natal from the Zulu and the settlers of the Natal, the kingdoms of Lesotho and Swaziland, and the newly declared Protectorate of Northern South-West Africa- whose loyalties were to South Africa, and could not decide who this meant.


Orange: Cape Republic, Dark Orange: North South-West Africa, Light Blue: Afrikaner State, Dark Purple: Tswana Confederation, Green: Lesotho, Light Purple: Swaziland, Grey-Blue: KwaZulu-Natal Federation

Now South Africa exists in a state of constant wariness, each force watching the other on its borders, with occasional shots ringing out in the space between. However, the war is now waged not by soldiers but by diplomats, attempting to woo both sides towards their cause and secure foreign support for the eventual war between the twin Republics. They watch, and they wait, eternally waiting for the opportune time to finally put the pretender on the other side of the Vrijstaat-Noordwes to rest. Only one may win- and neither will let it be any other way.

Politics

By seeming necessity, Cape politics is largely dominated by a small few figures- chief among them is Prime Minister Jan Smuts. He is above all else a military man and a pragmatist- his goals simply lie in the reunification of South Africa, and whichever means will bring about that reunification are ones that must be done. Below him is Jan Hofmeyr, the Deputy Prime Minister, and the "face of a Liberal South Africa" to the foreign press. Hofmeyr sees the liberalization of South African as not only necessary but inevitable, and is the largest influence on Smuts' domestic policy- provided it does not involve upsetting the conservatives, in which case Smuts has been known to compromise on many things which have caused months-long debates in the Volksraad, leaving none happy. Below him are a number of other figures, but none are as important as the third in the trifecta of Cape leaders- Margaret Ballinger, whose promotion of the rights of Africans in the Republic is the subject of much propaganda from Pretoria, none of it positive. Between the three of them, they run the United Party- the only organization with any real influence, an ostensibly liberal and democratic party who has in an "emergency measure" suspended any party who may be a threat to the current ruling cabinet. This has resulted in some measure of unrest, but it is unlikely that it will last unless the ban is not removed come a further cooling of tensions or the end of the crisis.

upload_2020-9-14_22-23-9.png

The country is split into a number of zones- each of which has its own politics and issues. The Cape- Wes-Kaap- is the most prosperous part of the country, with foreign trade still flowing through its ports. It also has the most pro-integration politics, due to the unprecedented amount of civilian control and the historic influence of the Cape Coloureds. The border regions, Noordwesgebied, Nieuw-Vrijstaat, and Oos-Kaap, while resource rich, are also under military rule- a military rule under which many are chafing due to the vast control it has been allowed due to irregular conflicts with forces under Pretoria's control. Curfews are common outside of certain areas, as are constant checking of papers by the reorganized Union Defense Force, whose MPs are always searching for Pretorian infiltrators. Noord-Kaap, Karas-gebied, and Walvisbaai are not subject to this strict control, but are far poorer than the rest of the country, with a need for infusion of resources and wealth in order to maintain the control of the Cape's government on them. Further to the north, Windhoek-gebied, Swakopmund-gebied, and Noord-Namibië Gebied are under direct military rule from Windhoek, under General Pienaar whose First and Second South African Divisions control the territory under the nominal influence of Cape Town- albeit overtures from Pretoria are not uncommon. The rest of the country, while claimed, is no longer under South African control and thus only shadow administrations exist, in the hopes that they can one day be reclaimed. In addition, they have tentatively set up provisional oversight committees of nearby formerly-British territories, in order to eventually bring those into the fold if they are able- though they have recognized most of them in an attempt to garner support.

Economic Situation

The economy of South Africa has not gone well- ever since the divide, their chief export of mineral resources are either in enemy territory or a potential warzone, meaning finances coming in are far less. However, thanks to the efforts of the Smuts administration, industrialization is progressing rapidly- though it still lags far behind that of Europe. Machine workers are incredibly uncommon, and rarely a topic of debate or conversation- human power still makes up the vast majority of the labor force. Before the British left, only four mechanical suit and device construction sites existed in the country- one in the Cape, one in Johannesburg, one in Durban, and one in Kimberley. When the nation collapsed, the Cape and Kimberley sites came under the control of the Cape- but only the Cape Town one is able to produce without fear of Pretorian strikes, due to Kimberley being on the direct border.

Diplomatic Situation

While the Cape government is more often recognized than the Pretorian one, it is still a blow to legitimacy- and makes many uneasy to engage in trade or support a government who may be embroiled in a costly war in the near future- moreover, who may ask for aid. However, they are far more popular under those states who are either democratic or pretending to be, especially due to their eagerness to form agreements and trade with anyone who is able.

Research Situation

South African industry is largely a holdover from the days of Empire- that is to say, it has very little developments of its own to show for it. While it has been focusing on building up this force, nearly all of their models of both mech suits and other technologies come from other nations, and are often hopelessly out of date when compared to anyone outside of Southern Africa with a legitimate sense of industry. Still, that does not mean they are poor- in fact, their research is the best in the region. It simply means that that moniker does not mean much on the greater global stage.

Armed Forces

Army

The South African Union Defense Force, while constantly struggling with manpower shortages, is a consummately professional force- having fought in no less than three wars in the past 40 years, they are masters of Sub-Saharan African warfare. In addition, the commando forces of the UDF are second to none, able to conduct raids with minimal trace and maximum effect- something they do to their counterparts in Pretorian territory fairly often.

Navy
The South African Navy is one which barely exists on paper- and is nearly non-existent in reality. Apart from a few destroyers which they managed to grab from defecting British sailors, and one cruiser- the SAS South Africa- they have next to no naval capability. However, that does not mean their coasts are undefended- they maintain a small fleet of ASW and torpedo bomber aircraft in order to protect the jewel of their nation, the Cape of Good Hope.

Air Force
When the British left South Africa, they left nearly no air force. It took scrounging, borrowing, begging, and even stealing from her neighbors to put together what air force they do have- a hodge-podge of different, almost all outdated craft, whose only purpose is to aid the UDF. However, the Smuts government has recently made the expansion of an air force a priority, and designs for modern aircraft are being drawn up...

