Impersonate Leader questions

Vorpal+5

Venturing in Erebus
Joined
Mar 25, 2008
Messages
658
Hi,

I'll have soon to use this nuke weapon of a sort against the mightiest civ of my world... My question is... if I queue orders to my most precious units, will the AI taking my civ for the 6-15 turns of duration of the spell clear the orders, or won't?

That would allow me to save from stupid AI moves my most precious units...
 
Ok, I went for it... Gibbon is now controlling the Orcs. Reports indicate they have more than 1200 combats units and could conquer the world by themselves. Time to screw them big!

Here an army of their...
clipboard02nj.jpg
 
Hmm, I wonder how your empire and favourite units will look when you go back to them, did the queueing trick work?

Alternative is to stick pet units/heroes into quarantine on like, a one-tile island. Naval AI isn't such that I'd expect galleons to rush out there and rescue them, nor enemies to zip there either to engage in combat.
 
2 turns from commune with nature? wow. Is it possible to contact your old civ and give them all your techs? Also, demand tribute from everyone(power rating should be huge) and give it back to yourself.

You can bundle up the workers and send them to your nation, if you border the Clan. If not, just send them to random AI. Use the orc's massive military to plunder their improvements. Split the SoD up, and send small groups into enemy lands to be slain. Especially the priests and heroes.
 
My experience with Impersonate Leader was great fun. Ran the Khazad empire into the ground while the AI sent my Fireball tossing Golems to conquer every city. Except that my beefed up Shadowriders (base Str 25 or so) took the back route to Khazak and razed it to the ground, defeating the Khazad entirely. Unfortunatly I was still playing as the Khazad, and so I lost as the Khazad. I even got the whole game playback from turn 1 as the Khazad, and got the AI's horsehockey score. Bummer.

There was talk of making Impersonate Leader create Hotseat style gameplay for 20 turns, but I dunno if it ever got seriously looked at.

And I would love to Impersonate Leader in MP. Imagine the havok you could cause! Would be awesome, but does the replaced player sit around for 20 turns or do they take over your old civ? Will have to try once I sort the timezones out and pull myself away from Lotro long enough to get an RP MP game going agains. But most likely it would just cause an unrecoverable OOS.
 
2 turns from commune with nature? wow. Is it possible to contact your old civ and give them all your techs? Also, demand tribute from everyone(power rating should be huge) and give it back to yourself.
There are a lot of things you can't do with Impersonate Leader (basically, all the things you would actually want to do). You can't initiate diplomacy (so no gifting, trading, or demanding techs, no trashing their diplomatic standing, no offers of peace, no gifting of cities or gold) and you can't delete units. You can suicide units in hopeless battles, but you can't give yourself free Workers because the AI never keeps Workers it captures. It is possible to start new wars in certain circumstances (such as violating borders or attacking units in unclaimed territory). I've only tried Impersonate Leader a couple of times, and I've never been able to do enough damage to the AI's civ to justify the damage that the AI does to my civ.
 
The game crashed anyway, even with reload and several tries, after some turns of Impersonate Leaders... It is usual I have to admit, with big games and late turns (my saved game passed the 2 Mb mark, this is a record for me!).

Anyway, I managed to declare war to everybody with the Orcs, and I converted all their pop into the one hammer worker, so that each city starve one pop per turn :)
 
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