impi question

Thyrwyn said:
Both an Archer with Guerrilla II and an Axeman with Woodsman II can move two squares, if their first one is a Wooded Hill. Weird, but true.

Gather the logic of this: The Iimpi can continue to move after the first tile is clear terrain. Take that same condition to hills and you find a contradiction. When he enters a clear hill he stops, but when there are more obstacles (woods) to that same terrain he goes through it (must have a tree-based sligshot traveling system). Despite woods allegedly not slowiing them down, then I would figure less obstacles to a hill environment would see the same movement.

The sensible way to have done this would have been to have three seperate promotions: The two as they are, but only for that terrain specifically by itself, and then a third promotion for the Iimpi where any combination of the two costs only one movement point. I just think it's too illogical to assume that traveling over a wooded hill is quicker than over a clear hill, no matter how well they manage wooded travel compared to other units.
 
I don't know why they just didn't give it an 'ignore movement cost' just like the Keshik. Would've saved a whole lot of potential problems.
 
Charles 22 said:
Gather the logic of this: The Iimpi can continue to move after the first tile is clear terrain. Take that same condition to hills and you find a contradiction. When he enters a clear hill he stops. . .
Not True! An un-promoted Impi can move two squares as long as the the first square is not a wooded hill. The Mobility promotion which all Impi have, reduces the cost of entering either a wooded flatland or a clear hill to 1.
 
Basically it has 2 movement points and mobility allows it to have -1 movement point on terrain that has more than 1 movement point, like forests, hills and forested hills (hmmm, maybe oasis's too, although I don't know how many movement points it takes).

Normally:

Flat land takes 1 movement point,
Forests takes 2 movement points,
Hills take 2 movement points,
Forested Hills take 3 movement points.

With Mobility (-1 terrain movement cost):

Flat land takes 1 movement point (no change),
Forests take 1 movement point (-1),
Hills take 1 movement point (-1),
Forested Hills take 2 movement points (-1).

So, because an impi has 2 movement points per turn - just like a Chariot or Horse Archer - and because it also has Mobility, it consumes 1 movement point moving over hills or forests so it can move 2 plots per turn. If it hits a forested hills (which take up 2 movement points with Mobility; 3 without Mobility), the impi's turn ends.

Maybe people might be finding it difficult because the impi has 2 bonuses: 1 is the Mobility promotion and the other is that it has 2 movement points whereas a normal spearman only has one.
 
Thyrwyn said:
Not True! An un-promoted Impi can move two squares as long as the the first square is not a wooded hill. The Mobility promotion which all Impi have, reduces the cost of entering either a wooded flatland or a clear hill to 1.

I don't know from personal experience, but I have seen this thread take on that belief, that the clear hill is a full stop for the Iimpi.
 
Back
Top Bottom