Impossible is possible

Colonel

Pax Nostra est Professionis
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Has anyone noticed with this game that a pikeman can win against a calvary unit is it just me or would that be impossible i mean a pikeman is basically a guy with a big spear~pike thing and a calvary has a rifle which can shoot long distance


Also a galley (the ship not the kitchen lol) sometimes can take out a galleon i dont think some flaming arrows could take out a huge ship with cannons

also ironclads those get some damage from galleons firgates etc. and yet a real ironclad was practicaluly indesturctiable to all wooden ships.

There are most likely more examples of what i have pointed out but my question is how int the hell is that possible
 
Colonel said:
Has anyone noticed with this game that a pikeman can win against a calvary unit is it just me or would that be impossible i mean a pikeman is basically a guy with a big spear~pike thing and a calvary has a rifle which can shoot long distance


Also a galley (the ship not the kitchen lol) sometimes can take out a galleon i dont think some flaming arrows could take out a huge ship with cannons

also ironclads those get some damage from galleons firgates etc. and yet a real ironclad was practicaluly indesturctiable to all wooden ships.

There are most likely more examples of what i have pointed out but my question is how int the hell is that possible

Because it is a game. :)

Colonel said:
Has anyone noticed with this game that a pikeman can win against a calvary unit

No, I don't think the 30,000+ members of this forum, who have been playing Civ3 for, what, 3 years now, have ever noticed that... ;)

More seriously, Because CIV3 is based on a random number generator for combats, anything even with the slightest odd WILL happen at some point.
Plus, the fact that low level units can defeat high end ones is a design of the game, so that backward civs can still have their go in the world affairs ; would you play CIV3 if there was NO CHANCE at all that your low-level units could defeat the AI's ones, who has a 3 tech lead on you ?
 
Actually, I'm wondering if there is some way to manipulate the RNG in order to achieve *more* consistent results.

I know the odds of a spearman taking out a tank are pretty long, but is there a way to make the odds even longer? Say, by doubling all the attack-defense values or something?
 
necrosmith said:
Actually, I'm wondering if there is some way to manipulate the RNG in order to achieve *more* consistent results.

I know the odds of a spearman taking out a tank are pretty long, but is there a way to make the odds even longer? Say, by doubling all the attack-defense values or something?

Exactly. A warrior attacking a warrior with no defensive bonsus give a 50% chance of success. A spearman at 2 defense and say with 100% bonsus has a defense of 4. A tank attacks at 12. The chance of failure is 25%( 4/16).

To increase the attack advantage, double the attack numbers. A swordman would now have a 6 attack and 2 defense. This would take chance of loss from 2/5 to 2/8 for attacking a spear with a sword.
 
Colonel said:
pikeman is basically a guy with a big spear~pike thing and a calvary has a rifle which can shoot long distance
Yes, the rifles cavalry use are very long-distance and accurate :p
And remember, pikemen were specially trained for taking down mounted units, that's what the long pikes are for.

Colonel said:
Also a galley (the ship not the kitchen lol) sometimes can take out a galleon i dont think some flaming arrows could take out a huge ship with cannons
Maybe they boarded it? Maybe a powder magazine aboard the galleon exploded? Maybe a radioactive monkey came from the heavens and sat on the captains head?
That's what the RNG is for, these small random events and accidents that happen from time to time.
 
Colonel said:
Has anyone noticed with this game that a pikeman can win against a calvary unit is it just me or would that be impossible i mean a pikeman is basically a guy with a big spear~pike thing and a calvary has a rifle which can shoot long distance

Actually pikemen were mostly invented/created in history to defend against cavalry. They dug in and pointed their long pikes at charging cavalry, it worked like a charm.
 
Also, did I read somewhere here on CFC that pikes get an inherent defense vs. mounted units, because that was their primary role? Or was I just imagining it?

I will say that the whole sea battle thing does seem a bit unbalanced, but I also don't use many ships, so I could be imagining that too.
 
necrosmith said:
Actually, I'm wondering if there is some way to manipulate the RNG in order to achieve *more* consistent results.

