The only fix to protective that I see is that Machine Gun for all purposes is a pure defensive unit, even moreso than Longbow (mg can't attack however much you'd want to, longbow can). It should get the same protective bonus (free CG1 + Drill1).
Something else: does the game differ between being aggressor or defender in a state of war?
If so, one could add a miniature golden age when war is declared on you.
10 turns of increased unit production maybe, like a temporary war academy in every city?
Yeah - I can start units with at least 6 promotions later in the game.No need to mod, Toku is agg/pro in Warlords.
Sorry, joined this thread late. Civ4 is a war game? That says it all. Is it a major marketing failure or a major design failure?
I think Protective just needs better cheap buildings. Maybe in addition to walls and castles.
Sorry, joined this thread late. Civ4 is a war game? That says it all. Is it a major marketing failure or a major design failure?
I think Protective just needs better cheap buildings. Maybe in addition to walls and castles.
Good point. I can't understand why the MG is classified as a siege weapon, other than that they couldn't fit it in any other category.
Siege weapons are 100% offensive, the MG is 100% defensive. Go figure.![]()
Nice suggestion. Takes it into a completely different direction. Maybe the ability to draft without causing unhappiness for 5 turns after they have been attacked might work.Something else: does the game differ between being aggressor or defender in a state of war?
If so, one could add a miniature golden age when war is declared on you.
10 turns of increased unit production maybe, like a temporary war academy in every city?
Nice suggestion. Takes it into a completely different direction. Maybe the ability to draft without causing unhappiness for 5 turns after they have been attacked might work.