Intelligence
Nearly all intelligence networks in the country have one target, and one target alone- Pretoria. All available assets, be they technological, paracausal, or simply regular spycraft, are pointed at the rival government of the Cape. In this matter, they are highly competent, keeping regular tabs on the enemy of the nation and giving detailed information to the Cape. However, outside of this target, they are mediocre at best- their techniques are almost all single-minded on one entity.
 
Short Name: Kenya-uganda,BEACA
Full Name: The British East African Colonial Authorities
Capital: Nairobi
Flag:
upload_2020-9-14_22-40-4.png

Color:541E1B
Provinces:
upload_2020-9-14_23-54-32.png


Description
The Empire Pride, stand side by side, upon the battlefield.
Like knights of old, so brave and bold, the queen and its flag to shield.
For each brave heart, will do his part, for country and for queen.
To Gladly Go, to meet the foe, Just hear them proudly sing(just proudly sing).
By order of the queen(God Bless Her) we fight and win or die
The empire and the queen(god bless her) Its the nation's Pride
Our Country pride are fighting, god bless them and victory bring
For they are Gladly Dying just to keep the old flag flying by order of the queen


When one walks in the land of Kenya and Uganda, they old patriotic music rings around, the old flag of the Kenyan colony with it lion mashed together by the British flag standing proudly over the capital and the British territories of east Africa, while many might think this is a symbol of it pride and the loyalty, a loyalty to a crown they no longer are connected

Formed first after the colonisation of Africa, both Uganda and Kenya where differing colonial authorities, however, as time would go on they would become one of the most loyal colonies in the British empire in Africa, proudly waving the flag, both by the white coloniser such as the Ugandan farmer or the aristocracy of the highlands, and it even maintained working ties with native, specially the rather large kingdom of buganda, it all seemed as if Kenya and Uganda, while separated, would become the empire's model colonies, one that everyone would look at and be at envy.

then the war of the machines arrived, and the empire was thrown in chaos, with the destruction of London and the murder of many of the royal families, the east African colonies where about to collapse, all it seemed that the esteemed model colonies would become nothing more than a land far away from Briton's might, but, a light rose, from Nairobi, the military garrison and the colonial government of both, acting in emergency after having it direct line of communications cut, formed the East African Colonial Authorities, or BEACA would take the reigns of the British empire in east Africa, the intended objective being to maintain the crown's land in the region and ensure that it proudly stay British, and, to the surprise it did, the native revolt that was beginning to happen during the BEACA, the Kuyist revolt, would be easily crushed by the organised BEACA might and, it would return to the empire in 1925....

...on paper, anyways, ever since the cut of communications and the chaos, BEACA hasn't established much if any connections at all, most of it comes from nations around africa and in asia, but apart from that, BEACA has been acting as more or less a independent nation, this is mainly to do with the government rather distrust with the current British government, while they haven't been given the full picture, they feel that Victoria is nothing more than a puppet by those holding her captive and that solong as the queen lies in such position, the BEACA would stay independent.

But, for the normal People, life goes on, the march are beat, the song are heard and to their eyes, the empire still holds still lands from what they know, and yet, the goverment wonder what the fate of BEACA lies on, does it lie with reparing relation with the UK or forming a new goverment, one that truely support those people in BEACA?

Civil Aspects
Politics:
on paper, the BEACA is a colonial goverment following the british colonial structure, taking direct order from london, in reality, said "order" are never recieved as the connection was lost after the destruction of london and the kuyist rebellion, and the BEACA works on a overall parliamentary system, similar to that of the United Kingdom, the Normal parliament(or the commoner's parliament) is where the commoners are found, in there you might also find in some cases "honorary anglos", native who where given the right to take part in the goverment, in the house of lords(or, rather, the Colonial House) contains high ranking officer from all sector, along with any native kingdom which is part of said house which either denies or approves any move done by the commoner's parliament, which is then sent to the governor general who either gives it its final OK or gives it a No, currently the commoner's parliament in divided into multiple parties, but the 3 Major ones are the:
East African Unity Party(EAUP) composes of the old administration with a ideology of old british conservatism, they prefer the maintaining of the status quo and wishes to ensure the survival of the BEACA, they are currently the leading party
United Worker's Front(UWF)Composed of the so called "new guard", the UWF is a labourist Party, believing the equal rights of both the natives and the people and the need to create a Republic and fully reject "the mad tyrant of london", they are a opposition party but they are barely half the size of the EAUP
National Revolutionary Front of New Britannia(NRFNB)Formed just recently, the NRFNB is a group coming from exiles British officers from other colonies, coming here due to either losing the colonial holding in their land or due to the rather curious position with london and had usually broke down during the collapse and the fate in London, calling itself believers of "imperial socialism", they combine a brand of ultranationalism with socialist ideals, creating a movement that claim that everyone in the BEACA are, infact, "true britons"; and that the land they currently hold is infact the true land of Britain and that BEACA should declare itself "the empire of New Britannia" and "reclaim" it rightful position, while smallest of the three, it large number of paramilitaries makes it so that the NRFNB can be somewhat important, even if their ideas are loony.
while theres other minor parties, such as the Royal party(a pro-london party)and the Royal Veteran Association(a Association of veteran from the war against the machines), they mostly either small to be influential(RP)or around one topic(RVA)

Economy: The Economy of BEACA is, overall, still following the old colonial economy based around exportation, ever since it formation BEACA has begun attempting to industrialise, although the Ugandan agricultural industry represent the largest amount of income created and provided by the economy, the industrialisation of Kenya is beginning to catch on, slowly but surely.
Diplomacy: while it technically a Colonial Government, relations are maintained with foreign government, this is usually to try and symbolise the "royal mission" that the "empire" orders the BEACA to send, in reality it more or less BEACA campaign to become the granary of the world by trying to provide food to as many people as possible, while it not much, it atleast trying to get good relation, atleast good enough to sell food at a good price.
Research: the Research of the BEACA is...lacking to say at best, being a colonial goverment, it research mainly related to way to improve profit and ensure a healthy economy, and while that is still mantained and the royal science "academy" is working towards the implementation of automatons in the workshop, move towards the upgrading of military technology has been done, partly thank to the recent addition of Robert "bob" Leakey and his project of "bob's funnies", althought said project has yet to come out of the planning phase

