Improved Scoring System

a space oddity said:
Another thing what I would like to see reflected in the score is the development level of the AI. IMVHO it is much more difficult to win a game when your opponent is strong then it is when it is weak. The current scoring works the other way around. So why not add points for more avanced AI? (You'd almost wouldn't need a level bonus, since the AI will automatically be stronger in such a game.)

So, if you barely eke out a culture win with millions of AI troops surrounding your final city, which has a population of one, and this AI has also, due to your incompotence, taken over everything in the world and you only win because you're on a one-tile Tundra, you should get an incredibly huge score, whereas if you build up a massive army and preemptively wipe out the AI, you should get almost nothing, since goodness knows you'd have to be a really good player to end up in the former situation and only rookies let themselves be stronger than the AI? :mischief:
 
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