Yoda Power
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- Joined
- Sep 24, 2002
- Messages
- 13,869
Man that's one long scary post! I now realize that we have very different approaches to how a map should be, so you might feel I'm destroying your work. Everything I post is meant as constructive criticism, so if you feel I'm being a moron just tell me. I'm not going to comment on every single detail you wrote, but I'll point out the most important things.
Well I don't understand why you used a premade map instead of a sattelite photo (that's what I do) to make the map. Now you have to rely on Marlas map for accuracy. I actually meant it when I wrote "You have to go through all the coastlines with a good atlas and clear them up." Yucatan was only an example of bad coastlines, but in reality they all have flaws. Just from top of my head I can recall a very straight eastern Mexican coast and a weird looking Cuba.A lot of the jaggedness of the coastline is an artifact of the resizing process. SoG wanted Mexico exaggerated compared to the rest of the map. We negotiated an appropriate cropping of Singers world map, used MapTweaker and a graphics editing program to translate it into a bitmap, which was enlarged to the map-size SoG wanted, then run through BMP2BIC.
This is where we certainly disagree. In my view elevations does not euqal mountains or hills. I often see plateaus represented with big chunks of hills or mountains, but this is wrong. Plateaus are not hills and mountains, it is mostly flat land. I've once driven from Guanajato (spell?) to Mexico City in a car. In your map that would mean we drove thorugh mountains and hills. But we didn't, we drove through a mostly flat desert. It makes no sense in reality or in a gameplay view to make areas like these.I did intend to add hills for areas above 400 meters and mountains for the areas above 1500 meters (which would be limited to the Sierra de Juarez & Sierra San Pedro Martir at the north end of the peninsula); thanks for catching my oversight.
See my discussion as to the problems of accurate representation of islands. The exaggeration of Mexico and compression of South America requested by SoG further complicates the issues involved. In the part of the map covering the Galapagos one tile is approx. 50 km across. Looking at map 172 of my atlas shows that only Isla Isabela covers most of a tile and the entire chain is only slightly over 2 tiles east to west.
The way I see it, it is better to have an accurate representation of islands, even if they are a bit oversized. For example look at the map I made for ToB. It have many slightly oversized Greek islands. However now the islands are atleast there and can have the importance they did have in Greek culture.Youre right. And at the scale of that section of the map (shrunk with respect to Mexico) the whole chain should probably be represented by a single tile. Which terrain would you recommend for the one tile?