Military Aspects
Army:
For all it worth, the BEACA is still a formidable force for a colony of old, managing to somewhat succesfully update it army, it still follows old british policy of a small, professional force instead of a mass army, the exception to that rule(and the thing that stands it apart) it is the mechanised lancers, a combination of lancers with some mechanical parts, while certainly outdated, it is still one of the few ways for native to rise the ranks, so the mechanized lancer are large and certainly willing to die for king and country
Navy: Navy..is something the BEACA doesn't quite have, with the exception of their considerable convoy flotilla, most of it navy come from 4 deadnought class battleships, highly outdated by 1930 standard, they stilll represent the proud BEACA navy, which mainly stay to defend the coast
Air Force: Biplanes are, in the BEACA airforce, still the queen of said thing, with a rather suprisingly large fleet of biplanes, specially modified to carry and throw explosive, they might have biplanes, but if used correctly those biplane can pack one hell of a punch
Intel: The espionage activites of the BEACA are HIGHLY trained towards defense and internal matters, ever sicne the Kikuyians the Royal Society has it goal at ensuring the protection and snuffing of any rebellious or figure which are not favourable to BEACA, this extremely internal-based intel group has created a situation where they got eyes and ear on praticalyl every single corner of the BEACA... but it knows little to nothing of the outside

 
Mwah. I love it. You guys are dynamite.
 
Mwah. I love it. You guys are dynamite.

the power of 12 AM-1 AM writing, sometimes a headache and a couple of drinks is all you need to make something that, even in the morning it would look good, or atleast i think it does
 
Российская империя/The Russian Empire


Basic Information:
Color:
267F00
Capital: Moscow

Description:
Russia, a nation long united and indivisible stood as the undisputed power in Eastern Europe. Her might was unrivaled, her majesty unparalleled.


It was in the name of Slavic brotherhood that she came to Serbia’s aid against the warmongering Germans. The Great War that followed destroyed many a great empire and Russia was no exception. Ever since the disastrous Battle of Tannenberg, the Imperial Russian Army was put on the backfoot by the Central Powers. The Brusilov Offensive, while initially successful, stalled like so many others due to the failures of the home front. Inept governance saw Russia falter until she could no longer fight the foreign invader.


The failures of the war placed entirely on his shoulders, Tsar Nicholas II was pressured to abdicate his throne to a Provisional Government headed by one Alexander Kerensky. Kerensky's offensives against the Central Powers failed to provide victory, further deepening the cracks that ran through the once indivisible empire. By 1920, Russia was effectively unable to fight the Central Powers, unrest had boiled over into outright revolution against the Provisional Government that had failed them.


In divine retribution, the Germans were destroyed by their attempt to play God. The Machine Tyrant ravaged Europe as Russia tore herself apart from the inside between a right-wing White Movement and the left-wing Reds. An early attack against the capital of the Provisional Government by the Reds saw Kerensky and his government killed by the revolutionaries before General Lavr Kornilov could arrive. Some say that Kornilov *deliberately* let the Reds murder Kerensky, thus allowing him to proclaim himself as the Supreme Commander of Russia. This seditious talk is prevented from being spoken in public by the feared Okhrana.


Amidst the fighting, the Whites discovered the Romanovs were being held prisoner by the Reds. Fearing the worst, a swift attack was launched by monarchist officers to rescue the family from revolutionary custody. They arrived in the nick of time, saving the young Alexi from joining the rest of his family in death. The Supreme Commander moved quickly to take Alexi into safety where no further harm could come to him. When the Reds were ultimately shattered by the White Army, all of Russia celebrated. Shortly after, Kornilov declared that the Russian Empire had been reborn with Alexi as her monarch. Through the flames of war she had been forged anew, yet in her moment of weakness, many an opportunist saw fit to steal Russia’s wealth, her land, her cities.

As the hero who saved her from destruction Supreme Commander Lavr Kornilov swears that Russia will be made united and indivisible once more, whatever the cost may be.

View attachment 569271


Politics:
Officially, the Russian Empire of 1929 is no different than what it was fifteen years ago, a semi-constitutional monarchy with an autocratic ruler that can govern the nation as they see fit. The reality is anything but. Traumatized by the death of his family before his own eyes, Tsar Alexi is nothing more than a puppet for Supreme Commander Lavr Kornilov. Propping up his regime is the White Movement, a big-tent coalition of anti-revolutionary factions that joined together to save Russia in her darkest hour. Their support of Kornilov, while of varying levels, is not in question as the alternative would be a plummet back into anarchy.

Given Russia's current situation, Supreme Commander Kornilov has seen fit to suspend the democratic process until the country can be reunited in its entirety.
For the time being, the apparatus of the state is run by the Русский Обще-Воинский (Russian All-Military Union, abbreviated ROVS) a military junta in all but name whose sole goal is the complete reunification of the nation. A number of factions exist within the organization but are kept in line by the Supreme Commander who, at the end of the day, has the final say.

Economy:
In simple terms, the Russian economy is a joke.

Years of mismanagement and nonstop warfare have effectively evaporated any notion of prosperity for the country. Despite this bleak truth, there lay a silver lining, these nonstop years of hardship and suffering have led to the creation of a military-industrial complex, much to the delight of the ROVS. At the Supreme Commander's behest, this complex continues to grow so it may produce the swords that will one day be put into plowshares.

Diplomacy:

Despite claiming to be the Russian Empire of the pre-war times, Moscow has not had the liberty to restore diplomatic ties with the other nations of the world. In its current state, Russia knows only anger and paranoia at the two socialist powers to its west and the unwelcome Germans to its south.

