Implications of Early Game Eureka Patterns for Build Orders

Perhaps unsurprisingly, I'd try to get a settler out before worrying about any infrastructure in the capital. Two cities can be much more productive than one! I'd try to skirt by with 1 warrior, 1 builder, 1 scout, and 1 slinger until the settler gets moving, then build a trader for an internal route, then focus on a monument/military expansion/districts.

Seriously, getting a second city out early is an investment that has a very high return value.
 
As far as I know eurekas (not sure about inspirations) can also be in goody huts.
 
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