This is not intended to be a discussion of what needs improvement in the game.
Instead I'm hoping for some improvements in HOW the game interacts with the player..
So, no discussion of corruption, what attack/defense values should be, tech trading logic & etc.
Here are some game mechanics improvements I'd like to see -- please add your own:
1. Game speed. I'm playing on a 500mhz P3 with 256Ram. On a huge map w/ 8 civs, it takes me nearly 10 min after I click for end of turn. Unacceptable.
I (almost) dont care what you have to do to improve this, turn off graphics, sound. I note that the cursor flashes between the arrow and the busy pointer ... stuff like that is wasted cycles.
This long delay makes it nearly unplayable.
2. Moving units by stack. This has already been addressed. Thank you Firixis. Now make it work without unfortifying units and without trashing the Armies.
3. Always respond immediately to a keyboard/mouse in a dialog box. For example: I click on 'good bye' after a negotiation... it waits several seconds. *I think* it waits until it has the next thing to do. or Sometimes after I 'OK' a build order for a city (on the "just built a ____" dialog), it does nothing until for quite a while. [Not always, tho, so this is confusing to me.] OR There's a long, long delay with frozen screen between "you just captured......" and "There are ___ resisters".
Just put the screen clean up right after the click is accepted, instead of at the beginning of the next thing-to-do logic.
4. Unit selection sequence. Give me SOME sort of control, instead of bouncing the focus of the 'active unit' all over the map in whatever-sequence-it-is-now .. (is it build sequence within unit type? I dunno. Dont much care.. it LOOKS semi-random)
Possibilities:
a) Let me click a stack and cycle thru all the units in that stack.
b) Let me specify a region of the map as a "Region 1" and do all the units in that region.
5. Hot spots. Let me specify a place with a hotkey sequence, so I can order units to go there easily. Like: (goto) CTRL+1 to send a unit(stack) to hotspot #1.
6. Pollution. Give me a hotkey to pop the screen to the next pollution square, so I dont have to scroll around and find 'em by eye.
Instead I'm hoping for some improvements in HOW the game interacts with the player..
So, no discussion of corruption, what attack/defense values should be, tech trading logic & etc.
Here are some game mechanics improvements I'd like to see -- please add your own:
1. Game speed. I'm playing on a 500mhz P3 with 256Ram. On a huge map w/ 8 civs, it takes me nearly 10 min after I click for end of turn. Unacceptable.
I (almost) dont care what you have to do to improve this, turn off graphics, sound. I note that the cursor flashes between the arrow and the busy pointer ... stuff like that is wasted cycles.
This long delay makes it nearly unplayable.
2. Moving units by stack. This has already been addressed. Thank you Firixis. Now make it work without unfortifying units and without trashing the Armies.
3. Always respond immediately to a keyboard/mouse in a dialog box. For example: I click on 'good bye' after a negotiation... it waits several seconds. *I think* it waits until it has the next thing to do. or Sometimes after I 'OK' a build order for a city (on the "just built a ____" dialog), it does nothing until for quite a while. [Not always, tho, so this is confusing to me.] OR There's a long, long delay with frozen screen between "you just captured......" and "There are ___ resisters".
Just put the screen clean up right after the click is accepted, instead of at the beginning of the next thing-to-do logic.
4. Unit selection sequence. Give me SOME sort of control, instead of bouncing the focus of the 'active unit' all over the map in whatever-sequence-it-is-now .. (is it build sequence within unit type? I dunno. Dont much care.. it LOOKS semi-random)
Possibilities:
a) Let me click a stack and cycle thru all the units in that stack.
b) Let me specify a region of the map as a "Region 1" and do all the units in that region.
5. Hot spots. Let me specify a place with a hotkey sequence, so I can order units to go there easily. Like: (goto) CTRL+1 to send a unit(stack) to hotspot #1.
6. Pollution. Give me a hotkey to pop the screen to the next pollution square, so I dont have to scroll around and find 'em by eye.