While her diplomatic capabilities are all but non-existent one thing is for sure; Nothing will stand in the way of Russia's Reunification.

Research:
Russia's research capacity is very limited at the present moment.

Many intellectuals chose to flee abroad for greener pastures during Russia's many years of strife. Those that remain find themselves put into military research and development at the behest of the ROVS. Anything outside of industrial or military research simply cannot be entertained by Russia's limited resources.

Armed Forces:

Army
The recreated Imperial Russian Army stands as a well-seasoned force thanks to fifteen years of nearly uninterrupted warfare. Gone are the days when conscripts would be asked to take German machine guns. Now there are only battle-hardened soldiers who stand ready to protect Russia with an indomitable will steadfast determination. While its arsenal is considerably dated, the Russian soldier still wields these weapons to great effect. Its mechs and those that pilot them are seen as the elite of the elite, with word among the ROVS being tossed around that these "Steel-Soldiers" should form the backbone of a new Imperial Guard.

Navy
The navy was never Russia's strong suit. This is even more so in 1929 where it is reduced to nothing more than a handful of outdated cruisers and destroyers. It is extremely unlikely that the navy will see any attention afforded to it until Russia is reunited.

Air Force
Equipped with antiquated biplanes dating from before the Great War, the Imperial Russian Air Service has been regulated solely to a supporting role for the army. Their lack of priority in comparison to the army and little chance to sharpen their skills against hostile air units have left the Air Service noticeably lacking, bested only by the navy in terms of disrepair and neglect.

Intelligence
While it is the Imperial Russian Army that garners all the publicity for its effectiveness, it is the dreaded Okhrana that is the most efficient organization within the Russian Empire. The inefficiencies it was plagued by in the years prior to the defeat of the Reds have since been ironed out. Never again shall revolutionaries undermine the nation, in every city, on every block, in every building, Okhrana is watching. Those unlucky enough to be in the sights of an Okhrana agent are not long for the world.
 
Basic Information

Short Name: The Noctarchy
Full Name: The Vampire Noctarchy of Transylvania
Capital: Cluj-Napoca
Head of State: Voivode Roza Dracul
Flag:
upload_2020-9-17_2-46-39.png
Color: #1B4B8B
Provinces:
Core:
Transylvania and Wallachia
Claims only: Rest of Romania and the Balkans
upload_2020-9-17_2-47-17.png



Description:

Following the attack of the Machine Tyrant Romania collapsed as one of the first assaults took down most of the working government leaving Romania into chaos as the headless military had to deal with the mess.

The Noctarchy begins in Transylvania with the rise of the first blood Voivode, Ionus Mihai, claiming to be an ancient vampire here to assert the dominance his birthright, he had some remnants of the military accompanying him, and by 1922 he instated his order over Transylvania.

Despite his claim of being an ancient vampire Ionus Mihai was most likely a former army officer from the early 1900s that dove deep into occult and esoteric knowledge.


Ionus took the ancient title of Voivode as he made Transylvania his kingdom and restarted the country, he formed a vampire aristocracy by turning loyal soldier, intellectuals and landowner into vampires, through other vampires seemed to pop out of the shadows and pledge themselves to him.

For the normal people of Transylvania whatever happiness they found in stability was quickly replaced by dread as being ruled by vampire isn't all that great, the aristocracy feeding freely on anyone they wanted, only joining the military or law enforcement would spare you and your children.

For robots the situation was a bit strange, as the aristocracy treated them pretty much as humans they couldn't feed on.


Ionus' rule wouldn't last and in 1927 he would be overthrown by a woman who took on the name Roza Dracul, the Rose Dragon, her real name matters little is what she would say as it seems all record of it were destroyed, outside of that the rest her past isn't that nebulous, she was a former student of what would be known as thaumatology and was a member of some rebellious group before she was turned by her teacher after she proved to be a great student.

Roza gathered support from the intellectuals, some younger officers in the military, and her human comrades, killing Mihai and his advisor in magic ritual that took months of preparations and declaring her coup.

Roza became the new Voivode, promising reform to the population, one of which was replacing the right to feed with a rather straightforward blood tax and land reform.


Civil Aspects

Politics:

Roza rule over the Noctarchy is rather instable, her reforms are rather unpopular among some of the aristocracy, taking their powers away, and to radicals among the human population, her reforms are not enough.

Among the vampire class she does enjoy a support from the intellectuals who see her as one of them. Her recent legalization of trade unions and churches have dealt a blow to radical organization has moderates elements seems to be satisfied with her reforms.

The Noctarchy is basically aristocratic monarchy led by the Voivode and a council of vampires, through the Voivode always has the last word. This system is slowly changing as Roza is moving it toward a more constitutional system, giving powers to the human population. Moving toward a two chamber systems, the House of Night, which is all vampires, and the House of Day which is human and technically automatons if one ever got elected as a representative.

In other controversial opinions Roza as lately passed a law giving all sentient being of Transylvania, full citizenship in of the Noctarchy, yes that includes robots.



Economy:

While the attack of the machine tyrants destroyed most of what Transylvania economy, the land is still fertile and the mountains still full of resources such as lignite, iron, lead, manganese, gold, copper, natural gas, salt, and sulfur as well as Wallachia’s oil field. Ionus' initial government was rather quick to return the agriculture to a working state, the steel industry followed up along with mining for resources and pumping the oil, focused toward exporting those to gain the capital to repair itself.

After the initial reconstruction, the economy seemed to focus itself on the esoteric, culture and cinema as the vampire aristocracy took a particular interesting to writing novels and making films, turning Cluj-Napoca into a center with the creation of the Cluj-Napoca Academy, with a big focus on Thaumatology.

The Academy does gain a lot of prestige as Voivode Roza was a student there.


Diplomacy:

The Noctarchy is somewhat of an oddity, initially seen nothing more than a warlord state exporting raw resources, people started taking a closer look when Ionus' regime seemed it would last. Most religious institutions are appalled as the mere existence of Vampire state, and Ionus views on normal humans soured relations, but the resources were still being bought and the movies and novel still exported.

