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Improved Sewers 2017-04-22

Modinfo:

Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="cf5745ce-0926-4dfd-9cfa-dd9aeb9a3c9a" version="1">
  <Properties>
    <Name>Improved Sewers</Name>
    <Description>Sewers give +3 Housing instead of +2 and cost no maintenance.</Description>
    <Teaser>Sewers give +3 Housing instead of +2 and cost no maintenance.</Teaser>
    <Authors>fodazd</Authors>
  </Properties>
  <InGameActions>
    <UpdateDatabase id="NewAction">
      <File>Sewers.sql</File>
    </UpdateDatabase>
  </InGameActions>
  <Files>
    <File>Sewers.sql</File>
  </Files>
</Mod>


Sewers.sql:

Code:
-- Sewers
-- Author: fodazd
-- DateCreated: 4/22/2017 9:46:14 PM
--------------------------------------------------------------

UPDATE Buildings SET Housing = '3' WHERE BuildingType = 'BUILDING_SEWER';
UPDATE Buildings SET Maintenance = '0' WHERE BuildingType = 'BUILDING_SEWER';


Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=911100143
 
I feel like they ought to give +1 amenity... a sewer, as opposed to not having one, is a pretty big amenity, really...
 
Yes, from a realistic perspective, a sewer should probably give amenities. However, I didn't want to change the core function of the building too much.

The vanilla version of the sewer was just almost never worth building, so I buffed it. +1 Amenity on the other hand would have a pretty big balance impact that I wasn't really going for.
 
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