• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.
Resource icon

Improved Sewers 2017-04-22

Modinfo:

Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="cf5745ce-0926-4dfd-9cfa-dd9aeb9a3c9a" version="1">
  <Properties>
    <Name>Improved Sewers</Name>
    <Description>Sewers give +3 Housing instead of +2 and cost no maintenance.</Description>
    <Teaser>Sewers give +3 Housing instead of +2 and cost no maintenance.</Teaser>
    <Authors>fodazd</Authors>
  </Properties>
  <InGameActions>
    <UpdateDatabase id="NewAction">
      <File>Sewers.sql</File>
    </UpdateDatabase>
  </InGameActions>
  <Files>
    <File>Sewers.sql</File>
  </Files>
</Mod>


Sewers.sql:

Code:
-- Sewers
-- Author: fodazd
-- DateCreated: 4/22/2017 9:46:14 PM
--------------------------------------------------------------

UPDATE Buildings SET Housing = '3' WHERE BuildingType = 'BUILDING_SEWER';
UPDATE Buildings SET Maintenance = '0' WHERE BuildingType = 'BUILDING_SEWER';


Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=911100143
 
I feel like they ought to give +1 amenity... a sewer, as opposed to not having one, is a pretty big amenity, really...
 
Yes, from a realistic perspective, a sewer should probably give amenities. However, I didn't want to change the core function of the building too much.

The vanilla version of the sewer was just almost never worth building, so I buffed it. +1 Amenity on the other hand would have a pretty big balance impact that I wasn't really going for.
 
Back
Top Bottom