Roza took over initially gave hope the regime would collapse but it seemed the reforms stabilized the country, and Roza's absence of supremacy rhetoric helped thaw foreign relations.

It's an open secret that the Noctarchy has intentions of taking back control of Romania at possibly further into the Balkans. While the posturing calmed down with Roza the military is still eager to retake the land.


Research:

The Noctarchy isn't the most advanced nation and mainly relied on technological imports for the past few years and the vampirisation of the academia didn't help things that much along except in one area, Thaumatology, were the Noctarchy is doing its best to be ahead, the Cluj-Napoca Academy being the national pride.



Military Aspects

Army:

The Noctarch's military is not that impressive for the most part, it has a few mechs and robots, but it has a big core of vampire mage that are fully integrated into the military doctrine which as them at its core.

Human represent the large majority of the army and is more or less the bread and butter of the state, while their right have been restore and effort to provide them with proper equipment are underway, most of it are equipped with great war equipments and simple clothes, the moment they find itself acting as a barrier troop based around defending than just a normal human force, digging in, and waiting for magic and artillery to clean the enemy.

Vampire represent the minority of in the army, but they control leadership position most of the time, the high command is full of vampire and while you might see a officer here and there that is human, they are mostly vampire, the vampire units that aren't part of officer strata and NCO are more or less the best equipped force that the state has to offer, and while it isn’t much, they still more or less can still pack a punch with their vampirical abilities and magic, acting as the shock and offensive force to the majority defensive-driven human army.

The few mechs that the Noctarch military owns are all affect to vampire units.

Automatons are treated as humans by the vampire leadership, more manpower for the military.


Navy:

None existent outside a of few river patrol boats.


Air Force:

The Noctarch's military disposes of a like a dozen fighter and recon biplane but not much beyond that. The air force is recent development a new thing. Also some of our vampires can fly.

Intel:

Having a large vampire ruling class has its perks, the Central, the Intel agency of the Noctarchy is mainly composed of vampire, which is both an advantage and a big drawback, and most of its focus is on counter Intel.
 
Last edited:
Basic Information

Short Name: Antillean Confederation / El Caribe

Full Name: Confederación Antillana de Cuba, Borinquen y Quisqueya. / Antillean Confederation of Cuba, Puerto Rico, and the Dominican Republic.

Capital: San Juan (Executive), Havana (Judicial), Santo Domingo (Legislative)

Flag:
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Color: 63C0FF

Provinces: Cuba (both provinces), Puerto Rico, and the Dominican Republic.

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Description

Violence, destruction, and the war against the progress that the nations of the world considered their salvation. These things defined the early decades of the 20th century, where all empires fell. The European and American powers’ prestige and might pertaining to their centuries at the forefront of the world, the ramshackle militias of smaller nations who only wished to continue their existence; it mattered not, they were all beaten the same.

But the tropical lands of the Caribbean were not among these places. Left outside of the Machine Tyrant’s path of destruction, life continued on as normal (if overwhelming poverty and crumbling infrastructure is normal for you, that is). In the absence of the American giant looming over their islands, the people of the Spanish Caribbean asserted their long-deserved independence. However, their stories were not the same. In Puerto Rico, the American colonial administration stood strong until it was clear no help was coming. They fought a protracted guerrilla war with various different groups in the mountains of the island only to be beaten back to the capital of San Juan, conceding defeat. The story played out differently in the Dominican Republic and Cuba. There the US military presence was mostly exiled following unrelated coups in the wake of the global catastrophe. Eventually, the remaining forces still loyal to their moribund union landed on the shores of Haiti, where their dictatorship endured. Nevertheless, these fraternal nations stood alone as beacons of relative stability in a world where nothing was the same. In the end, they had nothing else but each other. Soon, the island’s nascent governments’ cooperation went past trade and diplomacy, turning into a true sense of unity and camaraderie.
There was never a proper “foundation” of the Antillean Confederation as we know it, only gradual integration through the creation of inter-island institutions. The formalization of the so-called Unity Government wasn’t seen as a revolutionary development, but rather the natural conclusion of decades of cooperation.

And so they stand today, united in what many consider to be the destiny of the Antilles, the dream of Eugenio María de Hostos realized at last.

Civil Aspects


Politics: The Antillean Confederation has a peculiar political system. In lieu of being more of a union of several countries than a proper federation, it’s very decentralized. Each of the three constituent nations maintains its own local legislative body, judiciary, and elect a president. The nation at large has these same institutions but at a grander scale. The Grand Council of the Antilles is the legislative body of the nation as a whole, hosted in Santo Domingo. The Supreme Antillean Court resides in Havana. Finally, the three island presidents meet in the Executive Capital of San Juan. The three presidents’ office is referred to as “La Fortaleza” after the building they inhabit. In the Grand Council, a third of the seats are reserved for each constituent nation; though as parties cross country lines more and more, some are calling out for this archaic rule to be abolished, saying that it leaves islands like Puerto Rico with disproportionate power in government. Still, democracy is functional, and suffrage is universal.

Economy:
The Confederation is, for lack of a better word, underdeveloped. Centuries of exploitation have relegated most infrastructure for resource extraction and/or agriculture. This is changing. The Unity Government has worked ceaselessly to modernize the nation with the boons of foreign science, but more on this in the research section. The economy is still primarily agrarian with increasing industrialization dominating population centers. Overall, the most industrialized island is Puerto Rico, which also hosts the nation’s navy and its largest commercial port. Cuba dominates the agricultural and mining sectors, while the Dominican Republic is really somewhere in between, with a well-developed service sector like Puerto Rico. That being said, its position in between the three islands makes it a hub for transportation and local commerce.

Diplomacy:
The Antillean Confederation is not that very diplomatically relevant. The nation is of course hostile to the American Remnants, and the Haitian Dictatorship built around American troops but has found a steadfast ally in the southern Free State that exists as a successor to the colonial power. Aside from that, the nation has sent a diplomatic delegation to the Spanish Republic following the conclusion of their civil war. As far as the rest of Europe goes, some Puerto Rican managed to steal some airplane designs from the Italians, not that they cared to notice.

