Importing Graphics from Civ4

Yakk

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Mar 6, 2006
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Is it easy?

I'm wondering, as it would be a great source of things like terrain improvements if so.
 
Not to mention all the units.

Related question: Does the Celtic Mod use some Civ 4 graphics? If so, then we can assume that importing is possible (and maybe easy).
 
In one of the many interviews before the release, I read that the devs were looking forward for the modders to start importing civ4 stuff into civ5. So I believe it is highly likey they use the same model & animation coding for example.
 
Would really importing units be possible? Afterall now you have hexes, not squares, which means that two directions are not existant, and the rest have to be reworked heavily, or they will look awkward.
 
indeed, its not like there's separate models for each direction a unit faces. The game does that for us. Did in civ4 as well.
 
In one of the many interviews before the release, I read that the devs were looking forward for the modders to start importing civ4 stuff into civ5. So I believe it is highly likey they use the same model & animation coding for example.

They were talking about maps.
 
From the looks of it though civ 5 units are infinitely better modelled than civ4 ones. So importing civ4 units will downgrade the game.

Buildings should look ok i guess, since civ5 did not advance at all in that direction..
 
From the looks of it though civ 5 units are infinitely better modelled than civ4 ones. So importing civ4 units will downgrade the game.

Buildings should look ok i guess, since civ5 did not advance at all in that direction..

First I'd like to compare polygon sizes from civ4 and civ5 models.
 
Forget units... lets get the terrain features from civ4 into civ5! especially the ones with animation. :) first lets make the game look good.
 
From the looks of it though civ 5 units are infinitely better modelled than civ4 ones. So importing civ4 units will downgrade the game.

Buildings should look ok i guess, since civ5 did not advance at all in that direction..
Hey, they'd be excellent placeholder graphics until improved artists can get to them and make them Civ V'ed :)
 
Yes, you will be able to import Civ4 models into Civ5. You'd have to export an FBX file from blemder then use Nexus to convert it to a gr2

That sounds like more steps than I care for, but I suppose doable. I hope it's not too hard, 3D modeling is not my forte.
 
Yes, you will be able to import Civ4 models into Civ5. You'd have to export an FBX file from blemder then use Nexus to convert it to a gr2

What does this mean for animations? I can imagine exporting the meshes and skeletons from Blender to some new format, but wouldn't animations have to be converted individually from the KF files?

but civ5 is at a smaller scale so it shouldnt be too bad

Agreed. Even at maximum zoom the detail in the new models doesn't really make a massive difference. I think if it is possible to convert units they'll look OK.
 
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