I know the odds of a spearman taking out a tank are pretty long, but is there a way to make the odds even longer? Say, by doubling all the attack-defense values or something?
Actually kb2tvl is wrong, doubling the values changes nothing. A cavalry (attack 6) attacking a pikeman (def 3, if we disregard terrain bonuses, 10% on grassland) has a chance to win that's about 2/3. A 12 attack on a def 6 unit also has a 2/3 chance. The important word here is fractions.
 
SesnOfWthr said:
Also, did I read somewhere here on CFC that pikes get an inherent defense vs. mounted units, because that was their primary role? Or was I just imagining it?
I will say that the whole sea battle thing does seem a bit unbalanced, but I also don't use many ships, so I could be imagining that too.
Pikes had doubled defense against cavalry in Civ II. I don't believe that's true in any variant of Civ III, although I'd like it return. The doubled defense reflected the fact that horses are not dumb enough to charge into a wall of pikes- humans may be, but not horses. As a related example, in the entire history of the Napoleonic Wars, I'm only aware of one case of an infantry "square" (using their muskets with bayonets as a double row of pikes) being broken by cavalry, and that square hadn't fully formed when the cavalry hit.
Regarding naval warfare, I agree that the ironclad should be virtually unstoppable against any wooden ship. However, they were also notoriously unstable- very little freeboard and a low metacentric height. USS Monitor sank in relatively calm seas off the coast of Cape Hatteras. Perhaps we could reflect that in the game by some combination of the following-
a) no ironclads can venture into sea or ocean tiles
b) higher maintenance cost to reflect the occasional lost individual ironclad
c) chance of an entire ironclad squadron sinking (i.e. losing a unit) even in a coastal square.
 
mrtn said:
Actually kb2tvl is wrong, doubling the values changes nothing. A cavalry (attack 6) attacking a pikeman (def 3, if we disregard terrain bonuses, 10% on grassland) has a chance to win that's about 2/3. A 12 attack on a def 6 unit also has a 2/3 chance. The important word here is fractions.

A minor point, but:

Necrosmith was wrong, doubling both values doesn't help, but kb2tvl was right. He said to ONLY double the attack values in his example. :p
 
Originally Posted by Colonel:

Also a galley (the ship not the kitchen lol) sometimes can take out a galleon i dont think some flaming arrows could take out a huge ship with cannons

If anyone recalls, in 2000 a couple guys in a little rubber boat with a bomb took out an American destroyer in the Persian Gulf. I'd say it's possible for a galley to kill a gelleon.
 
Don't forget modifiers. A fortified pikeman in a size 7 city on a hill defending across a river has effective defense of 6, makingn it 50:50 vs Cavalry.

Check out one of the calculators
 
This is a classic debate. Usually it is spearman vs. tanks instead though.

IMO cavalry are borderline overpowerd and will easily steamroll a civilization defende only by pikemen, so what if you lose a couple.
 
If it helps any, you can think of the "unreal" results as being due to various unforseen factors. Remember, the units are not individuals, they represent appropriate-sized groups of that type of unit. And the timescale - the *SHORTEST* turn in the standard game is one year. Maybe those tankers were bivouaced in what they *thought* was controlled territory, and the spearmen sneaked in and killed them while they slept, for instance. ;)


:spear:
 
BassDude726 said:
Originally Posted by Colonel:

Also a galley (the ship not the kitchen lol) sometimes can take out a galleon i dont think some flaming arrows could take out a huge ship with cannons

If anyone recalls, in 2000 a couple guys in a little rubber boat with a bomb took out an American destroyer in the Persian Gulf. I'd say it's possible for a galley to kill a gelleon.


ok i dont think that really happened as we didnt lose a destroyer in 2000 anyways

i think i will go with Padma and Dr. Jimbo's explanation to this

but i still think that a galley could not take out a galleon
 
lol one hp yes of course but it wasnt destoied

just fortify it and it will repair lol
 
Actually ships only heal in Harbors. ;)

EDIT: I meant cities.

EDIT2: I meant harbor cities.
 
Tomoyo said:
Actually ships only heal in Harbors. ;)

EDIT: I meant cities.
No, you really did mean Harbours. ;)

A very annoying "feature" that - fortify your injured ship in a non-harbour city and watch it not heal at all. :(
 
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