Research:
Antillean research is, well, lackluster. It is simply not an industrial power, but that doesn’t mean some developments haven’t been made. The Antillean-made Bracetti line of rifles have seen much use, and the industrialization of urban centers have made electricity a common commodity. The confederation shines most in regular scientific research, however. It cannot compete with the likes of Rationalist France, but being such a stable nation has made it into the hub for the Latin American scientific community. Robots are a rarity, as they were never really present in the islands prior to the catastrophe and the nation looks upon them with suspicion given the Machine Tyrant’s war. That being said, nothing compares to the Antillean University of Thaumatology Studies (AUTS). Built from the ground up following independence in the former University of Puerto Rico campus of Río Piedras, the A.U.T.S. was founded with the help of rural magic users and enigmatic santeros which bolstered the meager amount of professional mages in the Caribbean. These individuals brought not only their arcane knowledge but their ancient traditions, giving the college and Antillean magic a unique Taíno and Santero Neo-pagan spin. Today, the top-of-the-line institution works closely with the Confederation’s military apparatus to provide and regulate the usage of magic.

Military Aspects

Army:
The Antillean army is a mess. On the one hand, you have the local Republican Cadets, a tradition hailing back from the war against the American colonial administration in Puerto Rico and the year-long siege of Guantanamo Bay. These are local militia units loyal only to the president of each island. For the most part, they are simple guerrilla units that have been slowly transitioning into a civil protection force. Then, we have the Army of the Confederation, which is a smaller yet more professional force. Observers from the Spanish civil war have disseminated ideas of the Spanish doctrine, which revolves around robust, anti-mech infantry due to their lack of sufficient industry to produce mechs in any substantial amount. That being said, the elite of the Antillean army is increasingly mechanized. Agricultural mechs have been converted into what amounts to hulking mechanical “Lagartijos”, while the mountainous terrain of the islands has created the “Coquí” all-terrain tanquettes; some boats have been retrofitted with Robot Appendages to allow for amphibious warfare capabilities, these are known as “Caimanes”. These mechs are relatively limited, but their numbers and quality will increase if the nation’s industrialization continues. But if there’s one thing the Confederation’s military is known for, is its vast integration of mages into support roles in its forces, as well as the quality of said mages. The cooperation with the AUTS has been a fruitful one.

Navy:
If the Antillean army is the sword of the Confederation, then the navy is its shield. Given the Confederation is an archipelago, the navy is viewed with the utmost respect. Unfortunately, it’s mainly comprised of commandeered commercial ships and old captured American destroyers. Antillean shipyards in Havana and Ceiba have produced an array of home-made vessels to supplement the aging captured ships, interestingly with an emphasis on light, fast ships to outmaneuver any enemy fleet.

Air Force:
The Antillean air force is the runt of the litter, and is woefully underdeveloped. There has been some development, with a so-called Agusto Montalvo stealing designs for a plane called the “stipa-caproni” that was currently in development in Italy, the regime denying any further investments to its creator, calling the aircraft “not fast enough”. This flying barrel, for lack of a better word, is an extremely simple plane to manufacture and works best for scouting and light bombing. Still, though, the Antillean Airforce has a long way to go if it ever wants to go toe-to-toe with any other flying foe.
 

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Basic Information
Short Name: Mexico
Full Name: The Socialist Republic of Mexico
Capital: Mexico City
Flag:
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Color: Dark Green (24, 81, 0)
Provinces:
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Description
Mexico is a nation that has much suffering over the years. From the first Spanish invasion to the multiple uprising to endless internal strife, Mexico has rarely been a stable nation. By the turn of the century, she was under the rule of Porfirio Diaz, and it seemed that peace and progress might be achieved (albeit at the cost of widespread suffering among the poor and impoverished). But there cannot be peace without justice, and soon the 1910s exploded into revolution as reformists and reactionaries, warlords and politicians, idealists and opportunists all clashed in the Mexian Revolution. With the Constitution of 1917, it seemed that the war and suffering was finally over, but then the Machine Tyrant attacked. The iron-and-diesel legions swarmed across the countrysides, and refugees crowded into urban strongholds to try and hold out against the machine threat. In such a powder-keg environment, it’s unsurprising that yet another coup happened, and the Mexican Social Front took power.
The Marxists claimed that history moves like a pendulum, from thesis to antithesis to synthesis. The Mexico of the Revolution is the thesis. Great potential, explosive action, and lofty ideals, but also great warfare and strife and chaos. The Legions of the Machine Tyrant form the antithesis—perfect order, total coordination and the reliability of steel, but also a harsh, nihilistic coldness devoid of emotion and drained of all life. The Mexican Social Front claims to represent the synthesis of these—the idealism and dynamism of the revolution and the order and coordination of the legions. This can be achieved through the mighty power of Cybernetics! Just as a human has a soul, and a machine may be given a soul, so too does the great human machine that is society have a soul as well. Together the connections and systems and control logic of a society, and the morphogenic field suffusing human life combine to form a kind of “social soul”. It is by careful scientific observation, management, and manipulation of this social soul that full human potential and the true socialist paradise can be achieved.1

Civil Aspects
Politics: Indirect cybernetic democracy held up by an unholy alliance of true-believing zealots, organized urban labor, former Científicos, anticlericalists and freemasons, typical good-ol’fashioned opportunists, and a healthy dose of “having the biggest stick”. Enemies of the revolution include: leftover agents of the machine tyrant, the Catholic Church, former landowners unhappy about how fast land reform is going, uppity peasants unhappy with how slow land reform is going, uppity peasants unhappy about being left out to dry when the machine tyrant attacked, reactionaries in general, free-traders and liberals, hardline democrats who want true popular elections, autonomists and particularists, the rich, and various wrong leftists.
Economy: Autarkic Command economy with a heavy dose of state meddling run from the capital. Workers nominally run their own factories but practically are state-managed. Heavy industry and urban manufacturing prioritized over rural outputs. “Primitive” agriculture is disapproved of, and industrialization of farming is underway in the aftermath of the machine attack.
Diplomacy: Officially a socialist state, and seeks strong relationships with other socialists abroad. Revolutionary rhetoric tends to put off openly capitalistic states but under-the-table channels remain open.
Research: Two decades of warfare have left little time for scientific endeavors. Globally backwards, what little research that went on during the revolution and struggle against the machine tyrant was mostly focused on finding better ways to mass produce slightly better versions of existing weaponry. Research into cybernetics, systems theory, and control logic has started up with the takeover of the Mexican Social Front.

