kristopherb
Protective/Charismatic
no keep it as it is ,i want the 2uu as english longbow.protective is a huge warmongering trait used right.
I didn't think so. When I'm warring, though, I usually leave several units behind to garrison a city I've captured; I was theorizing that with protective, I could leave fewer units behind if I use the protective units for this purpose. For a recently-conquered city, the AI tends to leave off pillaging around it and tries to retake the city.When playing SP, your power ranking is not affected by the number of promotions, so the idea that you can build fewer units and still remain in peace is not a valid one. Once a war starts, you'll still build mostly other units to fight the open-ground war.
Protective serves it's purpose.
It is supposed to be useless to aggressive players who don't allow the enemy to attack their cities, just like Industrious is useless to a player who doesn't build wonders.
The advantage in the early game is that you can have an Archer with 2-3 first strikes from a barracks to hunt down barbarian warriors without taking much damage. When there are no more barbarians he will still be useful with his drill promotions and the city defense bonus.
Mao should be a really good expansionist now with the bonus to workers (to chop settlers and maybe archers). He could start a well defended expansion without needing Barracks.I should imagine it makes Qin Shi Huang an ideal leader for builders in Warlords, since he has Industrious to help with wonders and Protective to... well... protect them.
Protective trait does not help my axes, swords, spears, chariots, elephants, catapult....etc. These are the units I use most. Unless I play Chinese, I seldom use crossbows.
You know what scares me most in a war? Not my enemies attacking my cities, it's these buggers start pillaging my cottages that have turned into juicy towns after a zillion of rounds. The CG3 promotion and cheap wall don't help this.
Protective trait does not help my axes, swords, spears, chariots, elephants, catapult....etc. These are the units I use most. Unless I play Chinese, I seldom use crossbows. You only need certain number of Longbows to stay in the cities just in case. Most of the battles are fought in open field to reduce the loss from pillaging.
Unless one is playing Agg/Pro (and for the life of me, why you would mod such a thing I don't know),
if you play against humans who have a clue about how to fight, the second you move your stack into their territory, they'll bombard it with cats (before you have a chance to use your cats), then obliterate it with other units (doesn't even matter what kind, because your units will be too damaged to effectively fight back)
and don't say use defensive terrain, what if there is none next to his cities? happens way too often...
so, the multiple drill promotions you can easily get with protective (and rax, maybe a military leader) really help you withstand the onslaught of those catapults
The whole issue of "whoever gets to attack with cats first, wins" has been bothering me for a while.
Then, while he is like "omfg WTH just happened, you proceed to eat his land".
kristopherb said:when you start the game there needs to be an option? "no pillaging"
I think that would remove some of the strategy from the game. Unless of course that was your intention? Quite a few of the AI are pillagers and would pretty much have their strategy screwed by such an option. Besides, with the expense of towns and the ammount of gold they give to the pillager, I think it gives quite a nice need for players (and AI alike) to have to defend their territory as well as their cities. This game forces you to focus on more than just defending cities, which I like. I personally don't mind Protective as it is, but maybe something could be done for helping Protective leaders to protect better within their borders, especially in civ4 now that there is more value on pillaging and therefore a bigger need in having to defend the land.when you start the game there needs to be an option? "no pillaging"
I think that would remove some of the strategy from the game. Unless of course that was your intention? Quite a few of the AI are pillagers and would pretty much have their strategy screwed by such an option.