Big J Money
Emperor
- Joined
- Feb 23, 2005
- Messages
- 1,141
From reading these forums, I don't think it's just me but... I've never had a game where I was researching writing before meeting any other civs, aside from island starts.
Note that I always play with recommended number of civs for map size, so a standard amount of space between civs.
So I guess the above Eurekas are going to be only meaningful to island starts. Which let's be honest, really just means that civs starting alone on islands will be a bit behind on Writing and Foreign Trade. Again, there's no strategic choice for the player unless beelining for a trireme is a legit island opening.
Edit: Also I'm talking about strategic choice for the player. You make it sound as if meeting another civ is a choice, but it's not. If you're scouting to find territory and goodie huts, then you will run into other civs if they're around. There's no way to do one without the other.
Note that I always play with recommended number of civs for map size, so a standard amount of space between civs.
So I guess the above Eurekas are going to be only meaningful to island starts. Which let's be honest, really just means that civs starting alone on islands will be a bit behind on Writing and Foreign Trade. Again, there's no strategic choice for the player unless beelining for a trireme is a legit island opening.
Edit: Also I'm talking about strategic choice for the player. You make it sound as if meeting another civ is a choice, but it's not. If you're scouting to find territory and goodie huts, then you will run into other civs if they're around. There's no way to do one without the other.