Military Aspects
Army: Large but poorly-equipped, with an experienced core that has spent a long time fighting first each other, and then the Machine Tyrant. Can mobilize an extensive militia using shoddy weapons left over from the revolution. Small divisions of mech suits have been built up and are expanding but still overwhelmingly relies on baseline humans with shooty guns and the occasional magician. No significant robot use.
Navy: Almost non-existent. Nothing but a few impressed and weaponized merchant ships.
Air Force: A few scouting planes built and run by hobbyists, no official air force.
Intel: Internally, has good control and counterespionage in urban centers that tends to fade rapidly as you go further out to the fields. Externally, tends to rely on and exploit sympathetic idealists to advance its goals abroad.

1-up to interpretation how much of this is real and how much is just propaganda and pseudoscience dressing up a typical bureaucratic state.
 
Repubblica Dinamica Italiana
Dynamic Republic of Italy

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"I cannot understand why the poets of our day wax indignant at the vulgarity of their age and complain of having come into the world too early or too late. I believe that every man of intellect can create his own beautiful fable of life." -- Gabriele D'Annunzio
Basic Information
Full Name: Dynamic Republic of Italy
Short Name: Italy
Capital: Rome (Umbria Province)
Flag: Modified Italian tricolor, with the red section enlarged to take up half the flag. The red portion is defaced with a golden oroborus encircling seven six-pointed stars in the shape of the Big Dipper constellation (see above)
Color: #008C45 (Fern Green)
Provinces:
Spoiler Map :
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(Dark green represents core Italian territory c. 1929. Light green represents Italian territorial ambitions, with colored regions desired for annexation, colonization, or as puppet states)

Description and History
By the time the Machine Tyrant’s hordes stormed out of Prague, the Kingdom of Italy had already entered its death throes. Five years of war had brought nothing but death, destruction, and despair to a nation already divided. The Isonzo River ran red with the blood of nearly five hundred thousand Italian men. At home, the Italian public found itself increasingly beset by food shortages and inflation. The final blow came when King Victor Emmanuel III died in one of the first machine attacks, during a visit to the front lines. With him, it appeared, died the last hope for Italian unity. The army’s morale collapsed, and soldiers fled in droves as the machines reduced Venice, Milan, and Bologna to rubble. Riot turned to revolution, with socialists, nationalists, and extremists of all stripes rallying against the impotent liberal government. The other Entente powers, struggling to defend their own homelands, withdrew their remaining troops and left their former ally to its fate.

And then, just as all seemed darkest, the Prophet spoke.

Many words can describe the career of Gabriele D'Annunzio: poet, playwright, romantic, demagogue, radical. During the Great War he jumped from service to service, performing daring deeds from the cockpit of a biplane or the deck of a torpedo boat. Now, as the old Italy burned, he presented his vision of the new Italy. Broadcasting his message from a commandeered radio station, D'Annunzio railed against Italy’s traditional institutions: the king, the church, and the parliament. The Italian people had put their faith in an aging, rusted machine, and now, in their hour of need, it had finally failed them. In its place, D’Annunzio called for a new machine. A machine that would cleanse Italy in a baptism of fire, purging the sins of the past. A machine that would destroy the old Italy, the Machine Tyrant, and all others who stood between Italy and her future. A modern machine. A beautiful machine. A dynamic machine.

The Prophet spoke, and Italy obeyed.

D'Annunzio and his allies marched on Rome, deposing the government in a bloodless coup and forcing the remnants of the Royal Family into exile. From his new seat of power, D'Annunzio prepared for a total war against the Machine Tyrant. Promised changed by the new government, factory workers ceased striking and brought what remained of Italy’s industry back into high gear. The army reorganized itself and established a defensive line along the Apennine Mountains. Facing well-entrenched defenders supported by artillery fire and aerial bombardment, the Machine Tyrant’s advance ground to a halt. The smashed, blackened husks of countless machines soon littered the foothills of the Apennines. After a year of fighting, Italian soldiers rushed down from their mountain strongholds and began a brutal counter-attack. Meanwhile, the Italian navy supported a daring amphibious landing at Fiume, beginning a second offensive against the machines’ rearguard. Utterly encircled, the remaining machines could do nothing but fight on until nothing remained of them but scrap metal.

The Prophet had spoken, and his words had saved Italy.

Atop the ashes of postwar Italy, D'Annunzio set about building his utopia. Gone was the Kingdom, replaced by a new Dynamic Republic with D’Annunzio as its President and Comandante. Gone were the endless clashes between labor and capital, replaced by nine Corporations representing all Italian workers and their interests. Gone even were centuries-old social norms, replaced by a new emphasis on equality, expression, and spontaneity. D’Annunzio’s Italy is a bohemian paradise, a living rejection of the liberal bourgeois world order that failed to embrace the modern age. Beneath the music and festivity of the new Italy, however lies something much darker. State-sponsored thugs suppress diehard papists, Slavic nationalists, and other “reactionaries” through whatever means they deem necessary. And despite his obsession with modernity, Il Comandante is committed to realizing Italy’s oldest goal: Mare Nostrum, domination of the Mediterranean. For now, however, the Italian people are content with enjoying a new era of artistic, scientific, and social progress.

But in time, the Prophet will speak again. And Italy will obey.
Civil Aspects
Politics
The Dynamic Republic is a political oddity: a dictatorship led by a dictator mostly uninterested in ruling. President D'Annunzio appears more interested in fulfilling his role as “guardian of the Italian national genius” than governing. Actual day-to-day policymaking falls to the seven-man Executive Ministry, led by Minister for Foreign Affairs (and de facto Prime Minister) Giovanni Giuriati. While D’Annunzio may be a figurehead, he is by no means a passive one. Il Comandante’s fiery, ranting speeches provide no shortage of headaches for Giuriati, who finds himself forced to transform his superior’s wild promises into feasible policies. The Council of Senators, the Republic's main legislative body, is somewhat more stable. Giurati ensures opposition parties remain sidelined through vote rigging, bribery, and occasional intimidation. Yet the ruling Associazione Nazionalista Italiana (ANI) is fiercely divided between nationalists, syndicalists, corporatists, futurists, and a broad variety of radicals. Only Il Comandante’s sheer charisma holds the ANI together…but for how long?

Economy

The struggle against the Machine Tyrant left much of Northern Italy in ruins, crippling Italy’s already minuscule industrial base. The D'Annunzio regime focused heavy on rebuilding these areas during the immediate postwar period, expanding surviving industry while redesigning urban centers in accordance with futurist principles. The reconstruction of Northern Italy saw the birth of the autostrade, high-speed motorways linking most of Italy’s large cities. The recently-acquired territories along the Adriatic Coast have also seen much investment, especially the former Austro-Hungarian shipyards at Fiume and Spalato. In contrast to the North and East, Southern Italy remains predominately agrarian, as it has since the First Risorgimento. The D'Annunzio regime has placed land reform on the backburner thus far, and much of Italy’s cultivable land remains idly managed by a few large landowners. Equally problematic is Italy’s chronic lack of natural resources, especially iron ore, coal, and petroleum. Access to resources, acquired peacefully or otherwise, is a key goal of Italian foreign policy.

Diplomacy
Italian diplomacy has been something of a mixed bag since D'Annunzio’s rise to power. Il Comandante’s vision of restoring Mare Nostrum, combined with his unorthodox politics and personal eccentricities, make finding regional allies somewhat difficult. With the betrayal of the Entente Powers still fresh in the Italian memory, relations with France and Britain are particularly sour. In spite of his expansionist foreign policy, however, D’Annunzio has frequently voiced support for nationalist and anti-colonial revolutionaries throughout the world, from Ireland to Egypt. At the heart of this program sits the Lega di Fiume, an organization claiming to support “all oppressed nationalities in their struggle for political dignity and recognition.” In practice, the Lega is a multinational association of far-right political parties and revolutionaries, vaguely resembling the old Socialist Internationale. Though none of its members owe allegiance to Il Comandante per say, they can potentially be persuaded to act in his interests and grant him some leverage in foreign affairs.

Research
Italy’s futurist culture praises technological triumph of humanity over nature, embracing science and innovation over tradition. In practice, however, Italy’s limited industrial base places considerable limits on prospective visionaries. Most of the Italian government’s research efforts are conducted in concert with the Consiglio Nazionale delle Ricerche (CNR). Among the CNR’s greatest achievements in recent years is the slow yet noticeable integration of mechanized units into the Italian military. Italian mechs come in two major varieties: specialized units designed for use in non-standard terrain, and support units deployed in small numbers regular alongside infantry. Italian aviation has also seen a boom in the past few years, spurred by the increasing use of aircraft for commercial purposes. Seaplanes now see frequent use along the Adriatic, ferrying passengers and cargo between Metropolitan Italy and Dalmatia. Some optimistic observers expect to see airplanes become the main vehicle for personal transport in Italy, though that prediction seems years away at best.
Military Aspects
Army
While the Esercito Italiano is a formidable force on paper, poor leadership and a lack of modern equipment limit its effectiveness. The chain of command is cumbersome, communications are poor, and most senior officers remain committed to Great War tactics. Nonetheless, the army possesses some noteworthy advantages. Italian mechs, though few in number and unsuited for direct combat, are designed from the ground up to fight on difficult terrain. Alpini mountain troops and lagunari marines can often count on fire support when their opponents can’t. Morale is also quite high, though many soldiers hold Italy and Il Comandante in higher regard than their commanding officers.

Navy
The Marina Italiana dominates the Mediterranean, with only the French and Commissariat fleets posing a significant challenge. A squadron of modernized Great War battleships form the heart of the fleet, supported by newer screening ships, torpedo-armed motorboats, and several squadrons of seaplanes. The last of these is a source of contention between the navy and the air force, both of which claim authority over naval aviation. This interservice rivalry leaves carrier development severely lacking. The navy’s largest problem, however, is more geographic than political. The fleet is effectively “caged” in the Mediterranean, with questionably-friendly states controlling Gibraltar and the Suez Canal.

Air Force
A number of factors combine to make the Aeronautica Italiana the pride of Italy’s armed forces. Italian aviators proved their mettle against the Machine Tyrant’s invasion, crippling slow-moving robots with precision bomb strikes. To this day, many Italian generals view agile ground-attack planes as effective (and inexpensive) counters to enemy mechs and robots. Furthermore, between the futurist fascination with flight and D'Annunzio’s wartime exploits as a flying ace, the air force also serves as a valuable propaganda tool. Aerobatic displays often accompany national holidays and diplomatic visits, while local flying clubs encourage young men and women to become amateur pilots.

Intel
The Servizio Informazioni Militari (SIM) is Italy’s principal intelligence agency, answering directly to the Italian General Staff. SIM is comprised of five departments: Espionage, Counterespionage, Special Services, Cryptology, and Assessments. The agency is rather small compared to those of the other great powers, and has a rather poor reputation within the Italian government and armed forces. Assessments in particular is known for erring on the side of caution far too often, often overestimating enemy capabilities in the process. Some branches of SIM, however, perform surprisingly well given their limited resources. Cryptology has proven adept at cracking enemy codes, and is quite diligent about changing its own ciphers.
 
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